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Made in gb
Lord of the Fleet






London

Got back into Guard after refurbishing some Leman Russes I've had since 4th Edition, came up with this list which I could use some feedback on.


2000pts - Imperial Guard Armoured Division


Regimental Doctrine: Regiment: Cadian

+ HQ +

Company Commander [2 PL, 34pts]: Laspistol, Power sword

Knight Commander Pask [13 PL, 227pts]: Lascannon, Plasma Cannons, Turret-mounted Executioner Plasma Cannon

Lord Castellan Creed [4 PL, 2CP, 55pts]: Warlord, WT (Cadia): Superior Tactical Training

Lord Commissar [4 PL, 35pts]: Bolt pistol, Power sword

Primaris Psyker [2 PL, 46pts]: Force Stave

Primaris Psyker [2 PL, 46pts]: Force Stave

Tank Commander [12 PL, 192pts]: Lascannon, Plasma Cannons, Turret-mounted Executioner Plasma Cannon

+ Troops +

Infantry Squad [3 PL, 40pts]
. 9x Guardsman: 9x Lasgun
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman: 9x Lasgun
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman: 9x Lasgun
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman: 9x Lasgun
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman: 9x Lasgun
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman: 9x Lasgun
. Sergeant: Laspistol

+ Heavy Support +

Heavy Weapons Squad [3 PL, 45pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

Leman Russ Battle Tanks [20 PL, 320pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolters, Lascannon
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolters, Lascannon

Leman Russ Battle Tanks [10 PL, 172pts]
. Leman Russ Demolisher: Lascannon, Multi-meltas, Turret-mounted Demolisher Siege Cannon

Manticore [8 PL, 133pts]: Heavy Bolter

+ Lord of War +

Baneblade [28 PL, 452pts]: Autocannon, Demolisher cannon, Twin heavy bolter
. Lascannon & Twin Heavy Bolter Sponson: Lascannon, Twin heavy bolter
. Lascannon & Twin Heavy Bolter Sponson: Lascannon, Twin heavy bolter

++ Total: [126 PL, 2CP, 1,997pts] ++



I generally just make Battlescribe lists using the Unbound option but this list will be 2x Battalions and a Spearhead. The Baneblade will take Steadfast Leviathan to get the Regiment benefit, giving me 15CP before any other deductions (Including Creed's bonus)

Now I have a couple of considerations that I need some feedback on:

Regiment Doctrine, I'm wondering if to go for Cadian or for Gunnery Experts and either Spotter Details or Wilderness Survivors. If I go for custom doctrines I'll lose Pask and Creed, but this may free up some more points to use elsewhere.

Choice of Super-Heavy: I also have a Shadowsword and Valdor I could use instead of the Baneblade. The Valdor would be significantly cheaper than the Shadowsword (especially as the Shadowsword has the full 4 sponsons), which could let me fit in another tank somewhere. I know the Valdor's not the most competitive choice, but I love the model and spent a fair bit of time on it.

Thoughts?
   
Made in us
Longtime Dakkanaut





ok. so problems

3 detachments max.
if one is all battle tank leman russes, it gets objective secured, nice, but...
if one has a baneblade or superheavy variant in it, it is forced to be either the supreme command OR a superheavy auxilliary.

As described, your CP math appears shaky, as a result. You can't have a superheavy, 2 battalions, and a spearhead all together -- so you should probably rethink the cp total after you figure out which battalion(s) are kept.

Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in ca
Junior Officer with Laspistol





London, Ontario

I would personally choose Catachan. Re rolling the number of shots for your multi-fire tanks is ace. The extra LD for the infantry is handy.

Taking Harker for his reroll 1’s aura is great to keep near your Plasma weapons.

A master of Ordnance is a nice buff for your Artillery.

Since you don’t need HS for your Battalions, moving the Russes to a Supreme Command with the Baneblade is good for more Command tanks with the orders and higher BS.
   
Made in gb
Lord of the Fleet






London

Dukeofstuff wrote:ok. so problems

3 detachments max.
if one is all battle tank leman russes, it gets objective secured, nice, but...
if one has a baneblade or superheavy variant in it, it is forced to be either the supreme command OR a superheavy auxilliary.

As described, your CP math appears shaky, as a result. You can't have a superheavy, 2 battalions, and a spearhead all together -- so you should probably rethink the cp total after you figure out which battalion(s) are kept.


Whoops, totally forgot about the 3 detachment limit. In that case if I just go for 2x Battations and a Supreme Command.

greatbigtree wrote:I would personally choose Catachan. Re rolling the number of shots for your multi-fire tanks is ace. The extra LD for the infantry is handy.

Taking Harker for his reroll 1’s aura is great to keep near your Plasma weapons.

A master of Ordnance is a nice buff for your Artillery.

Since you don’t need HS for your Battalions, moving the Russes to a Supreme Command with the Baneblade is good for more Command tanks with the orders and higher BS.


I hadn't considered Catachan to be honest. My Guard all have the Hostile Environment upgrades so that represents the whole death-world theme nicely. I'm not so impressed by Catachan however, the re-roll to the shots is good, but I can get that from Gunnery Experts and have another trait to choose, as while S4 is nice on a Guardsman, it's still only a Guardsman.

Harker would be helpful indeed, but do I have enough plasma to justify it compared to just using orders or Cadian traits?


   
Made in ca
Junior Officer with Laspistol





London, Ontario

Not sure what gunnery experts is? Is that a strategem?
   
Made in us
Longtime Dakkanaut





gunnery experts is a custom regiment trait from the book "the greater good" in the psychic awakening series, that lets you customize gaurd regiments. You are not cadian or catachan, you are custom -- and get 2 such traits to pick from a list.

This message was edited 1 time. Last update was at 2020/05/12 01:47:04


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Well, in that case, yeah. Take the reroll shot numbers on tanks and then something else that lets you re roll misses, if you can. Then load up on d6 shot or d3 (plasma cannon sponsons!) and go to town.
   
Made in us
Longtime Dakkanaut





Note that harkness can affect tank guns, too, so your real question is, do I want ALL my tanks near him to reroll ALL their 1's to hit? Answer is probably yes!

Also "burn them out" .. just a couple flamers in among the troops of catachans, and you can pass orders to strip cover from a target, and THEN pile the battlecannon onto it. This is a great one and two and kill when fighting things like heavy marines in cover, because suddenly, no cover. It makes even humble lasguns from all your squads a real threat to those pesky eliminators, too!
Catachan is generically one of the strongest gaurd regiments because you can stack a ministerium priest and col harkness to bump each 40 point base squad of gaurdsmen up to a 32 shots of melee s4 machine, which starts to really wear on your foe. also, power weapons in catachan hands are +1 strength -- and potentially +2 attacks. So stop and ponder 4 squads with 4 powerswords getting 16 s4/-3/1 swings when you push them into melee -- and having 40 wounds you got to go through to stop the sargeants from swinging again when so ordered, with fixed bayonets. That' brings those 4 powerswords up to an astonishing 32 swings of armor piercing goodness, enouhg to mabye hit 16 times, wound 8 times, and kill 4 primaris without even having to consider the other 36 x 6 s4/-/1 swings from their squadmates.

This message was edited 1 time. Last update was at 2020/05/12 01:54:15


Guard gaurd gAAAARDity Gaurd gaurd.  
   
 
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