Switch Theme:

[2000] - Tempestus Scions - 133rd  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Guarded Grey Knight Terminator






I've been wanting to do a joint mechanized infantry/close air support list for a while, and with the changes to vehicles, i think this is possible now. The idea is this is an elite mechanized infantry with a tactical air controller embedded to pass dynamic targeting instructions to a two ship of strike fighters.

Can this be competitive? What would you change? I think the 133rd gives the list the most bite, what do you think?

++ Battalion Detachment 0CP (Imperium - Astra Militarum) [102 PL, 10CP, 2,000pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment CP

Regimental Doctrine: 133rd Lambdan Lions

+ Stratagems +

Imperial Commander's Armoury [-1CP]: 1 additional Heirloom of Conquest

+ HQ +

Tempestor Prime [3 PL, 45pts]: Chainsword, Relic (133rd Lambdan Lions): Refractor Field Generator, Tempestus Command Rod, Warlord, WT (133rd Lambdan Lions): Keys to the Armoury

Tempestor Prime [3 PL, -1CP, 45pts]: Progeny of Conflict, Relic (Militarum Tempestus): The Tactical Auto-Reliquary of Tyberius, Tempestus Command Rod, WT: Master of Command

+ Troops +

Militarum Tempestus Scions [5 PL, 135pts]
. 5x Scion: 5x Frag & Krak grenades, 5x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Plasma pistol

Militarum Tempestus Scions [5 PL, 135pts]
. 5x Scion: 5x Frag & Krak grenades, 5x Hot-shot Lasgun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Scion w/ Special Weapon: Plasma gun
. Tempestor: Chainsword, Plasma pistol

Militarum Tempestus Scions [5 PL, 135pts]
. 5x Scion: 5x Frag & Krak grenades, 5x Hot-shot Lasgun
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Tempestor: Chainsword, Plasma pistol

Militarum Tempestus Scions [5 PL, 90pts]
. 9x Scion: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
. Tempestor: Chainsword, Hot-shot Laspistol

Militarum Tempestus Scions [5 PL, 90pts]
. 9x Scion: 9x Frag & Krak grenades, 9x Hot-shot Lasgun
. Tempestor: Chainsword, Hot-shot Laspistol

+ Elites +

Astropath [2 PL, 25pts]: Telepathica Stave

Militarum Tempestus Command Squad [3 PL, 60pts]
. Tempestus Scion: Hot-shot Volley Gun
. Tempestus Scion: Hot-shot Volley Gun
. Tempestus Scion: Hot-shot Volley Gun
. Tempestus Scion: Hot-shot Volley Gun

Officer of the Fleet [2 PL, 25pts]

+ Flyer +

Avenger Strike Fighter [12 PL, 225pts]: 2 Hellstrike Missiles, 2x Lascannon

Lightning Strike Fighter [10 PL, 235pts]: 6 Hellstrike Missiles, Twin lascannon

+ Dedicated Transport +

Taurox Prime [7 PL, 125pts]: Heavy Stubber, Taurox Gatling Cannon, Two Hot-shot Volley Guns

Taurox Prime [7 PL, 120pts]: Taurox Gatling Cannon, Two Hot-shot Volley Guns

Taurox Prime [7 PL, 120pts]: Taurox Gatling Cannon, Two Hot-shot Volley Guns

Taurox Prime [7 PL, 120pts]: Taurox Gatling Cannon, Two Hot-shot Volley Guns

Taurox Prime [7 PL, 135pts]: Taurox Battle Cannon, Two Autocannons

Taurox Prime [7 PL, 135pts]: Taurox Battle Cannon, Two Autocannons

++ Total: [102 PL, 10CP, 2,000pts] ++

Created with BattleScribe (https://battlescribe.net)

This message was edited 1 time. Last update was at 2020/08/27 04:34:18


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Longtime Dakkanaut





I love the army.
I do very similar things with scions but my own emphasis is usualy to drop them out of perfectly good flyers, however, I am a lambda lions fanatic these days. The taurox transports inability to move, disembark, and then have those scions who did so fire makes short ranged scion units feel, (to me) vulnerable on disembarking, even with the (very wise) choice of a 5++ buffing field from the lambda leader. He is, incidentally, the only priority target in your army for enemy snipers and similar powers, and your other tempestus while brilliant, have you considered using laurels rather than autoreliquary? Laurels can set you up to STACK orders on the same scion troop choice, which is the only way I know to get reroll 1's to hit, reroll all wounds vs vehicles, and 36 shots from a troop choice with just hotshotlasguns. With gifts from the mechanicus strategem, that becomes 9 mortal wounds against an enemy knight, or even more hurt on mortarion, which is pretty awesome for 90 points of troop.
Since you have a couple such squads, you might set yourself up for the (admittedly situational) use of the stacked order trick. Its a very favorite of mine.

