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Made in us
Bounding Ultramarine Assault Trooper





I've got a kit in the mail being delivered this week and I wanted to get some feedback on what you think is better. I was leaning more towards the immortals but the deathmarks ability to reposition close to the enemy and mortal wounds on 6 looks promising

For reference I have:

Overlord (Indomitus)
Plasmancer
Royal Warden
Skorpekh Lord

20 Warriors with Gauss flayer
20 Warriors with Gauss reaper

12 Canoptek Scarab Swarms
6 Canoptek Wraiths
2 Canoptek Reanimator
6 Cryptothralls
9 Skorpekh Destroyers

On release, I plan on buying
2 Canoptek Doomstalker
2 Lokhust Heavy Destroyers

The current heavies look wack so I am looking forward to the new stuff. I Bought 2 indomitus and a few extras

This message was edited 1 time. Last update was at 2020/09/22 22:37:22


 
   
Made in gb
Longtime Dakkanaut




I'd lean towards the Immortals. The new Deathmarks are at least now OK as snipers but I think Immortals have more utility and I'm generally not a fan of sniper weapons that do 1 damage because it's difficult to one-shot characters with them and if you fail to kill one they tend to run and hide quite easily. Immortals can form a solid base for an army and their shooting is pretty decent for a Troops unit. With their T5 they'll be a bit more difficult to shift too.
   
Made in us
Bounding Ultramarine Assault Trooper





Slipspace wrote:
I'd lean towards the Immortals. The new Deathmarks are at least now OK as snipers but I think Immortals have more utility and I'm generally not a fan of sniper weapons that do 1 damage because it's difficult to one-shot characters with them and if you fail to kill one they tend to run and hide quite easily. Immortals can form a solid base for an army and their shooting is pretty decent for a Troops unit. With their T5 they'll be a bit more difficult to shift too.


yeah that is what I lean towards. The deathmarks are not nearly as good snipers as the immortals are good as a troop unit
   
Made in us
Pyromaniac Hellhound Pilot






I think you should go with Deathmarks. They can hold your backfield objectives and take potshots at characters. With reanimation protocol and t5 they are a tough unit to remove off of an objective. You don't need another troop choice when you have 40 warriors.

   
Made in us
Bounding Ultramarine Assault Trooper





 CKO wrote:
I think you should go with Deathmarks. They can hold your backfield objectives and take potshots at characters. With reanimation protocol and t5 they are a tough unit to remove off of an objective. You don't need another troop choice when you have 40 warriors.


That is also true. It was the reason why I got a second half of indomitus necrons. I wanted to fill up my troops and round up a few more areas.
   
Made in us
Wicked Canoptek Wraith



United States

Deathmarks are a cheap way to add some range. Plus they're bs 2+. You can move them and still shoot well. It would be nice if they were 2 dmg weapons, but I'm just glad we got a sniper unit finally
   
Made in us
Bounding Ultramarine Assault Trooper





punisher357 wrote:
Deathmarks are a cheap way to add some range. Plus they're bs 2+. You can move them and still shoot well. It would be nice if they were 2 dmg weapons, but I'm just glad we got a sniper unit finally


I am really looking forward to the new two heavy units. The current ones look pretty wack.

Also, I wish there was a better-looking selection for fast attack. Outside of Canoptek Wraiths, everything looks like trash.

I was on the fence about building out the necron half of my indomitus but I am glad I did. the new units look pretty good. Even if they are still trash after 9th, which I doubt, is still prolly my fav looking army in 40k
   
Made in fi
Locked in the Tower of Amareo





gundam wrote:
I've got a kit in the mail being delivered this week and I wanted to get some feedback on what you think is better. I was leaning more towards the immortals but the deathmarks ability to reposition close to the enemy and mortal wounds on 6 looks promising


You don't take new deathmarks for deep striking at which they are worse than old stats. Backfield objective camper or don't bring them.

Though without knowing point cost hard to say how effifient they are

2024 painted/bought: 109/109 
   
Made in us
Bounding Ultramarine Assault Trooper





tneva82 wrote:
gundam wrote:
I've got a kit in the mail being delivered this week and I wanted to get some feedback on what you think is better. I was leaning more towards the immortals but the deathmarks ability to reposition close to the enemy and mortal wounds on 6 looks promising


You don't take new deathmarks for deep striking at which they are worse than old stats. Backfield objective camper or don't bring them.

