Switch Theme:

Tech-Priest Genetor (AdMech Elite)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Dakka Veteran






Tech-Priest Genetor (Elites, Power Rating 2)
Though the Adeptus Mechanicus reveres the blessed machine above all, the talents of the cult's tech-priests are not confined to steel and ceramite. Organic life is, after all, simply a machine made of meat. Known also as a Magus Biologis, a Tech-Priest Genetor is an expert in the art of weaving wounds, dissecting disease, and unlocking genetic codes. Under the cold ministrations of a Forge World's genetors, the feeble flesh of Skitarii and servitor alike is reinforced with strengthened sinew and bolstered bone.
1 Tech-Priest Genetor: M 6", WS 3+, BS 4+, S4, T4, W4, A2, Ld 8, Sv 3+
The Tech-Priest Genetor is equipped with: surgical servos.

New Wargear
  • Surgical servos: Range Melee; Type Melee; Strength 3; AP 0; Damage 2; Abilities: Each time the bearer fights, it makes 2 additional attacks with this weapon.

  • Abilities
  • Canticles of the Omnissiah: See Codex: Adeptus Mechanicus.
  • Enhanced Bionics: This model has a 5+ invulnerable save.
  • Master of Machines: At the end of your Movement phase, this model can repair one friendly <FORGE WORLD> unit (excluding VEHICLE units) within 3" of it. Choose one of the following:
  • --Repair: One model in the selected unit regains up to D3 lost wounds. Each model can only be repaired once per turn.
  • --Revitalise: Until the start of your next Command phase, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
  • --Reanimate: If the selected unit has a Wounds characteristic of 1, one of that unit's destroyed models is returned to it with 1 wound remaining. Models added back to a unit can be set up within Engagement Range of enemy units that are already within Engagement Range of that unit. Each unit can only be selected for this ability once per turn.
  • Noospheric Implants (Aura): While a friendly <FORGE WORLD> KATAPHRON SERVITOR or SERVITOR unit is within 3" of model, that unit gains the CORE keyword.

  • Keywords
  • Faction: IMPERIUM, ADEPTUS MECHANICUS, CULT MECHANICUS, <FORGE WORLD>
  • Keywords: CHARACTER, INFANTRY, TECH-PRIEST, GENETOR


  • Points Costs
  • Tech-Priest Genetor: 40 points
  • Surgical servos: 0 points


  • New Stratagem: Vogelist Augmentation (1 Command Point)
    Mere maintenance is beneath some genetors. These magi biologi seek to improve the human form, no matter the cost.
    Use this Stratagem at the end of your Movement phase.. Select a <FORGE WORLD> unit (excluding VEHICLE and CHARACTER units) from your army that is within 3" of a friendly <FORGE WORLD> GENETOR. Roll one D6 for each model in that unit; for each roll of 1, that unit suffers 1 mortal wound. Add 1 to that unit's Strength and Toughness characteristics until the end of the battle. Each unit can only be affected by this Stratagem once per battle.

    This message was edited 9 times. Last update was at 2021/06/11 19:57:53


     
       
    Made in us
    Humming Great Unclean One of Nurgle





    In My Lab

    Stratagem has the wrong keyword.

    Feels a little too punchy for 35 points.

    Clocks for the clockmaker! Cogs for the cog throne! 
       
    Made in us
    Decrepit Dakkanaut




     JNAProductions wrote:
    Stratagem has the wrong keyword.

    Feels a little too punchy for 35 points.

    Dude ain't close to punchy. He has 4 attacks total that hit on a 4+ and at S3 to boot.

    CaptainStabby wrote:
    If Tyberos falls and needs to catch himself it's because the ground needed killing.

     jy2 wrote:
    BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

     vipoid wrote:
    Indeed - what sort of bastard would want to use their codex?

     MarsNZ wrote:
    ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
     
       
    Made in gb
    Dakka Veteran




     JNAProductions wrote:
    Stratagem has the wrong keyword.

    Feels a little too punchy for 35 points.
    Thanks for catching the keyword! An older version was (obviously) called Tech-Priest Biologis, but I thought Genetor sounded better.

    In terms of punchiness, it's directly comparable to the Enginseer, also at 45 points; 2 attacks at S5, AP-2 (0.44 unsaved wounds on a marine), vs 4 attacks at S3, AP-1 (0.33 unsaved wounds on a marine, but a bit better against GEQ). It also lacks a laspistol, for all that matters.

    Being an Elite rather than an HQ choice might weigh against it, but the Datasmith is one too, and it weighs in at 45 for Enginseer stats with +1WS/BS, a power fist, a better pistol, and a 2+/5+.
       
    Made in us
    Humming Great Unclean One of Nurgle





    In My Lab

    Is the Enginseer D2? I feel like D2 is just a little much-since this model ain't supposed to be a CC powerhouse, would you feel bad about making it D1?

    Clocks for the clockmaker! Cogs for the cog throne! 
       
    Made in gb
    Dakka Veteran




     JNAProductions wrote:
    Is the Enginseer D2? I feel like D2 is just a little much-since this model ain't supposed to be a CC powerhouse, would you feel bad about making it D1?
    Yup, Omnissian axe; S+1, AP-2, D2. The only Tech-Priest without D2 on its melee attacks is Daedalosus.

    The D2 here was meant to represent the dissecting abilities of the surgical servos; cutting open flesh and injecting poisons and such. I could drop it to D1, and then either boost the Strength to User or the extra attacks to 3; either would leave it slightly more likely to wound a Marine than the Axe, but doing half as much damage, while being considerably better against GEQ.
       
     
    Forum Index » 40K Proposed Rules
    Go to: