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Made in us
Fresh-Faced New User




Any Zoggin Tipz would be nice, eh!

So I am working on a small 1000 Point Incursion Army for 9th Ed, and while it's at 980 Points, there's a 20 point gap I can't workout what to do with. Also, I can't find any satisfying means to tweak it. I thought I'd share this for some feedback because I don't know how to improve it or what to take away. So here you guys go.


++ Patrol Detachment 0CP (Orks) [45 PL, 4CP, 980pts] ++

+ Configuration +

Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP

+ HQ +

Big Mek in Mega Armour [6 PL, 130pts]: Grot Oiler, Kombi-Rokkit, Kustom Force Field, Power Klaw

Big Mek W/ Kustom Force Field [4 PL, 1CP, 75pts]: Follow Me, Ladz!, Rezmekka's Redder Armour, Warlord

+ Troops +

Boyz [4 PL, 100pts]
. Boss Nob: Power Klaw, Slugga
. Ork Boy W/ 'Eavy Weapon: Rokkit Launcha
. 8x Ork Boy W/ Slugga & Choppa: 8x Choppa, 8x Slugga, 8x Stikkbombs

+ Elites +

Burna Boyz [6 PL, -1CP, 104pts]: Klever Spanner
. 8x Burna Boy: 8x Burna, 8x Stikkbombs
. Spanner: Big Shoota

Painboy [3 PL, 65pts]: Power Klaw

+ Fast Attack +

Shokkjump Dragstas [6 PL, -1CP, 110pts]
. Kustom Job: Gyroscopic Whirligig
. Shokkjump Dragstas: Rokkit Launcha

Warbikers [4 PL, 91pts]
. Boss Nob: Power Klaw, Slugga
. 2x Warbiker: 2x Choppa, 4x Dakkagun, 2x Slugga, 2x Stikkbombs

+ Heavy Support +

Bonebreaka [9 PL, -1CP, 230pts]: 4x Big Shoota, Deff Rolla, Grabbin' Klaw, Grot Rigger, Kannon, Stickbomb Chucka
. Kustom Job: Red Rolla

+ Dedicated Transport +

Trukk [3 PL, 75pts]: Big Shoota, Grabbin' Klaw, Stickbomb Chucka

++ Total: [45 PL, 4CP, 980pts] ++

Created with BattleScribe (https://battlescribe.net)
[Thumb - Evil Sunz Army.jpg]

This message was edited 1 time. Last update was at 2020/08/08 01:52:24


 
   
Made in ca
Longtime Dakkanaut




1) Two KFFs at 1000 points is supppperrrr overkill. The Rezmekka's Redder Armour is also a really bad relic. It's too hard to pull off. People will kill your bonebreaker on the counter charge very easily, even as a T8 beast it is.

2) I'd drop the KFF Mek. the MA Big Mek is fine. Honestly, give it Da Killa Klaw, and upgrade it to da Kleverest Mek, and give it follow me lads, and you have a KFF sporting mini-Warboss. Da Biggest boss is probably a better choice if you want a second HQ.

3) I wouldn't bother with the Rocket on Evil Suns boys. That's a deathskull thng

4) Burna Boys are generally pretty bad, keep that in mind unless you're just playing casually.

5) Take Kill saws over Power Klaws. They cost the same, and the kill saw is just BETTER for free.

6) You've way overinvested in your bonebreaker. Keep it cheap. Remove the kannon, remove the stickbomb chucka. Big shootas if you have the points is ok, but I usually have mine no upgrades, or maybe grot riggers.

7) 4 bikes is probably not gonna do very much. Consider upgrading them to Nob Bikers -- hair more expensive, but I think they are better overall if you like the unit. Boss should have a kill saw.

8) the Gyro upgrade is strong on the SJD but might not be worth it on the small board. It'll be hard for it to find a place to deep strike. Save the CP imo. You can always auto deep strike with the Fire and Fade strat they got.

This message was edited 2 times. Last update was at 2020/08/08 16:40:24


 
   
Made in us
Fresh-Faced New User




Oh, wow!

I just got through your edits and I am impressed. Yes, I can see exactly what you did here. This will actually improve the performance of my SpeedWaaaaagh! wonderfully without breakng most of the original tactics, and it fixes the problem I had involving trying to fill it up closer to 1000.

Thanks a lot! Now it's a matter of getting the Orky Bitz for the Nob Bikes.
   