Though without knowing point cost hard to say how effifient they are


I will keep them in the box for now. I hope that the deathmarks arent trash in the new codex since I would rather build decent snipers than just another troop choice. Especially since I have 20 necron warriors with the new bigger gun
   
Made in us
Shadowy Grot Kommittee Memba






punisher357 wrote:
Deathmarks are a cheap way to add some range. Plus they're bs 2+. You can move them and still shoot well. It would be nice if they were 2 dmg weapons, but I'm just glad we got a sniper unit finally


Snipers in general are not very good IMHO. I think a necron player would be better served using antitank units as longrange objective holders and not bothering with deathmarks.

Their new statline is just too like other snipers in the game that are just universally bad for me to be impressed with them.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Grisly Ghost Ark Driver






Agreed, you need a full 10 Deathmarks to have a chance of dropping a single character. 5 are toothless. 5 Deathmarks are putting out maybe 2-3 wounds max, and they're using up an Elite slot that could go to something far deadlier.

See what's on my painting table Now painting: Gravis Captain 
   
Made in us
Bounding Ultramarine Assault Trooper





 Gwyn chan 'r Gwyll wrote:
Agreed, you need a full 10 Deathmarks to have a chance of dropping a single character. 5 are toothless. 5 Deathmarks are putting out maybe 2-3 wounds max, and they're using up an Elite slot that could go to something far deadlier.


Would you consider the Triarch Stalker a sniper unit? it has a long range and the additional benefit of the relay ability for someone else to finish the unit


Automatically Appended Next Post:
the_scotsman wrote:
punisher357 wrote:
Deathmarks are a cheap way to add some range. Plus they're bs 2+. You can move them and still shoot well. It would be nice if they were 2 dmg weapons, but I'm just glad we got a sniper unit finally


Snipers in general are not very good IMHO. I think a necron player would be better served using antitank units as longrange objective holders and not bothering with deathmarks.

Their new statline is just too like other snipers in the game that are just universally bad for me to be impressed with them.


so a triarch stalker would be better? I got one yesterday

This message was edited 1 time. Last update was at 2020/09/23 15:14:27


 
   
Made in gb
Longtime Dakkanaut




By "sniper" people are referring to weapons that can target characters regardless of the "Look Out, Sir!" rule, not just long range firepower. The problem with Deathmarks (and most sniper units in the game) is they suck at actually killing characters, usually due to a lack of multi-damage shots.

Assuming Immortals remain able to be taken in 5-man units I think 5 Blaster Immortals might even be a better unit for sitting on a backfield objective. With 30" range they still get to shoot fairly well and they fill out Troops slots as well, which is quite handy.

A Stalker is good at that too but I tend to favour the Heat Ray on it, which is shorter ranged but the flamer profile on it helps clear chaff in close combat, which is very useful in 9th edition. That means it tends to want to move up a bit more than it used to so having it sit on a backfield objective may not be the best use for it.
   
Made in us
Bounding Ultramarine Assault Trooper





Slipspace wrote:
By "sniper" people are referring to weapons that can target characters regardless of the "Look Out, Sir!" rule, not just long range firepower. The problem with Deathmarks (and most sniper units in the game) is they suck at actually killing characters, usually due to a lack of multi-damage shots.

Assuming Immortals remain able to be taken in 5-man units I think 5 Blaster Immortals might even be a better unit for sitting on a backfield objective. With 30" range they still get to shoot fairly well and they fill out Troops slots as well, which is quite handy.

A Stalker is good at that too but I tend to favour the Heat Ray on it, which is shorter ranged but the flamer profile on it helps clear chaff in close combat, which is very useful in 9th edition. That means it tends to want to move up a bit more than it used to so having it sit on a backfield objective may not be the best use for it.


Immortals can be taken up to 10 man units, so an extra 5 might be better.

stalker does have a explode so it might be useful to be aggresive with it. I was thinking about buying a second one and outfitting it with the long range weapon.

This message was edited 1 time. Last update was at 2020/09/23 17:00:25


 
   
Made in pl
Regular Dakkanaut






Deathmarks are necessary as you can not allow enemy heroes (especially wounded ones) to act unpunished on the battlefield. Immortals are just better (more expensive) warriors.
   
Made in us
Bounding Ultramarine Assault Trooper





 Xyxel wrote:
Deathmarks are necessary as you can not allow enemy heroes (especially wounded ones) to act unpunished on the battlefield. Immortals are just better (more expensive) warriors.



so which would you run?

