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Made in gb
Fresh-Faced New User





++ Battalion Detachment +5CP (Orks) [28 PL, 571pts] ++

+ No Force Org Slot +

Clan Kultur: Bad Moons

+ HQ +

Big Mek W/ Shokk Attack Gun [4 PL,]: Shokk Attack Gun

Big Mek W/ Shokk Attack Gun [4 PL,]: Shokk Attack Gun

+ Troops +

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

+ Heavy Support +

Lootas [13 PL,]
. 15x Loota: 15x Deffgun, 15x Stikkbombs

Mek Gunz [2 PL,]
. Gun: Smasha Gun

Mek Gunz [2 PL,]
. Gun: Smasha Gun

++ Battalion Detachment +5CP (Orks) [62 PL, 1,203pts] ++

+ No Force Org Slot +

Clan Kultur: Evil Sunz

+ HQ +

Warboss [4 PL,]: Da Killa Klaw, Kustom Shoota, Power Klaw, Warlord

Weirdboy [3 PL,]: 3. Da Jump

+ Troops +

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

Boyz [11 PL,]: 3x Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 29x Ork Boy W/ Slugga & Choppa: 29x Choppa, 29x Slugga, 29x Stikkbombs

+ Elites +

Meganobz [18 PL,]
. Boss Meganob w/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw
. Meganob W/ PK: Kustom Shoota, Power Klaw

Nob with Waaagh! Banner [4 PL,]: Kustom Shoota

++ Battalion Detachment +5CP (Orks) [10 PL, 224pts] ++

+ No Force Org Slot +

Clan Kultur: Goffs

+ HQ +

Warboss [4 PL,
]:
Big Choppa, Kustom Shoota

Weirdboy [3 PL,
]:
2. Warpath

+ Troops +

Gretchin [1 PL,
]

. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,]
. 10x Gretchin: 10x Grot Blaster

Gretchin [1 PL,
]

. 10x Gretchin: 10x Grot Blaster

++ Total: [100 PL, 1,998pts] ++

So my general game plan was to use the cps to teleport the Meganobz as a shoot or get charged treat, warpath a 30 Boyz unit to hopefully get a 8inch charge rerollable keep the shooting back to try pick off some easy targets, making amuse of bad moons tactics to get max shooting tbh I’m open to suggestions especially what’s a good trait / relic? Or should I re organise the list ?

Cheers for any comments guys
   
Made in ca
Regular Dakkanaut




For the boyz i'd swap around 10 per unit to shoota boyz, your probably not going to get them all into melee simultaniously anyway and with the shootas you can hit a little harder on the way in and remove them in place of choppa boyz once you start taking losses. I'd give the nobs choppas as their side weapon for the extra attack. Also i'd definitely consider replacing the nobs klaw with either a killsaw or big choppa. the choppa is much cheaper while being reliable vs infantry and the killsaw is negligibly more expensive for better consistancy vs high armour and vehicle targets.

This message was edited 1 time. Last update was at 2020/04/09 21:40:29





 
   
Made in us
Fresh-Faced New User




The first battalion has all the makings of a dread waaagh. I would definetly spend the cp to do so as it would give you access to Da Suped Up Shokka and the Kustom Ammo strat(shoot twice with dread waagh unit). I would also consider changing it from bad moons to deathskullz. I understand the bad moons but seems the chances of converting 1s to 5s & 6s are pretty slim. Deathskullz would give you the ability to reroll any failed hit off of SAG and Mek Gunz as well as being able to re-roll a failed wound or poor damage roll off of said units.

All that said the list looks pretty good.

This message was edited 1 time. Last update was at 2020/04/15 14:23:56


 
   
Made in us
Regular Dakkanaut





Mek guns are a Gretchin unit and do not get to use the normal clan kultures from any clan.
   
Made in us
Fresh-Faced New User




Doh! They sure are... that aside imo the deathskullz reroll any on 1 hit wound and damage on the sags/sus alone outweighs the bad moons reroll 1s on hit
   
 
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