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[Legion] Making my first skirmish forces, comments and thoughts please  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in no
Longtime Dakkanaut






Stepping into this game, got plenty of time to paint with shutdowns goin on.

So i want two forces: empire and separatist, and have using a web based list builder, made a skirmish force for both of them cus i want to start small, but idk if they are actualy viable, or even rules right, so thatd what i seek feedback on.
For the record i have only bought 1 box of troopers and B1s so nothing is set in stone here.

Empire 498, 7activations.

general veers; improvised orders
boosk; tenacity+hunter
stormtrooper 1: captain+offensive push+ascension cables
stormtrooper 2; targeting scopes
stormtrooper 3: targeting scopes+fragmentation grenades
scout trooper: overwatch+ electrobinocular
e-web: linked targeting array+overcharged generators

my thoughts:
well i wanted the iconic troopers, but according to some random blogs, they are on the table like they aire the movies, cant hit a barndoor. apparently veers makes that situation a little better plus he is not too expensive.
boosk for what appears to be a versatile selection, can shoot and mele fight.
trooper 1 was my attempt at making them more cqc oriented to server as brawler backup for boosk and my priamry objective grabbers.
trooper 2 for shooting
trooper 3 multi job,just go where they would be needed.
scouts for long range assist for my troopers
e-web for anti vehicle role.


Seperatists: 498 7 activations

T- series tactical droid: commanding presence+electrobinoculars
B1: e-5c+B1+hq uplink
B1: e-5c+B1
B1: e-5c+B1
B1: e-5c+B1
droid commandos: tenacity+deflector shields
droidekas: linked targeting array

my thoughts:
Well lmited options on the army due to it beeing new. T series cus is the only low cost commander, B1 hordeplay,just march them forward. either my enemy wouldfokus on them leaving my commandos and doridekas alone, vice versa. in any case i think i have good objective grabbing and holding options. commandos for cqc fighting and droidekas for anti armor.

This message was edited 1 time. Last update was at 2021/03/22 16:12:36


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in gb
[MOD]
Villanous Scum







On the Imp forces;
I would get more bodies before toys were I you, upgrades in core squads are very rarely worth while unless they are extra bodies (and heavy weapons).
Scouts are range 1-2 so Overwatch is useless on them and they want an aim themselves so would not recommend spotter, most people use a Strike team with Sniper for comparable points to the normal squad.
Using your list as a base I would go;
Veers (no upgrades), 2x Stormie with T-21, 1x naked Stormie, Scout strike team with sniper, E Web and Bossk as is.
I have little idea of how good either Bossk or an E web are so hopefully someone else can chime in on that. But the changes give you a solid base of fire with the heavy storms, web and sniper being given aims by Veers as they require with Bossk and the other storm squad running about to grab objectives etc.

On the CIS;
Would recommend taking swords over the shields on the Commandos, they make them punch a lot harder and if you are using cover well they should not really need the shields (which also do not work in melee) the hardest part of using them generally is getting them order but that will not be an issue in your list.
Also expect your B1s to die in droves without causing much damage, it is just how it works but you need to keep them at range 1 of each other and of the T series to keep your order control which can make keeping them in cover hard.
Would recommend STAPs over Droideka, they are faster, as survivable and throw similar damage, they also have coordinate so play into the activation chain. Their biggest failure though is that they are so much faster that it can be hard to keep them in range of the rest of your force.

Are you planning on playing skirmish games or just using 500pts lists?

On parle toujours mal quand on n'a rien à dire. 
   
Made in no
Longtime Dakkanaut






Skirmish games yes.
I would want to start even lower in terms of points to make learning the game easier, but not shure if i can.

Using your ideas, for the empire that would put me 24p over the limit of 500 so i would have to drop one T-21 upgrade, if i do, i get 500 on the dot.

For seperatists, that leaves me at 465. two options arise then.

1: add commando strike team and use the remaining 15p on upgrades: 2: remove commandos+ tactial droid and add grievous and use 11p on upgrades on him.

This message was edited 1 time. Last update was at 2021/03/20 17:14:52


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

My buddy and I have been playing Legion Skirmish on my 3'x3' table, and here is what I have been running for Empire:

500/500
7 Activations

General Veers (Esteemed Leader, Recon Intel)
3x Stormtroopers (DLT-19 Stormtrooper, Stormtrooper, Targeting Scopes)
Scout Troopers (Strike Team) (DLT-19x Sniper)
Scout Troopers (Offensive Push, Targeting Scopes)
74-Z Speeder Bikes

My thoughts though on Empire since I am just starting off as well.... is yeah, a lot of the upgrades I equipped really weren't worth it. Rarely I needed to reroll 4 dice with the Stormtroopers from the base 2 die rerolls from the Aim token, Precise 1, and the Targeting Scopes. If I had the guns from the Stormtrooper Specialists expansion or whatever, maybe the Scopes would be worth it.

The Scouts, of honestly both variety, have been so disappointing. The Snipers are easily countered by the Dawn condition card, and just how quickly things cross the small board to shoot them. The regular Scout squad are just depressing... 2 black die at range 2 is great on a small board, but with no offensive surges they feel like wasted points when they get blasted out of heavy cover by a cheap B1 Droid squad in one round.

Bossk is something that should serve you well, as lacking a credible melee threat for myself has spelled my doom in the last two games I played against Grievous... Games were essentially over turn 2 when he waltzed into my forces and not much I could do to take out that 8 wound tank once he engaged something.

Veers is good, but his Command Cards are just awful in Skirmish. Maximum Firepower is hard to get off on anything worthwhile, the 2 vehicle command card just feels worthless, and Impeial Discipline just isn't useful for rhe most part unless you take a lot of exhaustable upgrades (and why would you?).

The Command Cards from the generic Imperial Commander from the Specialists box has far more useful cards that Veers (and other Empire commanders can use), or you can save 35 or so points and run her instead.

The 74-Z Speeder bikes have been amazing for me though. They have come in clutch every game, absolutely every game they do work, or hop onto objectives with their compulsory move, aim, and shoot with their cannons.

The E-Web... I honestly don't know how that will do for you. I keep second guessing using mine once the 3d printed Stormtrooper crew I ordered come in and I build it.

The Empire is fun so far, but those generic Command Cards are great, Veers good, but needs some sort of melee threat to keep Lightsaber wielding enemies on their toes though.
   
Made in no
Longtime Dakkanaut






How would you handle armor if that faced you, or is the point limit of 500 at skirmis too low for thouse to appear on a regualr basis in drop-in games?

From what i read there is two things we rookies do wrong in the start: we spend too mutch on upgrades, and we dont bring anti armor. I could add a rocket launcher to a stormtrooper squad but they cant move and shoot it, so thats why i went for the e-blaster. plus the upgrade cost for either Generator slections is the same, so i tought i could cheese it by deplying it last. If i cant spot any armor on my opponent toyside, i just swap it to Barrage, giving me two white+ suppresive instead.

Dropping to a imperial officer as commander is not outside my realms, it was my original idea until i saw some said it was a worse Veers, so i tought, meh, 35p more cant hurt mutch..
Not fan of bikers, dont like fast movers in general.

perhaps kick out the scouts for shoretroopers??

another version could then be for skirmish:

499/ 7 activations.
imperial officer: commanding presence
bossk: tenacity+hunter
stormtrooper 1: concussion grenades
storm trooper 2: DLT-19
stormtrooper 3: DLT-19
shoretrooper: T-21
e-web: overcharged generator(or barrage generator, same point cost)

This message was edited 2 times. Last update was at 2021/03/22 10:47:37


darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
Made in gb
[MOD]
Villanous Scum







Wonder how much armour you are actually going to be seeing in skirmish and whether you need to do anything to counter it? Mostly they struggle to perform well as they are both expensive and are not overly efficient at scoring objectives (mostly because they are so expensive! for the cost of an AAT you can bring three units...).

I have been playing for a fair while now and have never really felt it necessary to specifically counter armour, I generally have a saber user in my list and on occasion a tank but they are not there to specifically act as a counter.

Have you considered Kallus at all? He was released in Norway first and can be pretty good at both melee and shooting whilst having good command cards and costs the same as Bossk.

On parle toujours mal quand on n'a rien à dire. 
   
Made in no
Longtime Dakkanaut






Nope not considered him, haven not found any info about him.

A skirmish list whit no spesific anti armor can be:

500/ 7 activations
imperial officer: commanding presence
bossk: tenacity+hunter
stormtrooper 1: DLT-19
storm trooper 2: DLT-19
shoretrooper: T-21
DF-90 mortar trooper
Imperial special forces

but the special forces looks so squisky on the paper....

darkswordminiatures.com
gamersgrass.com
Collects: Wild West Exodus, SW Armada/Legion. Adeptus Titanicus, Dust1947. 
   
 
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