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Elites
4 Sisters repentia
4 Sisters repentia
Repentia superior (doesn't take up slot)
Pious Vorne
5 Arco-flagellants (doesn't take up slot)
5 Arco-flagellants (doesn't take up slot)
Elites
4 Sisters repentia
4 Sisters repentia
Repentia superior (doesn't take up slot)
Pious Vorne
5 Arco-flagellants (doesn't take up slot)
5 Arco-flagellants (doesn't take up slot)
Heavy Support
5 Retributors 4x multimelta
5 Retributors 4x heavy flamer Rhino as transport
2 Penitent Engines
Not too sure without more information. Though I don't recall much being good for SoB, given the recent changes to the core rules and their own. What edition is this going to be played in 8th, or 9th?
I'd also point out that you'll find your Inquisitor to be a major point sink unless you know exactly what you're going to be fighting and you tool them for it specifically.
Like getting a plasma pistol and running the correct aspect for Quarry will allow you to re-roll those 1s.
But let's face it. The character can be loaded down with some rather insane options aside from that. Which means all of the new adjustments would need to be addressed, because I don't know if the ThunderHammer is still as overpriced as it was before. I still have a terminator Inquisitor for just in case all of that crap got priced down.
As for the others. Run Beacon of Faith for your WT and Litanies of Faith as your relic on the Canoness and keep her with your gun-gun. So you can chew up those juicy re-rolls. Which means you might want to ditch the flamers. Fluff wise, it's cool. But you'd be better served going with bolters, or even storm bolters. That is unless you're planning on using them to screen for charges.
Let the missionary sit with your melee blob, as his +1A will help out the best. Though I must warn you, the D3 roll for attacks on the Acro-flagellants could be either a great increase, or a slight increase. Either way, attacks are attacks. Though your Inquisitor set to Ordo Malleus, works best here. As it should give them a flat 5+ invuln save. Find a way to cast terrify and you'll be free from over watch as well.
Repentia on the other hand, I don't really know where to start. Last I've seen of them they require a good deal of investment and the last few players I've seen on it, ran them as Bloody Rose.
The also had an Imagifier with them to boost their strength.
Unless you're actively going to be tank hunting with the Dominions, I'd still just take storm bolters. Blessed Bolts will do some work here for you, because I've been on the receiving end of that a few times now.
I know Retributors are getting some big changes in 9th and a lot of it has to do with their weapons. I'd go with the multimeltas on these gals. Being able to move and fire is probably their best feature and if you have the points to spare. You can get that little Cherub of theirs to help out.
As for the Penitent, I have a strange love/hate relationship with. I love me some walkers, but when they usually underperform it can cause issues. Unless you're looking to make them more of a distraction than a problem for your opponent.
I would try to find the points to fit a 3rd engine in there and take their flails. Enjoy those 15 attacks, per model.
One has to wonder. Do the Tyranids consider drop-assault troops... fast food?
Don't bother with small squads of repentia. Make them 8-9 and give them a rhino. Switch penitent engines with mortifiers. Give max cherubs to retributors.
Here is a revised list. Broke it out into two detachments, one for bloody rose/melee and one for valorous heart. I swapped out the Battle Sisters to have two storm bolters, except for one unit which is all flamers. Seemed like it would be nice to park them on an objective and discourage being charged. Thoughts? (also this is intended for 9th ed).
Here is a revised list. Broke it out into two detachments, one for bloody rose/melee and one for valorous heart. I swapped out the Battle Sisters to have two storm bolters, except for one unit which is all flamers. Seemed like it would be nice to park them on an objective and discourage being charged. Thoughts? (also this is intended for 9th ed).
It looks nice, though you'd have a hard time with some of the cheaper armored detachments that can be run.
The Celestians are also something that's strange. Better shooting, yes. But they seem like a weird choice for the elite slot.
Checking their data sheet, they have bodyguard. Your Canoness is going to be mostly backline anyway, and both the missionaries are going to be in the thick of it. Exactly where the Celestians are not necessarily needed.
Hell, after looking through the whole PDF. What is going on with the Sisters Elite choices?
Montebard looks nice, is cheap and with some good rules stacked on the guy. But he's still only S3 and even with buffs he'll have a hard time getting wounds put down on anything less than a MEQ.
Going from what I've played against, you've got a really awesome gun-line and if all of your Faith rolls are on point. You are going to tear through most other armies that lack strong cover, or a reliable save. With enough weight of dice to make terminators possibly miss their charges as well.
But you are going to need to put in some work with those melee death balls.
One has to wonder. Do the Tyranids consider drop-assault troops... fast food?
Hell, after looking through the whole PDF. What is going on with the Sisters Elite choices?
