It’s the same for us. Whoever is willing to run a game. We also exclusively play
DnD, as we have players who are most familiar with it, and its easier for them to ‘build’ around.
We had one guy offer to run Tyranny of Dragons, which also dovetailed into Storm Giants Thunder (or whatever its called), and that’s been going on for about a year remotely (using Fantasy Grounds and Discord). It’s a typical high fantasy, all books available, etc. That game runs every other week. It’s also basically 2 hours of tabletop combat every week. And, naturally, we’ve butchered the adventure arcs and done things that went way off script, which has been hard on the
DM.
During that, I was developing my own home brew 5e game set in the Moonshaes, and approached the players (and the current
DM), and said I was interested in running, either at the end of the current game, or on the off weeks. I laid out the type of game I was looking to run (more gritty, dark ages-ish, focused more on
RP, limited options from the rule books, etc.), and they agreed to play, and the
DM even said he wanted to play. So we have two concurrent games running every other week in different ‘settings’.
Then we had one player say he wanted to run something when TOD ends, so thats on the horizon, but likely some ways out. Fantasy Grounds and Discord make it simultaneously easier for us to play, and harder with the prep involved if you’re running non-standard adventures that are not preprogrammed (and hard when the party deviates from the set adventure). I feel like I’m much better at going with the flow when at the table with people.
So, ultimately, we’ll pitch ideas back and forth and if something seems interesting, we’ll run with it. If its not interesting, then it goes away, and I think we’re becoming more selective about what we play, as we want to enjoy the 2 hours every week, and not have it be a chore or be boring. The ToD
DM is working up Deadlands as his next game, I was looking into the Aliens
RPG as a possibility, we’re always bouncing ideas.
But we definitely also have players who have no interest in running at all (due to the amount of work involved).
(And, as context, the group we have has been playing
DnD since around 1982/1983, with one or two new players added in the last year, so we’re all very familiar with our own foibles/eccentricities as it pertains to RPGing.
)