I have 40 warriors, 20 with the new weapon and 20 with the old one
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

gundam wrote:
 Xyxel wrote:
Deathmarks are necessary as you can not allow enemy heroes (especially wounded ones) to act unpunished on the battlefield. Immortals are just better (more expensive) warriors.



so which would you run?

I have 40 warriors, 20 with the new weapon and 20 with the old one


Keep the warriors for now, get some deathmarks and see how it goes.
I think Deathmarks are a little better now, as they are more of a traditional sniper unit instead of a suicide unit.
Their previous way of use was certainly unique and I wished they kept it, but it also wasn't that good as they lacked the damage output or resilience for them to drop in and do their thing without dying.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

gundam wrote:
 Xyxel wrote:
Deathmarks are necessary as you can not allow enemy heroes (especially wounded ones) to act unpunished on the battlefield. Immortals are just better (more expensive) warriors.



so which would you run?

I have 40 warriors, 20 with the new weapon and 20 with the old one


I would just wait. The new codex will be out in a matter of weeks. I would hate for you to make a choice you are unsatisfied when it could have been avoided by just waiting a few more weeks.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Bounding Ultramarine Assault Trooper





 Sasori wrote:
gundam wrote:
 Xyxel wrote:
Deathmarks are necessary as you can not allow enemy heroes (especially wounded ones) to act unpunished on the battlefield. Immortals are just better (more expensive) warriors.



so which would you run?

I have 40 warriors, 20 with the new weapon and 20 with the old one


I would just wait. The new codex will be out in a matter of weeks. I would hate for you to make a choice you are unsatisfied when it could have been avoided by just waiting a few more weeks.


Yeah I am getting delivered a second half of necron indomitus today, 2 sets of 3 canoptek wraiths, a triarch stalker and a few SM HQs and an impulsor. I will build those in the meantime. My plan is to get 2 each of the new heavies. They look way better than the current line up

I am OCD about not having an unbuilt model so I will just keep it out of sight until the new codex

Outside of terrain, my pile of shame is zero right now lol


Automatically Appended Next Post:
 CthuluIsSpy wrote:
gundam wrote:
 Xyxel wrote:
Deathmarks are necessary as you can not allow enemy heroes (especially wounded ones) to act unpunished on the battlefield. Immortals are just better (more expensive) warriors.



so which would you run?

I have 40 warriors, 20 with the new weapon and 20 with the old one


Keep the warriors for now, get some deathmarks and see how it goes.
I think Deathmarks are a little better now, as they are more of a traditional sniper unit instead of a suicide unit.
Their previous way of use was certainly unique and I wished they kept it, but it also wasn't that good as they lacked the damage output or resilience for them to drop in and do their thing without dying.


I really like their reposition ability to appear 9" away from enemy units. But that would pointless if they miss to kill the target and then get destroyed in the charge phase

This message was edited 3 times. Last update was at 2020/09/23 22:29:04


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

gundam wrote:
 Sasori wrote:
gundam wrote:
 Xyxel wrote:
Deathmarks are necessary as you can not allow enemy heroes (especially wounded ones) to act unpunished on the battlefield. Immortals are just better (more expensive) warriors.



so which would you run?

I have 40 warriors, 20 with the new weapon and 20 with the old one


I would just wait. The new codex will be out in a matter of weeks. I would hate for you to make a choice you are unsatisfied when it could have been avoided by just waiting a few more weeks.


Yeah I am getting delivered a second half of necron indomitus today, 2 sets of 3 canoptek wraiths, a triarch stalker and a few SM HQs and an impulsor. I will build those in the meantime. My plan is to get 2 each of the new heavies. They look way better than the current line up

I am OCD about not having an unbuilt model so I will just keep it out of sight until the new codex

Outside of terrain, my pile of shame is zero right now lol


Automatically Appended Next Post:
 CthuluIsSpy wrote:
gundam wrote:
 Xyxel wrote:
Deathmarks are necessary as you can not allow enemy heroes (especially wounded ones) to act unpunished on the battlefield. Immortals are just better (more expensive) warriors.



so which would you run?

I have 40 warriors, 20 with the new weapon and 20 with the old one


Keep the warriors for now, get some deathmarks and see how it goes.
I think Deathmarks are a little better now, as they are more of a traditional sniper unit instead of a suicide unit.
Their previous way of use was certainly unique and I wished they kept it, but it also wasn't that good as they lacked the damage output or resilience for them to drop in and do their thing without dying.