Made in ca
Longtime Dakkanaut




Wrathofautumn wrote:
Oh, wow!

I just got through your edits and I am impressed. Yes, I can see exactly what you did here. This will actually improve the performance of my SpeedWaaaaagh! wonderfully without breakng most of the original tactics, and it fixes the problem I had involving trying to fill it up closer to 1000.

Thanks a lot! Now it's a matter of getting the Orky Bitz for the Nob Bikes.


Cool man! I hope it works out for you.
   
Made in us
Fresh-Faced New User




I've had a couple fights since tweaking it. It's been doing a bit better, but I need to be able to charge and advance to truly have maximum threat range over the board. What I need is the Deffkilla Wartrike, but what do I do to adjust and tweak things about at 1000 points?

Currently I got it so boyz and Warlord go in the Wagon, pain boy and other boys go in the trukk and the rest charge forward. Is there anyway to tweak things to have that extra bit of speed?


++ Patrol Detachment 0CP (Orks) [52 PL, 5CP, 998pts] ++

+ Configuration +

Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP

+ HQ +

Big Mek in Mega Armour [6 PL, 130pts]: Da Killa Klaw, Da Kleverest Boss, Follow Me, Ladz!, Kombi-Skorcha, Kustom Force Field, Power Klaw, Warlord

+ Troops +

Boyz [7 PL, 98pts]
. Boss Nob: Killsaw, Slugga
. 10x Ork Boy W/ Slugga & Choppa: 10x Choppa, 10x Slugga, 10x Stikkbombs

Boyz [4 PL, 90pts]
. Boss Nob: Killsaw, Slugga
. 9x Ork Boy W/ Slugga & Choppa: 9x Choppa, 9x Slugga, 9x Stikkbombs

+ Elites +

Nobz on Warbikes [14 PL, 225pts]
. Boss Nob on Warbike: Power Klaw, Slugga
. Nob on Warbike: Killsaw, Slugga
. Nob on Warbike: Killsaw, Slugga
. Nob on Warbike: Killsaw, Slugga
. Nob on Warbike: Killsaw, Slugga

Painboy [3 PL, 65pts]: Power Klaw

+ Fast Attack +

Shokkjump Dragstas [6 PL, 110pts]
. Shokkjump Dragstas: Rokkit Launcha

+ Heavy Support +

Bonebreaka [9 PL, -1CP, 205pts]: 4x Big Shoota, Deff Rolla, Grot Rigger
. Kustom Job: Red Rolla

+ Dedicated Transport +

Trukk [3 PL, 75pts]: Big Shoota, Grabbin' Klaw, Stickbomb Chucka

++ Total: [52 PL, 5CP, 998pts] ++

Created with BattleScribe (https://battlescribe.net)

This message was edited 1 time. Last update was at 2020/08/17 02:51:37


 
   
Made in gb
Dakka Veteran



Dudley, UK

If you downgrade to a basic KFF Big Mek and boyz on the bikes, that covers you the cost of the trike...
   
Made in us
Fresh-Faced New User




Catulle wrote:
If you downgrade to a basic KFF Big Mek and boyz on the bikes, that covers you the cost of the trike...


Yeah that brings me about to 996 points and it'd fit, but I think I'm losing offensive capability doing that with swapping out Nob Bikers to Boys. I'd rather keep the Nob Warbikers, just so I have some power when I charge.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd also keep the biker nobz around.

To free up points, you could instead drop the extra equipment on the trukk, downgrade the bonebreaka to a battlewagon(and make it a forktress!) or give your boyz mobz big choppas instead of killsaws. None of those upgrade will make or break your game.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User




 Jidmah wrote:
I'd also keep the biker nobz around.

To free up points, you could instead drop the extra equipment on the trukk, downgrade the bonebreaka to a battlewagon(and make it a forktress!) or give your boyz mobz big choppas instead of killsaws. None of those upgrade will make or break your game.


Ahhhh! Yes, that'll put me at around 1000 points, I'll still be at 52 PL and I can work in the Wartrike as well. I think I was able to empty out some stuff. The only thing that is gonna drive me crazy is how empty that Battlewagon's gonna feel with only ten boyz riding in there. XD

But check this out here. I downgraded the Big Mek in MA to a normal Big Mek/w/KFF, stripped the now battle wagon forktress of everything but the deffrolla, and stripped down the trukk to make way for the Wartrike. Doing so, I lose some offensive from my wagon, but it's still offset by the addition of the pretty darn good Wartrike.