Montebard looks nice, is cheap and with some good rules stacked on the guy. But he's still only S3 and even with buffs he'll have a hard time getting wounds put down on anything less than a MEQ.
Ha! yeah you're right, the elites are kind of all over the place. Mainly I was trying to use up some of the BSF models I already had (and also thematically they are really cool). I will definitely start replacing these as I get some games in.
Good point about the Celestians too. I actually posted their load out wrong; I had been toying with making them a flame unit, but I think I would run them with two meltas and a combi melta instead. My thoughts were the bloody rose canoness could kind of help prop them up while they could protect her? With the meltas and the bloody rose order, they would be dangerous shooting and then charging into combat.
Ya for your celestians 2 melta, Simulacrum and with a power sword and combi melta on the superior is a decent unit for bloody rose. Having a single tank rarely works in your favour. You need mulitples as your opponent will ruin that rhino with anti vehicle leaving your lone repentia out in the open for small arms fire and likely never see combat. I like at least 2 units repentia, 2 rhinos, a preacher and a cannoness with the relic chainsword as bloody rose. The Repentia superior isn't needed I find. Convert her to a cannonss with beneficence and maybe an inferno pistol. I'm also finding single detachments are key to maximize CP which sisters really need a lot of. I've toyed with mix of VH and BR but in the end always go back to battalion BR to conserve CP. Plus without an Imagifier you aren't utilizing the VH as best as you could with Stoic. Just my two cents
This message was edited 2 times. Last update was at 2020/10/08 15:21:30
Hell, after looking through the whole PDF. What is going on with the Sisters Elite choices?
Montebard looks nice, is cheap and with some good rules stacked on the guy. But he's still only S3 and even with buffs he'll have a hard time getting wounds put down on anything less than a MEQ.
Ha! yeah you're right, the elites are kind of all over the place. Mainly I was trying to use up some of the BSF models I already had (and also thematically they are really cool). I will definitely start replacing these as I get some games in.
Good point about the Celestians too. I actually posted their load out wrong; I had been toying with making them a flame unit, but I think I would run them with two meltas and a combi melta instead. My thoughts were the bloody rose canoness could kind of help prop them up while they could protect her? With the meltas and the bloody rose order, they would be dangerous shooting and then charging into combat.
I haven't seen many people that play Sisters in a while and the only person that does play them reliably at my current shop, has been absent for about two months. He's an old warhorse that still runs metal models in some cases. But's he's collected a ton of the newer models and has a nice death ball for the TSK model that was released.
You're going to want to protect, or at least distracted your opponent from taking that rhino out. Maybe run it up off the side of your Mortifiers. Drop Vorne if you can, she has very little survivability as is and her only upside his her heavy flamer. If you drop the Repentia Superior and throw a priest, or missionary on them. You should be covered for their support, however you will be missing her +1 to charge...
Why the hell did they make her a character anyway?
You can switch Taddeus out for a preacher, because and I'm not too sure about this. But the Missionary's & Preacher's bonus should stack. That could be the one you throw in with the Repentia.
Edit*
I just checked and you can keep the inquisitor, just one though. Because any more than that and you lose your Sacred Rites.
Same goes for assassins. Apparently Wots corrected that. This Guy points you towards the Callidus:
Stalling your opponent's CP spending on a 4+ on turn one, deep striking in a 3+1d6, firing mortal wounds with a hand flamer and having an AP -3 sword that doesn't allow invul saves. Is pretty damn nice.
She's going to be your best bet for taking the head off the enemy army, or at least dealing them a nasty wound. In the fist two rounds. Word of warning, I've never had mine last past round 2. But she does put in a ton of work between those few rounds. So if you can find the points, that's an option to.
This message was edited 2 times. Last update was at 2020/10/09 05:59:21
One has to wonder. Do the Tyranids consider drop-assault troops... fast food?
Lammia wrote: Vorne stops you from getting the order Conviction, superiors get a free chain sword too
Shoot, I just reread the rules a little more carefully and I see what you mean. I thought Vorne was fine since she has the Adeptus ministorum keyword, but she isn't in the excluded list that doesn't keep you from getting order conviction. I guess the BSF minis are really only for open or maybe narrative play.
Lammia wrote: Vorne stops you from getting the order Conviction, superiors get a free chain sword too
Shoot, I just reread the rules a little more carefully and I see what you mean. I thought Vorne was fine since she has the Adeptus ministorum keyword, but she isn't in the excluded list that doesn't keep you from getting order conviction. I guess the BSF minis are really only for open or maybe narrative play.
Then again, if rules like that were a bit more clear, or even readily available front and center. This wouldn't be much of a problem. I had the same issue with 7th edition, because my dreadnoughts were not entirely covered by the GKs codex entries.
One has to wonder. Do the Tyranids consider drop-assault troops... fast food?