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![[Post New]](/s/i/i.gif) 2021/01/16 08:25:50
Subject: Lost Primarchs and possible “powers,” abilities and gimmicks
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Death-Dealing Devastator
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Just a brainstorming session on what the lost primarchs abilities or powers could have been. Can be based on sharing similar powers with the other primarchs, or new abilities that could be beneficial as a leader or in battle. Also any themes or gimmicks that might set them apart, like Angron having the Butchers Nails. I use the Primarch tarot website to help give me some direction and these are some of the ideas I have come up with for each lost Primarch.
2nd Primarch is a powerful psycher that focuses on divination(calculating multiple futures) and being able to navigate the warp better than most navigator houses. He can control people, mostly by reading their thoughts and manipulating them, or even cause devotion and awe just by being in his presence(like the Emperor). Another power or ability I thought he could have is flight, only done with psychic force rather than “wings” but to have divination ability and flight might make him too much like Sangiunius and a cheap knock-off. Also thought it would interesting if either the 2nd or 11th had the ability to psychically move/fight with a sword like Alucard from Castlevania. That detail could make him distinct from the other Primarchs and not like a retread.
For the 11th it was more difficult since I couldn’t find any battlefield role or speciality that was not already covered in some way by the other legions. So I came up with idea that the 11th had been blinded and nearly killed on his planet in a great defeat. Though he regained all his other senses he lost his sight, and became a traveling drunk swordsman(blind swordsman zatoichi). Also thought it would be interesting if the 11th could transmit his anger or focus to those around him in battle, or suppress fear in those around him.
Any other cool or interesting ideas on what abilities or powers the lost primarchs could have had is appreciated. Even though some people have said they don’t like the HH series, from what I have read online it seems they are illustrating similarities between the primarchs(like Jonson, Perturabo and Alpharius all being paranoid, or Kahn, Sangiunius and Fulgrim all valuing art,etc), which I like since it adds to the tragedy that some fell and others stayed loyal. So any shared traits or interests among the primarchs can also be used as well.
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![[Post New]](/s/i/i.gif) 2021/01/16 08:52:21
Subject: Lost Primarchs and possible “powers,” abilities and gimmicks
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Decrepit Dakkanaut
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I have three theories based on previous discussions and mirror comparisons.
1. One of them had to have a grander affinity for naval combat. None of the other Primarchs really have that as a specialty. This fits in sorta with the navigation you suggested though in a different manner.
2. One acting as a blank, even though they're all psykers in some manner, would be dangerous and therefore need to be eliminated.
3. Another specialty never discussed was biological enhancement. Tech enhancement on the Marine was commonly practiced to an extent and accepted, but never purely biological as far as I know.
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This message was edited 1 time. Last update was at 2021/01/16 08:53:00
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2021/01/16 12:12:39
Subject: Lost Primarchs and possible “powers,” abilities and gimmicks
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Regular Dakkanaut
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Well if one lost Primarch was a psyker and not a fullblown one like Magnus and instead only able to use some disciplines, I've listed what the other ones had in terms of disciplines.
Kurze - Divination, some sort of telepathy as he is able to communicate mentally with his legionairees, telekinesis as he was able to destroy light bulbs, etc...
Lorgar - Divination, telepathy and telekinesis.
Sanguinius - Divination
So I like to believe one Primarch was very martial focused with fire and lighting spamming psyker powers. Plus I like to headcanon Black Dragons to be of this Primarch's gene-seed so that one Primarch also gets Black Dragon style bony arm blades. He was known to not use any weapons at all. Just spamming lighting bolts, fire and explosive blasts for ranged attacks and then on melee using the arm blades.
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![[Post New]](/s/i/i.gif) 2021/01/18 11:27:49
Subject: Lost Primarchs and possible “powers,” abilities and gimmicks
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Storm Trooper with Maglight
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Its commonly believed one of the Primarchs was a master Admiral. Like Lion El Jonson but in space combat and probably naval exploration.
I like to believe that its the 2nd primarch, and that he and his legion were ment to be the surveyors and scouts of the Great Crusade. A simple and probable reason for his redaction is that he and his legion could have ventured too far too early, and stumbled upon some important Chaos worlds like the one Emps went to to make his deal with the Chaos Gods.
