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[HQ]
Azrael
Interrogator-Chaplain (WL) - Jump Pack, Watched, Angel's Ambit, Catechism of Fire, Plasma Pistol
Master in Phobos Armour - Marksman's Honors
[Troops]
Infiltrator Squad - 4 Infiltrators, Helix Adept, Sergeant
Infiltrator Squad - 4 Infiltrators, Helix Adept, Sergeant
Intercessor Squad - 4 Intercessors, Sergeant, Stalker Bolt Rifles
[Elites]
Aggressor Squad - 4 Aggressors, Sergeant
Deathwing Knights - 4x Knights, 1 Master, Watcher in the Dark
Ravenwing Apothecary - Reliquary of the Repentant
[Fast Attack]
Inceptor Squad - 4x Inceptor, Inceptor Sergeant, Plasma Exterminators
Ravenwing Darkshroud - Assault cannon
[Heavy Support]
Eliminator Squad
[Flyer]
Ravenwing Dark Talon
Plan's to have the Master, DW Knights and Inceptors in Reserve and drop them in multiple points in the board to mainly assassinate what I need (with the help of the Eliminators).
The troops will be deployed as needed (either in the back to disrupt enemy reserves dropping in/outflanking on me, or set to grab early objective points).
Azrael and Chaplain will move up with the Aggressors, Dark Shroud and Apothecary (the latter will move wherever it's needed turn 2 to drop the Knights).
Options I've thought of -
Remove Eliminators to add an Assault Bike and another Knight.
Remove Angel's Ambit on the Chaplain and give the Master Arbiter's Gaze for no negative hit roll modifiers.
Replace Jump Chaplain with Asmodai, who costs the same.
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