Leader for an extra ‘free’ re-roll is universally good and it’s a primary skill for runt punters.
Block is great for anyone whose main job is hitting things. No matter which team.
Tackle is doubly good for Ogres since one of their worst matchups is dodgy teams so shutting that down is great.
Similarly, Grab is great for putting the opposition into fouling range as well as shutting down sidestep.
If you want to surprise the opposition, Multiple Block is always a laugh, especially if you can get a bunch of gnoblars into positions to assist.
Guard is also surprisingly useful; especially with Multiple Block as above, or with just regular blocking strats.
Diving Tackle on a gnoblar is also an interesting alternative defence against dodging. Though if you’re willing to go all-in on wacky, Diving Tackle and Arm Bar on an ogre is great and no-one will see it coming.
Jump Up is also a nasty surprise if you want to spend a double on an Ogre, though it’s not as good as on, say, a Treeman because of Bonehead.
Another wacky but actually good combo is Block, Dodge, Break Tackle, though I’m not sure if your tournament allows for spending many skills on one player like that.
Just don’t try to take Strong Arm on a Runt Punter; technically they can’t use it and I’m pretty sure it’s not a legit pick in the first place.
I’d also like to put in an honourable mention for Kick; putting the ball in a corner far away from the enemy at kickoff is surprisingly useful for an ogre team, especially against their natural enemies, Dwarfs. Just hope none of them thought about On The Ball + Diving Catch as a combo…
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