I really like their reposition ability to appear 9" away from enemy units. But that would pointless if they miss to kill the target and then get destroyed in the charge phase


Yes, which is why they changed the Synaptic Disintegrator to be a 36" range gun. You don't teleport them into short range anymore, you use them more like a traditional sniper unit.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Bounding Ultramarine Assault Trooper





 CthuluIsSpy wrote:
gundam wrote:
 Sasori wrote:
gundam wrote:
 Xyxel wrote:
Deathmarks are necessary as you can not allow enemy heroes (especially wounded ones) to act unpunished on the battlefield. Immortals are just better (more expensive) warriors.



so which would you run?

I have 40 warriors, 20 with the new weapon and 20 with the old one


I would just wait. The new codex will be out in a matter of weeks. I would hate for you to make a choice you are unsatisfied when it could have been avoided by just waiting a few more weeks.


Yeah I am getting delivered a second half of necron indomitus today, 2 sets of 3 canoptek wraiths, a triarch stalker and a few SM HQs and an impulsor. I will build those in the meantime. My plan is to get 2 each of the new heavies. They look way better than the current line up

I am OCD about not having an unbuilt model so I will just keep it out of sight until the new codex

Outside of terrain, my pile of shame is zero right now lol


Automatically Appended Next Post:
 CthuluIsSpy wrote:
gundam wrote:
 Xyxel wrote:
Deathmarks are necessary as you can not allow enemy heroes (especially wounded ones) to act unpunished on the battlefield. Immortals are just better (more expensive) warriors.



so which would you run?

I have 40 warriors, 20 with the new weapon and 20 with the old one


Keep the warriors for now, get some deathmarks and see how it goes.
I think Deathmarks are a little better now, as they are more of a traditional sniper unit instead of a suicide unit.
Their previous way of use was certainly unique and I wished they kept it, but it also wasn't that good as they lacked the damage output or resilience for them to drop in and do their thing without dying.


I really like their reposition ability to appear 9" away from enemy units. But that would pointless if they miss to kill the target and then get destroyed in the charge phase


Yes, which is why they changed the Synaptic Disintegrator to be a 36" range gun. You don't teleport them into short range anymore, you use them more like a traditional sniper unit.


k cool, I built 20 warriors with the new more powerful shorter range rifles so I will take a look a using that longer range rifle for them. Should i get an additional unit of them then?

What do you think of the new Necron heavies?

I got 6 units of wraiths, and a triarch stalker, any recommendations on builds?
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Magnetize the Triarch Stalker weapons. I have all mine magnetized. I'm likely going to be using the Gauss Variant unless it's points are dramatically diffrent.

Don't build the whip coils on the wraiths, they are just going to snap off.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Commander of the Mysterious 2nd Legion





I'd not assmbly anything right now the necron codex is out in 2 weeks. wait till then

Opinions are not facts please don't confuse the two 
   
Made in us
Bounding Ultramarine Assault Trooper





 Sasori wrote:
Magnetize the Triarch Stalker weapons. I have all mine magnetized. I'm likely going to be using the Gauss Variant unless it's points are dramatically diffrent.

Don't build the whip coils on the wraiths, they are just going to snap off.


preference between the 12" weapon? I was going to build 3 and 3


Automatically Appended Next Post:
BrianDavion wrote:
I'd not assmbly anything right now the necron codex is out in 2 weeks. wait till then


K i will put my necrons into storage until the end of the year

This message was edited 1 time. Last update was at 2020/09/27 16:07:10


 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

gundam wrote:
 Sasori wrote:
Magnetize the Triarch Stalker weapons. I have all mine magnetized. I'm likely going to be using the Gauss Variant unless it's points are dramatically diffrent.

Don't build the whip coils on the wraiths, they are just going to snap off.


preference between the 12" weapon? I was going to build 3 and 3


Automatically Appended Next Post:
BrianDavion wrote:
I'd not assmbly anything right now the necron codex is out in 2 weeks. wait till then


K i will put my necrons into storage until the end of the year



Right now Particle casters are free on Wraiths, I'd wait to see if that's still the case. It's likely that the beamers are still not worth it.

We're going to get man reads book this Saturday, which should provide all the info for the dex. It's also pretty likely that we'll get it leaked this week anyway.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Commander of the Mysterious 2nd Legion





gundam wrote:
 Sasori wrote:
Magnetize the Triarch Stalker weapons. I have all mine magnetized. I'm likely going to be using the Gauss Variant unless it's points are dramatically diffrent.