2nd Legion found out about Chaos when the Great Crusade was basically just starting, and was killed by Russ and the Wolves or the Custodes if Russ wasnt one of the earlier Primarchs to be rediscovered
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This message was edited 1 time. Last update was at 2021/01/18 11:32:07
123ply: Dataslate- 4/4/3/3/1/3/1/8/6+
Autopistol, Steel Extendo, Puma Hoodie
USRs: "Preferred Enemy: Xenos"
"Hatred: Xenos"
"Racist and Proud of it" - Gains fleshbane, rending, rage, counter-attack, and X2 strength and toughness when locked in combat with units not in the "Imperium of Man" faction.
Collection:
AM/IG - 122nd Terrax Guard: 2094/3000pts
Skitarii/Cult Mech: 1380/2000pts
Khorne Daemonkin - Host of the Nervous Knife: 1701/2000pts
Orks - Rampage Axez: 1753/2000pts |
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![[Post New]](/s/i/i.gif) 2021/01/19 06:40:48
Subject: Re:Lost Primarchs and possible “powers,” abilities and gimmicks
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Death-Dealing Devastator
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Yes I agree with everyone on the idea that the 2nd was more than likely a specialist with the warp and naval combat. Being a scout similar to Kahn would make sense, only the 2nd would prefer the warp over real space. Also thinking the 2nd could literally see the currents of the warp like a navigator, but also can see multiple futures all at once. Thinking that the 2nd could plan ahead like the Emperor, see thousands of years in the future and how small actions in the present help influence the outcome you want. Also wondering if the 2nd could read people thoughts but that might be way too OP and I don’t recall any other Primarchs having that ability.
Maybe the 2nd saw a possible better outcome than what the Emperor had planned and thought he could do it without help. Got lost or destroyed and never heard from again. Or he found out what the Emperor really had in store for them, tried to change or even just leave the Sol system and was killed by wolves in the process.
That still leaves the 11th and I can’t figure out a good angle for his character. Many times before it was suggested that a possible speciality could be bio warfare similar Mortorian, only more like a geneticist like Corax. Or even a blank, as a weapon to use against psychers or the chaos gods. I have been considering that the 11th legion could have fought in a similar manner as the Conquistadors in South America in the 15th century. Target underdeveloped planets, divide the locals and have them fight each other, use indirect biological warfare on the population, exploit the people for slave labor and take everything of value. They would also not have huge numbers and would rely on raising or enslaving locals to fight for them, making them seem dis-honorable to the other legions. While the 11th Primarch himself is more like a Norman king/knight in the 12th century, invading lands to eventually sue for peace, build giant castles and towns for commerce and defense, mix cultures and encourage cooperation, use brutal tactics if necessary.
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![[Post New]](/s/i/i.gif) 2021/01/19 14:02:16
Subject: Lost Primarchs and possible “powers,” abilities and gimmicks
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Storm Trooper with Maglight
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The last part, about the 11th Legion using indirect, conquistador style tactics is something the Alpha Legion already excel at. In fact, the Alpha Legion was never even seen by any other legion for a good chunk of the Great Crusade
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123ply: Dataslate- 4/4/3/3/1/3/1/8/6+
Autopistol, Steel Extendo, Puma Hoodie
USRs: "Preferred Enemy: Xenos"
"Hatred: Xenos"
"Racist and Proud of it" - Gains fleshbane, rending, rage, counter-attack, and X2 strength and toughness when locked in combat with units not in the "Imperium of Man" faction.
Collection:
AM/IG - 122nd Terrax Guard: 2094/3000pts
Skitarii/Cult Mech: 1380/2000pts
Khorne Daemonkin - Host of the Nervous Knife: 1701/2000pts
Orks - Rampage Axez: 1753/2000pts |
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![[Post New]](/s/i/i.gif) 2021/01/20 06:06:00
Subject: Re:Lost Primarchs and possible “powers,” abilities and gimmicks
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Death-Dealing Devastator
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@123ply I had always thought the Alpha Legion was also similar to our modern counterparts in the CIA and SAS, etc? But you are right it is very similar to the same methods to break down a society from within. I was thinking that the 11th legion almost ruled these small planets and exploited them like the conquistadors by targeting groups that are technologically inferior and not even close to a fair battle. Like the idea that the 11th Primarch doesn’t like how his legion conducts war and tries to change them, causing tension that ultimately leads to the 11th’s fate.
I like to think the Alpha Legion was not heard from for so long because they were either fighting the Rangdan exclusively without the other legions knowing or they were slowly infiltrating all of the legions as apart of a grand scheme haha.
Using the idea that the 2nd Primarch was a man of science and the 11th was a man of faith, one being clinical and methodical the other arrogant and brave.
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