++ Patrol Detachment 0CP (Orks) [52 PL, 4CP, 1,000pts] ++

+ Configuration +

Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP

+ Stratagems +

Specialist Detachment [-1CP]: Kult of Speed

+ HQ +

Big Mek W/ Kustom Force Field [4 PL, 75pts]

Deffkilla Wartrike [6 PL, 125pts]: Follow Me, Ladz!, Skargrim’s Snazztrike, Warlord
. Kustom Job: Gork's Roar

+ Troops +

Boyz [4 PL, 90pts]: Tankbusta Bombs
. Boss Nob: Killsaw, Slugga
. 9x Ork Boy W/ Slugga & Choppa: 9x Choppa, 9x Slugga, 9x Stikkbombs

Boyz [4 PL, 90pts]: Tankbusta Bombs
. Boss Nob: Power Klaw, Slugga
. 9x Ork Boy W/ Slugga & Choppa: 9x Choppa, 9x Slugga, 9x Stikkbombs

+ Elites +

Nobz on Warbikes [14 PL, 225pts]
. Boss Nob on Warbike: Power Klaw, Slugga
. Nob on Warbike: Killsaw, Slugga
. Nob on Warbike: Killsaw, Slugga
. Nob on Warbike: Killsaw, Slugga
. Nob on Warbike: Killsaw, Slugga

Painboy [3 PL, 65pts]: Power Klaw

+ Fast Attack +

Shokkjump Dragstas [6 PL, 110pts]
. Shokkjump Dragstas: Rokkit Launcha

+ Heavy Support +

Battlewagon [8 PL, -1CP, 155pts]: 'ard Case, Deff Rolla
. Kustom Job: Forktress

+ Dedicated Transport +

Trukk [3 PL, 65pts]: Big Shoota

++ Total: [52 PL, 4CP, 1,000pts] ++

Created with BattleScribe (https://battlescribe.net)
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Looking good

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User




Fantastic. If the army works, I'll definitely make this a go to force to reckon with. I'll need to test it a few times before I know.
   
Made in us
Fresh-Faced New User




Finally got another fight in and I got initiative this time. Despite that, however I still lost. I'm understanding the new rules better and even if I think this edition's playstyle runs counter to an Ork's strengths, I've been noticing more patterns that are holding me back.

I had a strong start, despite some really bad rolls holding me back from securing objectives. I definitely have the mobility for it, but I'm running into a consistent problem. Given the amount of terrain I'm dealing with at 1000 points, generally, I am not really using my speed freeks to their full advantage and the Wartrike is kind of wasted here because I'm not stacking hordes of bikers and vehicles onto the opponent here like I would be using them, appropriately. The battlewagon/bonebreaka is especially hard to zip through the tight corridors.

I might need to resort to using smaller vehicles that can manuever through the terrain and take advantage of cover. Might need to opt out for more Bikers, replace the battlewagon with a second trukk instead and add in some deff dreads with orkymantic pistons to give them some extra speed...I don't know though. I'd rather have the bonebreaka back for that extra offense.

What could I give up/trade out for better maneuverability given the tighter terrain I'm getting dealt with here? And how do I still keep my high mobility and potential offense.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






While I know the problem in general, you shouldn't be running into it at 1000 points with the few models you have.

Sounds like you have too much terrain on the table.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Krazy Grot Kutta Driva





Yeah at 2000 points you have 10+ vehicles that need to drive around, it should be a lot easier at 1000.
Also the objectives can not be in terrain, so the most important parts of the battlefield should be accessible to you.

By the way, what are you using that dok for - to help 10 boys? The other stuff is way faster so he won`t get to do his thing all the time i guess?
Might be another possibility to cut some points and add something with more punch.
If you change the Forktress to a second trukk like you said there is an extra 150 points.

I would give both the boy-nobs (and maybe the bikers) a second killsaw (no claw). The second saw costs just 5 points so 15 for dual saws which will give you an extra attack.
The remaining points would be enough for another buggy (Scrapjet) or your Deffdread, depending on the models you got / like.
   
