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Allow TITANIC units to ignore terrain of 2" or less.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Daemonic Dreadnought




The dark hollows of Kentucky

A simple rule change to stop large TITANIC units from getting "stuck" on barricades and similar terrain. For example: A Monolith is roughly 6×6 in size and has 8 of movement in its top wound bracket. This means that if it encounters a barricade of 1.5" in height it needs 1.5" of movement to get "up" and another 1.5" to get back "down", meaning it can't possibly clear the obstacle without advancing. Other TITANIC units like Baneblade chassis tanks suffer from the same problem. So I propose allowing them to ignore terrain of 2" or less instead of the standard 1" or less to fix the problem. This would represent the ability of large floating units like Monoliths to simply float over the obstacle, while TITANIC walkers and monsters could simply step over, and super heavy tanks could simply drive over/through them. The proposed rule would go something like this:

A TITANIC unit can be moved over terrain features that are 2" or less in height as if they were not there - any vertical distance up and/down that they would have to make to traverse such terrain features is ignored.
   
Made in us
Longtime Dakkanaut




Sure. Seems fine. Pretty sure the monolith still has Fly, but this seems like a reasonable thing for big models in general.
   
Made in us
Daemonic Dreadnought




The dark hollows of Kentucky

Wyldhunt wrote:
Sure. Seems fine. Pretty sure the monolith still has Fly, but this seems like a reasonable thing for big models in general.

Monoliths don't have FLY anymore. So it needs a little help in the mobility department, like most big models. Glad you approve.
   
Made in au
Regular Dakkanaut




 Gadzilla666 wrote:
Wyldhunt wrote:
Sure. Seems fine. Pretty sure the monolith still has Fly, but this seems like a reasonable thing for big models in general.

Monoliths don't have FLY anymore. So it needs a little help in the mobility department, like most big models. Glad you approve.


I was surprised when they did this. Though I guess it was for similar reasons why they removed it from the Repulsor.

I'd also like to see all vehicles and monsters get the Breachable keyword. It seems strange that infantry can effectively go through solid walls, but vehicles and monsters can't drive or smash through them.
   
 
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