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Made in us
Death-Dealing Devastator





Have a question regarding units for an army based on the 82nd Airborne. What units would fit a theme of paratroopers for space marines? The obvious are assault marines with jet packs, assault marines in drop pod, land speeders, scouts, terminators, maybe infiltrators and revivers as well? I am thinking anything that can teleport in enemy territory, help make that easier, or can be in the enemy deployment zone quickly. Don’t know if bikers would fit this theme but maybe.

My father was in then 82nd and thought it would be fun to make a space marine force that is inspired by paratroopers and from the idea that the 82nd was created to “respond to crisis contingencies anywhere in the world within 18 hours.” Now I just interpreted that to mean fast response to a crisis with whatever equipment and soldiers required, which seems to be what a space marine chapter would be already. I did not serve so I really have no in depth knowledge on paratroopers in combat, other than from historical accounts and Wikipedia. It is listed that they have their own transports and tanks but can be used to secure landing zones, demolition or even as crowd control(my father helped crowd control and protecting people’s property from looting in D.C. and Baltimore after the assassination of MLK Jr).

Also would like an opinion on what chapter tactics to try out? The obvious are the blood angels, white scars, raven guard or even dark angels, but are they always the go to for assault marines? I have liked playing as Ultras or Iron hands, would it be just a complete waste of time using these CT’s with fast units? I don’t get to play that much at all and just want to focus more on fluff a chapter theme rather than competitive advantage. Thank you and any help is appreciated.
   
Made in us
Boom! Leman Russ Commander





Elysian Drop Troopers are literally mid-late 1900's paratroopers, but they're OOP. Tempestas Militarum Scions are your second best, with airplanes, CAS, and parachute insertion behind or near enemy lines from the airplanes in question.
If you want space marines explicitly, you can make any space marine army feature air drops using Drop Pods and Stormravens.

Shock assault melee armies are probably not exactly what you're looking for, unless you're looking to just have a color scheme.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Death-Dealing Devastator





Yeh I was thinking Scions or Imperial guard would fit the theme better but was trying to see if similar tactics could be achieved by the space marines. Color scheme is not an issue, I plan to make orange a primary color haha.
Thank you for reminding me about storm ravens and making a distinction on the assault marines. I was never a fan but I think I should include at least one squad but we will see.
Perhaps it would be better to include an allied attachment of scions and a Valkyrie.
   
Made in us
Boom! Leman Russ Commander





Musselman wrote:
Yeh I was thinking Scions or Imperial guard would fit the theme better but was trying to see if similar tactics could be achieved by the space marines. Color scheme is not an issue, I plan to make orange a primary color haha.
Thank you for reminding me about storm ravens and making a distinction on the assault marines. I was never a fan but I think I should include at least one squad but we will see.
Perhaps it would be better to include an allied attachment of scions and a Valkyrie.


It's really your call, because if you're going to play 40k you should really play the army you want to play. After all, you can jut outright play the 82nd Airborne in Flames of War or Bolt Action . That said, IG are generally the go-to for being inspired by historical combat units from the modern eras.

Space Marines can definitely achieve an aerial insertion drop-centric list, though. You can paradrop from Storm Ravens, and arrive most oldmarine units via Drop Pod.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in cn
Wing Commander





Dallas, TX

Maybe Deathwatch? Though they’re more of a SEAL team than a airborne; you can have many colored shoulder pads and keep the army dark without making the whole army orange.
   
Made in us
Regular Dakkanaut





washington state USA

Unfortunately the elysians have been discontinued from FW. they were only selling the gunships and dune buggies so they stopped making the infantry last i heard.

Staying with space marines if you want "airborne" you are looking for units with the "fly" keyword

staying away from the more expensive FW units.

you are basing your force off of things like

.storm ravens
-transports/gunships

https://www.games-workshop.com/en-US/Space-Marine-Stormraven-Gunship

.Leaders
-captains/librairians/chaplians with jump packs/vanguard LTs etc..


drop infantry units-

-inceptors

https://www.games-workshop.com/en-US/Space-Marines-Primaris-Inceptors-2017


-primaris infiltraitors

https://www.games-workshop.com/en-US/Space-Marines-Primaris-Infiltrators-2019

-primaris suppressors

They are jump units with autocannons

Also if you feel the need-

regular dreadnoughts can be carried by the storm ravens.

or infintraiting invictor warsuits (baby dreadnoughts that effectively work the same way the infiltrators do).

https://www.games-workshop.com/en-US/Primaris-Invictor-Tactical-Warsuit-2019





This message was edited 1 time. Last update was at 2020/02/13 07:27:24


 
   
Made in kw
Furious Raptor




New Orleans

The correct answer is death guard to represent the plague of STD’s the 82nd brings when it leaves Fayetteville. Though I will admit that space marines in general are a poor fit because they cannot achieve the needed levels of insobriety that the average paratrooper needs to function.

