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Made in us
Abel





Washington State

This crazy idea won't leave me alone. Armored Cavalry: Four Impulsors loaded with Intercessors and atuobolt rifles, shove 'em down my opponents' throat turn one. Backed up by a pair of Repulsor Executioners. Maybe a pair of Invictors as well? One or two Impulsors seem kind of 'meh', but four?

Anyone tried something like this? Seems like it would work well with just about any chapter. I just love the Strategem: Boltstorm. 2 CP, and a squad with autobolt rifles auto hit within 12". Five man squad that's 15 S4 AP0 D1 auto hit shots. Depending on the chapter or doctrine active, could be a lot better.


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Omnipotent Necron Overlord






Just something to keep in mind when doing this. Which will be fun and it will probably win most the games you go first. All your vehicals in this list explode for d6 mortal wounds. You basically have to hold a CP everyturn to turn off explosions OR your units need to be spread out quite a bit.

I think it will probably work best as Ironhands or Ultramarines successors if you don't have a chapter tactic in mind.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

I'm going to try something similar but I'm not going as far as your good self.

I'm a BA player and I'm going to pair 2 full of intercessors (undecided on guns atm) and accompanying characters with 10 forlorn furying Primaris death company intercessors(PDCI) with the assault bolters which will give me 30 auto hits. Or I could give them the rapid fire one and use the strat for RF2.
I'm going to throw them up to meet my incursors and see if I can choke an army with primaris T1.

A friend of mine suggested some thing similar to me a while ago. His recommendation for chapter tactics was double wounds on vehicles ala Iyanden and ignore mortal wounds for when they did blow up.
   
Made in ca
Commander of the Mysterious 2nd Legion





I'm thinking this could also be a fun way to deliver Ragnar into combat

Opinions are not facts please don't confuse the two 
   
Made in hk
Steadfast Ultramarine Sergeant




White Scar Impulsor do this thing the best. They can charge in tie up something that is not dead. Fall back, shoot and charge in again.
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

I am planning to do 2 with hellblasters, Lazarus and a lieutenant. I does sound fun at least and I don't play tournaments
   
Made in gb
Combat Jumping Rasyat




East of England

My advice from running multiple impulsors is this:

- Do it, it's loads of fun and feels different to any other SM lists I've run,

- Go Whitescars, they're so good at this playstyle. SW come second imo. DA can use them to good effect for hellblasters, but that's a very different style and I've never tried it.

- No Invictors imo, they give your opponent easy targeting priority on early turns for their AT shots. You want them being forced to ping lascannons off your 4++ saves, rather than hoovering up your army by spanking T6 models all over the place.

- Take at least three, I like 3-4 but I've seen lists with 5 do well.

- If you must take a repulsor of some kind, as WS or SW you can encircle it so at least it gets a turn of shooting, and can drop a squad off in a building when it inevitably blows up straight after it arrives.

Really, impulsor/repulsor seems to be an either/or situation. IH do Repulsors well, WS do impulsors the best.
   
Made in us
Been Around the Block




Please explain why White Sacrs are best.

How does a list looks like.

Thanks.
   
Made in gb
Long-Range Land Speeder Pilot




UK

Maxamato wrote:
Please explain why White Sacrs are best.

How does a list looks like.

Thanks.

Advance and charge for extra range, fall back and charge to keep on doing it every turn till you die. This works on more levels than just blocking overwatch with a vehicle or locking down a units next shooting phase, it can also bump into melee units not able to kill a vehicle, as fall back and charge isn't common it can prevent a counter charge.
   
Made in us
Been Around the Block




Thanks.
But how it does against Tau?
   
Made in gb
Longtime Dakkanaut





UK

Maxamato wrote:
But how it does against Tau?

Impulsors are great at soaking Tau overwatch as they are only wounded by pulse fire on a 5+ unlike regular Marines who are wounded on a 3+.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Been Around the Block




True but I think more on Broadsiddes with missiles / relic guns or Riptide with relic gun.
   
Made in gb
Combat Jumping Rasyat




East of England

That's where the 4++ comes in. If you get in CC with a broadside then it's locked and cant shoot...
   
Made in us
Nasty Nob on a Boar





Galveston County

Can you mix transports? Could you take Impulsers and tac marines, knowing they can’t ride in it?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

 Uriels_Flame wrote:
Can you mix transports? Could you take Impulsers and tac marines, knowing they can’t ride in it?

Yes. You don't need to have a unit to ride in it to buy a transport

 
   
 
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