Don't build the whip coils on the wraiths, they are just going to snap off.


preference between the 12" weapon? I was going to build 3 and 3


Automatically Appended Next Post:
BrianDavion wrote:
I'd not assmbly anything right now the necron codex is out in 2 weeks. wait till then


K i will put my necrons into storage until the end of the year


no need for that drastic, we're talking 2 weeks, you'll likely get plenty of information via reviews etc by next weekend etc just it'd be silly to not hold off now

Opinions are not facts please don't confuse the two 
   
Made in us
Bounding Ultramarine Assault Trooper





 Sasori wrote:
gundam wrote:
 Sasori wrote:
Magnetize the Triarch Stalker weapons. I have all mine magnetized. I'm likely going to be using the Gauss Variant unless it's points are dramatically diffrent.

Don't build the whip coils on the wraiths, they are just going to snap off.


preference between the 12" weapon? I was going to build 3 and 3


Automatically Appended Next Post:
BrianDavion wrote:
I'd not assmbly anything right now the necron codex is out in 2 weeks. wait till then


K i will put my necrons into storage until the end of the year



Right now Particle casters are free on Wraiths, I'd wait to see if that's still the case. It's likely that the beamers are still not worth it.

We're going to get man reads book this Saturday, which should provide all the info for the dex. It's also pretty likely that we'll get it leaked this week anyway.


After looking at the scale of the wraiths, I wish the skorpeh lord was bigger. The biggest reason why I bought the wraiths was the look so it is cool they are so massive, but it is kind of odd to have a unit of 3 fast attack models be so massive compared to your lords.

The half wraith half destroyer new models look pretty wack, but I really like the new doomstalker model. Very war of the worlds.


Automatically Appended Next Post:
BrianDavion wrote:
gundam wrote:
 Sasori wrote:
Magnetize the Triarch Stalker weapons. I have all mine magnetized. I'm likely going to be using the Gauss Variant unless it's points are dramatically diffrent.

Don't build the whip coils on the wraiths, they are just going to snap off.


preference between the 12" weapon? I was going to build 3 and 3


Automatically Appended Next Post:
BrianDavion wrote:
I'd not assmbly anything right now the necron codex is out in 2 weeks. wait till then


K i will put my necrons into storage until the end of the year


no need for that drastic, we're talking 2 weeks, you'll likely get plenty of information via reviews etc by next weekend etc just it'd be silly to not hold off now


I started from scratch in the hobby and I now have 5,000 points of SM, 5 boxes of GW terrain and about 1,200 of necrons assembled, cleaned and primed.

After all that, I am a bit wore out in the assemble department tbh. I was assembling a wraith this weekend and I just stopped since I really wasnt feeling it or doing a great job cleaning smooth sprues.

I think I might just take a break and focus on paint mode and try to put a good dent into the SM army.

I have a second half of indomitus necrons, a triarch stalker, 5x immortals and 6 canoptek wraiths still in boxes. I am ok with them being like that for a while since when I feel like assembling again, it will be like I just got new models but they are paid for already.

I will probably only get the SM codex and their new units but I will get some necrons dice for now. I am only having two armies so I am not in a huge rush to complete them both. I have a big enough desk to play incursion size games and I have all of my army in a shelf above that. It is easy for me to play short games.

Once I feel getting back into build mode, I will order the new necron units, the codex and finish building it in one weekend. The Necrons are so much more detailed than the SM models so they take more time to build them cleanly.

This message was edited 1 time. Last update was at 2020/09/28 17:22:26


 
   
Made in us
Bounding Ultramarine Assault Trooper





 Sasori wrote:
gundam wrote:
 Sasori wrote:
Magnetize the Triarch Stalker weapons. I have all mine magnetized. I'm likely going to be using the Gauss Variant unless it's points are dramatically diffrent.

Don't build the whip coils on the wraiths, they are just going to snap off.


preference between the 12" weapon? I was going to build 3 and 3


Automatically Appended Next Post:
BrianDavion wrote:
I'd not assmbly anything right now the necron codex is out in 2 weeks. wait till then


K i will put my necrons into storage until the end of the year



Right now Particle casters are free on Wraiths, I'd wait to see if that's still the case. It's likely that the beamers are still not worth it.

We're going to get man reads book this Saturday, which should provide all the info for the dex. It's also pretty likely that we'll get it leaked this week anyway.


I do hope the codex has some ways to help out multi wound models with RP.

As of now with the new system, a destroyer has a 4% chance of coming back...
   
 
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