In all seriousness, 40k is played on too small of a tabletop to really take advantage of an airborne division’s strength. They would never jump on a heavily contested DZ, especially with the threats represented by the average 40k army. See Crete in 1941 or Market-Garden for the results of that. Since there is no fog of war, you can’t take advantage of the chaos on a drop zone and your opponent can easily discern your main effort.

Thematically though you could go with scouts/infiltrators/eliminators to represent your pathfinder units and add into your turn 1 model count. Your main army should be infantry though with storm ravens or fire raptors providing the fire support tanks or artillery would. Limit the amount of armor or heavy walkers though.

Honestly Ultramarines work really well. Their super doctrine lets them always count as standing still in the tactical doctrine, which you can start using turn 2. The ability to fallback and still shoot is great too since you’re going to deploy units so close to the opposing army.

Iron within, Iron without 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Upstate, New York

I think a planetstrike style drop army would fit the theme well. Everything either flying, in drop pods, or a handful of pathfinding scouts on the ground.

One issue is getting a TAC list out of this. Generally you should be able to get enough anti-horde firepower, but AV can be a little rougher. Tactics like the Ultra’s that let you move and fire heavies can help here, as can close support from flyers. You could also pack 2x5 man tac squads into a drop pod to help maximize special/heavy weapons (and fill troop pics) Dev squads with grav/MM/LC can also work.

Ultramarines, 3rd Co. and friends, 13K+ Slowly growing 3Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities
 
   
Made in us
Boom! Leman Russ Commander





 evil_kiwi_60 wrote:
The correct answer is death guard to represent the plague of STD’s the 82nd brings when it leaves Fayetteville. Though I will admit that space marines in general are a poor fit because they cannot achieve the needed levels of insobriety that the average paratrooper needs to function.

In all seriousness, 40k is played on too small of a tabletop to really take advantage of an airborne division’s strength. They would never jump on a heavily contested DZ, especially with the threats represented by the average 40k army. See Crete in 1941 or Market-Garden for the results of that. Since there is no fog of war, you can’t take advantage of the chaos on a drop zone and your opponent can easily discern your main effort.

Thematically though you could go with scouts/infiltrators/eliminators to represent your pathfinder units and add into your turn 1 model count. Your main army should be infantry though with storm ravens or fire raptors providing the fire support tanks or artillery would. Limit the amount of armor or heavy walkers though.

Honestly Ultramarines work really well. Their super doctrine lets them always count as standing still in the tactical doctrine, which you can start using turn 2. The ability to fallback and still shoot is great too since you’re going to deploy units so close to the opposing army.


Something's just not right with somebody who'd want to perfectly good airplane!

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Longtime Dakkanaut





You could certainly make a decent list using a tiered thought process..

1. Pathfinders...use infiltrating troops to represent these guys, so Incursors or Infiltrators (I wouldn't do scouts, too fragile).
2. Airborne element...these are units that either use some form of grav chute, or jump packs, so Reivers, Phobos Lt, Vanguard Veterans, Inceptors, Suppressors, or marines in drop pods (but that rules out primaris which is probably not good at this point)
3. Support elements...aircraft, land speeders, terminators, etc.

I would look at Ravenguard as a source since they have a strat to put infantry into deep strike even if they don't have jump packs/grav chutes.
   
Made in us
Death-Dealing Devastator





 evil_kiwi_60 wrote:
The correct answer is death guard to represent the plague of STD’s the 82nd brings when it leaves Fayetteville. Though I will admit that space marines in general are a poor fit because they cannot achieve the needed levels of insobriety that the average paratrooper needs to function.

In all seriousness, 40k is played on too small of a tabletop to really take advantage of an airborne division’s strength. They would never jump on a heavily contested DZ, especially with the threats represented by the average 40k army. See Crete in 1941 or Market-Garden for the results of that. Since there is no fog of war, you can’t take advantage of the chaos on a drop zone and your opponent can easily discern your main effort.

Thematically though you could go with scouts/infiltrators/eliminators to represent your pathfinder units and add into your turn 1 model count. Your main army should be infantry though with storm ravens or fire raptors providing the fire support tanks or artillery would. Limit the amount of armor or heavy walkers though.

Honestly Ultramarines work really well. Their super doctrine lets them always count as standing still in the tactical doctrine, which you can start using turn 2. The ability to fallback and still shoot is great too since you’re going to deploy units so close to the opposing army.


Hahaha thank you for giving me some context on how paratroopers would have worked. The imperial guard is the obvious choice and maybe I can do a more accurate representation of how they fought. It is also my confusion on how space marines are used, they can take over a whole world but are special forces like, with artillery and tanks, yet they are supposed to or can do surgical strikes. I have always wondered what their modern day comparison would be but maybe we just haven’t revealed are 8 ft tall gene warriors for the space force

@Inquisitor Lord Katherine, yes I have heard of flames of war but unfortunately I am too invested in GW now .

I wonder if this form of warfare would have better used by the old legions rather than a modern space marine chapter? Either way thank you for the replies and the unit suggestions.
   
Made in us
Boom! Leman Russ Commander





Musselman wrote:
 evil_kiwi_60 wrote:
The correct answer is death guard to represent the plague of STD’s the 82nd brings when it leaves Fayetteville. Though I will admit that space marines in general are a poor fit because they cannot achieve the needed levels of insobriety that the average paratrooper needs to function.

In all seriousness, 40k is played on too small of a tabletop to really take advantage of an airborne division’s strength. They would never jump on a heavily contested DZ, especially with the threats represented by the average 40k army. See Crete in 1941 or Market-Garden for the results of that. Since there is no fog of war, you can’t take advantage of the chaos on a drop zone and your opponent can easily discern your main effort.

Thematically though you could go with scouts/infiltrators/eliminators to represent your pathfinder units and add into your turn 1 model count. Your main army should be infantry though with storm ravens or fire raptors providing the fire support tanks or artillery would. Limit the amount of armor or heavy walkers though.

Honestly Ultramarines work really well. Their super doctrine lets them always count as standing still in the tactical doctrine, which you can start using turn 2. The ability to fallback and still shoot is great too since you’re going to deploy units so close to the opposing army.


Hahaha thank you for giving me some context on how paratroopers would have worked. The imperial guard is the obvious choice and maybe I can do a more accurate representation of how they fought. It is also my confusion on how space marines are used, they can take over a whole world but are special forces like, with artillery and tanks, yet they are supposed to or can do surgical strikes. I have always wondered what their modern day comparison would be but maybe we just haven’t revealed are 8 ft tall gene warriors for the space force

@Inquisitor Lord Katherine, yes I have heard of flames of war but unfortunately I am too invested in GW now .

I wonder if this form of warfare would have better used by the old legions rather than a modern space marine chapter? Either way thank you for the replies and the unit suggestions.


That was kind of facetious. I assume if you were really die hard on the 82nd airborne thing you wouldn't be painting them orange and would have started with a historical.

I have Flames of War, 3 armies now, it's pretty good. The tanks are pleasingly sized to play with and quick to paint [I picked up the new late war USA vs. Germany starter when it came out and got basically everything done and tac marked in a weekend, which is the most productive weekend of my wargaming career], infantry is a little small but not so small it's unpleasant like DZC. It's also cheap. I wouldn't go around recommending it to people who aren't explicitly looking for a historical WWII game though, since if you're looking to play 40k or sigmar or infinity or DZC, you're probably not exactly looking to play a historical WWII miniatures game.
Also, like rules for factions are really slow release compared to 40k and sometimes just like outright unsupported. I supposedly main late-war soviets, but since 2017 when 4e came out I still don't have rules for my army, just stop-gaps to port mid-war units I don't own into late-war. And all divines will pity you if you play Japan or any second-rate power, because you probably won't get 4e rules until after 5e's come and gone! [Also, like most not-40k games, there's been a major decline in not-40k since 8th edition came out. There used to be Bolt Action, Flames of War, Infinity, Dropzone.Commander, Dropfleet Commander, Warmachine, etc all being played regularly. Now Infinity is lucky to be seen on one table a week and everything else might be played once every 2 months, if even]



Anyway, long story short, yes, stick to 40k, and get into whatever army you like the models of best. If you want to theme it after a historical unit, you can do it with shoulder badges and paint scheme.

