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Haven't played it in years but numbers count.Personally I'd reduce the amount of equipment on the heroes and buy more henchmen. For starting warbands both of these warbands are far too equipment heavy especially as with Mordheim the random advances you get will dictate which equipment you want.
"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
Armour in Mordheim is a bit of a trap until your warband is fairly established. It is a small chance to save a wound this is made worse by many of the common weapons in the game. A basic sword or buckler will serve you better since the Party rule is the best armour save per points spent. If they never hit you, you don't ever have to rely on a poor armour save to begin with. I have played many Mordheim campaigns over the last darn near 20 years, and have never bothered with any armour until increasing my warband size reduced my post game i come enough to not make it worth going any larger with my warband.
Models drop fast in Mordheim, and they die just as fast. The minute your hyper expensive heroes die, or survive on the injury chart but get robbed... you are already going to be going into your next campaign game weaker for it, and likely going to lose more models as a result.
My go-to mentality for starting warbands is to keep it cheap. Heroes and henchmen die fast, so depending on the warband, I max out heroes with just a sword or sword/pistol, and try to get as close to an equal amount of cheap henchmen with basic weapons, with at least one or two of those henchmen having some sort of ranged attack to provide supporting fire for my advancing hero models.