Made in us
Fresh-Faced New User




Okay so reading in on the extremely helpful Guide Jidmah put up, I have got some new ideas on how to build my Speed Freeks, unless what I had before is still fine. In any case, here's some new ideas on adjusting the 1000 points RedWaaaaaaagh!


++ Patrol Detachment 0CP (Orks) [51 PL, 4CP, 1,000pts] ++

+ Configuration +

Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)

Clan Kultur / Specialist Mobs: Evil Sunz

Detachment CP

+ HQ +

Deffkilla Wartrike [7 PL, 125pts]: Might is Right, Warlord

Warboss on Warbike (Removed MFM FAQ) [5 PL, -1CP, 125pts]: Da Biggest Boss, Da Killa Klaw, Kombi-Skorcha, Power Klaw

+ Troops +

Boyz [4 PL, 100pts]
. Boss Nob: Kombi-Skorcha
. Ork Boy W/ 'Eavy Weapon: Big Shoota
. 8x Ork Boy W/ Shoota: 8x Shoota, 8x Stikkbombs

+ Fast Attack +

Shokkjump Dragstas [5 PL, 110pts]
. Shokkjump Dragstas: Rokkit Launcha

Warbikers [16 PL, 280pts]
. Boss Nob: Killsaw, Slugga
. 9x Warbiker: 9x Choppa, 18x Dakkagun, 9x Slugga, 9x Stikkbombs

+ Heavy Support +

Bonebreaka [10 PL, -1CP, 190pts]: Deff Rolla, Grot Rigger, Stickbomb Chucka
. Kustom Job: Forktress

+ Dedicated Transport +

Trukk [4 PL, 70pts]: Big Shoota, Stickbomb Chucka

++ Total: [51 PL, 4CP, 1,000pts] ++

Created with BattleScribe (https://battlescribe.net)


Automatically Appended Next Post:
 Grotrebel wrote:
Yeah at 2000 points you have 10+ vehicles that need to drive around, it should be a lot easier at 1000.
Also the objectives can not be in terrain, so the most important parts of the battlefield should be accessible to you.

By the way, what are you using that dok for - to help 10 boys? The other stuff is way faster so he won`t get to do his thing all the time i guess?
Might be another possibility to cut some points and add something with more punch.
If you change the Forktress to a second trukk like you said there is an extra 150 points.

I would give both the boy-nobs (and maybe the bikers) a second killsaw (no claw). The second saw costs just 5 points so 15 for dual saws which will give you an extra attack.
The remaining points would be enough for another buggy (Scrapjet) or your Deffdread, depending on the models you got / like.


Oh, that's a nice idea, actually! I'm sorry it took so long to respond to this./

You're right, actually. I had the painboy on there specifically because of youtuber vids by Tabletop Titan gushing on about how amazing ork screens are in 9th Ed. I was a skeptic which is why I had it on there, but also because I was under the impression the painboy could heal models with their 6+ FNP while embarked. I found out I was wrong...now I've been looking for a reason to keep using it

This message was edited 1 time. Last update was at 2020/09/14 18:06:02


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You have a couple of odd upgrade which you are probably better of not taking - stikkbomb chukkas, the combi-skorcha on the boyz and the big shoota are very unlikely to be worth their points and better spent elsewehere

If you really do want an upgrade on a trukk, get a wrekkin' ball. Still not great, but at least fun.

Outside of that, it looks like a solid list. Make sure to buy gork's roar for your wartrike.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fresh-Faced New User




 Jidmah wrote:
You have a couple of odd upgrade which you are probably better of not taking - stikkbomb chukkas, the combi-skorcha on the boyz and the big shoota are very unlikely to be worth their points and better spent elsewehere

If you really do want an upgrade on a trukk, get a wrekkin' ball. Still not great, but at least fun.

Outside of that, it looks like a solid list. Make sure to buy gork's roar for your wartrike.


Ah all right. Swapping out the klaw for the ball, then. Should I still give the Trukk Nob the Kill saw, then? Also, I thought of Deffkoptas and keeping them cheap but then I would have nothing for anti-tank in the event something big hit dropped...

?
   
Made in gb
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sure, killsaws are great right now. A single deff kopta can help you grabbing objectives, so feel free to add one.

I don't think you will struggle too much with anti-tank if you keep your wartrike and warboss alive. You also have the SJD to shoot hard targets, but they tend to die rather fast once the opponent's are aware of their shooting profile. Worst case, just ram things with your deff rolla.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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