This message was edited 5 times. Last update was at 2020/02/13 17:21:08


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Death-Dealing Devastator





@Inquisitor Lord Katherine I wasn’t being flippant to offend, just make light of me trying to compare a modern, real life armed force with a fictional space monster army. I can also see the confusion as I wasn’t specific on the theme of my army, I guess I wanted to know the unit make up of a space marine force that focused on similar tactics of the 82nd airborne. I wanted to do an orange and blue color scheme for my own aesthetic purposes, rather than a historical representation.

The local hobby store where I sometimes play(but honestly has been years) really liked flames of war and mostly played historical games with only Friday’s singled out for 40k. Thank you for giving me info the game, but when I said I was too invested I meant money at this point, and I really like the fluff and models for 40k.
   
Made in us
VF-1S Valkyrie Squadron Commander





Mississippi

Although honestly, you can use Bolt Action/28mm WWII miniatures for 40K Guard - just say they come from a world that has a strong affinity to the Earth nations of old, but their antique-looking weaponry and vehicles actually utilizes 40K construction methods instead of 1940’s tech.

This message was edited 1 time. Last update was at 2020/02/13 21:56:03


It never ends well 
   
Made in ca
Fresh-Faced New User




I think it is cool to use historical models of the same scale (tamiya or revell) and then add 40k weapons and crew to have your own style if your going for aesthetics. I am modifying tamiya 1/35 scale m113’s from Vietnam as my marines rhinos and razorbacks(still not sure how to make it a predator it’ll take some trial and error, maybe a Bradley tank?). I haven’t tried playing around with aircraft but there is always blackhawks and huey’s That could be used in place of a storm raven if the appropriate scale is there or an Apache to replace their stormtalon. If you wanted a competitive army that specifically uses gw/fw units then I am of no help as my army kind of sucks but it is fun to have a few apcs pull up and drop about 6 combat squads on the frontline and use the Armor as moving cover whilst using the rearguard to pick off larger targets and the combat squads to clean up whatever is left. Doesn’t ever work like I want but it is historically accurate and is still a tactic used today in certain battle scenarios. Maybe I’m just a hopeless geek who loves military history and likes to represent it by having cool absurd models that typically the enemy can see my plan from turn 1 and counter it . In the end do what you think is cool and fun just make sure everything represents your interest/ playstyle
   
Made in us
Death-Dealing Devastator





Thank you all for the suggestions, I also like to use interesting 3rd party models when possible. Don’t mind the imperial guard models for 40k just hate how they are the same size as space marines but I realize that what the scale tends to be. I will definitely look into those different models when I get around to aiding some imperial guard.
I also like the idea of using some of the squad markings from the 82nd on my models to represent various things. I still want to incorporate orange and blue into the color scheme but only because I think if I where to paint the army green, they would look too much like the Raptors color scheme.
   
Made in us
Regular Dakkanaut



Grand Forks, ND, USA

If you haven't done so yet, play "82nd All The Way" by Sabaton and tell him thank you from me and mine please.

I think Drop Pods, Assault Marines (and Thunderhawks if you can use them) for sure. I think some others you mentioned as well.


"They don't know us. Robot tanks are no match for space marines." Sergeant Knox from Star Blazers

Jesus Christ is the Resurrection and the Life 
   
Made in us
Boom! Leman Russ Commander





Protrudingmanhole wrote:
I think it is cool to use historical models of the same scale (tamiya or revell) and then add 40k weapons and crew to have your own style if your going for aesthetics. I am modifying tamiya 1/35 scale m113’s from Vietnam as my marines rhinos and razorbacks(still not sure how to make it a predator it’ll take some trial and error, maybe a Bradley tank?). I haven’t tried playing around with aircraft but there is always blackhawks and huey’s That could be used in place of a storm raven if the appropriate scale is there or an Apache to replace their stormtalon. If you wanted a competitive army that specifically uses gw/fw units then I am of no help as my army kind of sucks but it is fun to have a few apcs pull up and drop about 6 combat squads on the frontline and use the Armor as moving cover whilst using the rearguard to pick off larger targets and the combat squads to clean up whatever is left. Doesn’t ever work like I want but it is historically accurate and is still a tactic used today in certain battle scenarios. Maybe I’m just a hopeless geek who loves military history and likes to represent it by having cool absurd models that typically the enemy can see my plan from turn 1 and counter it . In the end do what you think is cool and fun just make sure everything represents your interest/ playstyle


M113 FSV. It's exactly a Predator

This message was edited 1 time. Last update was at 2020/02/25 20:39:14


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
 
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