I think a part of it comes from analyzing the elements of your game and trying to give scenarios which work with the mechanics of the game - most laps of the track in a turn limit would be stale in a game like 40k, where the winner will be the fastest vehicle, but in a game where you can balance speed and control, you get a much more interesting game, EG. Gaslands.
I guess what I'm saying is that not every scenario works for a game, even if it is possible to play it!
I'm currently focusing on board games more than on tabletop games, so I've not a lot more to offer right now!
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