Command squad with 4 hsvg is cheaper -- but its still very vulnerable for the points put in, and hsvg don't fire well on turn 1. So they get shot back at, and probably die easily to even minor battery fire from most enemy. (like gaurd, if they have a couple mortar teams, will pick on this squad for an efficiency kill). If you shift the 4 hsvg into another squad of 10, sell off your single heavy stubber (5 points, I think in new prices) .. you can convert your command squad into a sixth troop chocie armed with hotshotlasguns, hotshotlaspistol, chainsword, and objective secured. This still lets all your stuff fit in your transports, themeatic, but also allows you to contest midgame or lategame obsec far better, and the 4 hsvg, now deeply embedded in a larger squad, may be a lot more likely to survive enemy troop fire for a few rounds. (Especially if they are in cover, and buffed with "go to ground" strat, suddenly, they are saving against gaurd lasguns on a 2+). Surviving the hsvg is critical, they fire at -1 on the first round but then get up to speed as a little anti-infantry blender unit.


These, however, are MINOR, MINOR points, and probably fall under "my style vs your style" things. I love the list. My own latest list (the "tight list") is a flyer scion list with lambda lions. So yeah, my style is different. I know if I went against your list with mine, I would probably lose, I don't really have a good answer to so much mech armor + antitank flyers. On the flip side, I would (as many marines with eliminators handy) likely delete your warlord on turn 1 or whenever he shows up. Or, well, try to, but he is very sniperbait.

This message was edited 1 time. Last update was at 2020/08/27 12:22:31


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in nl
Been Around the Block




Like the list.

I play 100% scions, for me meaning no astropath, no flyers etc. Just everything militarum tempestus.

I find the taurox with missile launchers my MVP, really worth their points, or at least they were very successful in the games I played with them thus far. I really liked the elite slot with 4x melta or 4x plasma, but they just don't seem to work. They drop down, do some damage and then die. So next game I'm gonna try no elites and all important weapons in troop groups of 10. Then when they get medium hits I can remove the fodder and keep the melta/plasma for another round of shooting. I play with 3 primes and need to learn to use them better, as they always seem to be just out of range when needing to issue orders :(. So sad that primes don't fit with a group of 10 scions in a Taurox :(.

As 100% tempestus scions they are a pretty weak list, so I'm gonna add some auxiliary forces to them, not sure what yet. I do love the Ogryn models .

This message was edited 1 time. Last update was at 2020/08/27 13:08:04


 
   
Made in us
Longtime Dakkanaut





Truly pure scions is a hard list to play. What subgroup do you pick, or subgroups?

Also, have ytou considered sprinking about 4 voxcasters into your 10 man squads? One near the primes would give three further away access to orders, and with a pure scions list, stuff dropping all over at once means its very hard to be right there with the troops every time. In pure gaurd they just buy extra offficers, but scions can't.

Note that the idea just crossed my head, you could get a bunch of dkok grenadiers and some tauroxes just by making the scions you don't usually use without their backpacks on -- and give the dkok guys (proxied grenadier models) hotshotlasguns and grenade launchers, mostly, and meltas, plasma, or grenades. Then load them in the tauroxes (NOT taurox primes) and all you need are 2 or 3 cheap dkok command unit choices, and your scion deepstrike army would have a dkok ground force with similar "feel" to it, only slightly cheaper and slightly less well armed, and in 5 man squads.

something like this.
DKOK battalion (ground SF)
warden
warden
2 dkok command squads with 2 melta and 2 hotshot each
6 x 5 man squad of grenadiers with 2 grenade launcher and 3 hotshotguns each
4 taurox with 2 autocannon and 1 stormbolter each

That would run you a quick 822 points but it would still "feel" very scion like, I think, and they could carry for another 40 points enough voxcasters to make your scion army work easier with them (one per infantry unit)

Then you still have all the scions to deepstrike, and you don't need transports for the scion half of things, so you can build more 10 man squads with 4 plasma each,
something like
Iotan Dragon deepstrikers (to maximize range effects)
3 tempest with a command rod each
scion command squad
6 10 man scion squads with 4 plsama and 1 plasma pistol each, and a vox caster each
taurox prime with gatling cannon, 2 volleygun, stormbolter
This is a wierd as heck idea, I admit, but its got a decent amount of plasma and would feel quite themeatic to me -- mech infantry special forces on the ground, with airborne special forces from above, and a bit of light/fast transport armor but nothing that feels slow. Scion armies usually choke if you try to horde under the weight of not having enouhg commands to make use of all the infantry, and this "cheats" by bringing along a the grenadiers with their own dkok officers.
Taurox Unprimes are unusual, but with the rumored ap-2 autocannon, I don't think they necessarily suck badly, and there is enough to carry the entire dkok contingent simultaneously in the transports -- so you are sort of oddly protected from alpha strikers. If that 's not enough power level to anchor all the scions, a unit or two of death riders would very much be themeatic as light flankers/scouts for the column of mech grenadiers. but I think the 5 taurox/tauroxprime + grenadiers would come really close.

I know this army is wierd but it seems cooler to me than probably it is to anyone else, most especially cause you got so many voxcasters in it, which is unheard of but on the table, would look neat.
And there is that "fire on my position" strategem, so that's a few mortal wounds you just know you gonna dish out.

This message was edited 3 times. Last update was at 2020/08/27 14:31:05


Guard gaurd gAAAARDity Gaurd gaurd.  
   
Made in us
Guarded Grey Knight Terminator






Dukeofstuff wrote:
I love the army.
I do very similar things with scions but my own emphasis is usualy to drop them out of perfectly good flyers, however, I am a lambda lions fanatic these days. The taurox transports inability to move, disembark, and then have those scions who did so fire makes short ranged scion units feel, (to me) vulnerable on disembarking, even with the (very wise) choice of a 5++ buffing field from the lambda leader. He is, incidentally, the only priority target in your army for enemy snipers and similar powers, and your other tempestus while brilliant, have you considered using laurels rather than autoreliquary? Laurels can set you up to STACK orders on the same scion troop choice, which is the only way I know to get reroll 1's to hit, reroll all wounds vs vehicles, and 36 shots from a troop choice with just hotshotlasguns. With gifts from the mechanicus strategem, that becomes 9 mortal wounds against an enemy knight, or even more hurt on mortarion, which is pretty awesome for 90 points of troop.
Since you have a couple such squads, you might set yourself up for the (admittedly situational) use of the stacked order trick. Its a very favorite of mine.

Command squad with 4 hsvg is cheaper -- but its still very vulnerable for the points put in, and hsvg don't fire well on turn 1. So they get shot back at, and probably die easily to even minor battery fire from most enemy. (like gaurd, if they have a couple mortar teams, will pick on this squad for an efficiency kill). If you shift the 4 hsvg into another squad of 10, sell off your single heavy stubber (5 points, I think in new prices) .. you can convert your command squad into a sixth troop chocie armed with hotshotlasguns, hotshotlaspistol, chainsword, and objective secured. This still lets all your stuff fit in your transports, themeatic, but also allows you to contest midgame or lategame obsec far better, and the 4 hsvg, now deeply embedded in a larger squad, may be a lot more likely to survive enemy troop fire for a few rounds. (Especially if they are in cover, and buffed with "go to ground" strat, suddenly, they are saving against gaurd lasguns on a 2+). Surviving the hsvg is critical, they fire at -1 on the first round but then get up to speed as a little anti-infantry blender unit.


These, however, are MINOR, MINOR points, and probably fall under "my style vs your style" things. I love the list. My own latest list (the "tight list") is a flyer scion list with lambda lions. So yeah, my style is different. I know if I went against your list with mine, I would probably lose, I don't really have a good answer to so much mech armor + antitank flyers. On the flip side, I would (as many marines with eliminators handy) likely delete your warlord on turn 1 or whenever he shows up. Or, well, try to, but he is very sniperbait.


Thank you for the feedback.

I honestly have the 4 hsvg cause I recently bought a group of scions and had 4 with them and ran out of models for a full 10 man squad lol.

Will try out laurels, see how it goes.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
 
Forum Index » 40K Army Lists
Go to: