Hi guys,
I have a question to start: Can you have more hits than shots? If an Infiltrator squad shoots 10 shots at close range, if I roll 6's in combination with 'Bolter Drill' strategem, I can potentially generate more than 10 hits (lets say of the 10 shots (re-roll 1's), I roll 8 hits of which 2 6's (1 hit becomes 3 hits), thus in total 12 hits)??
First try at competitive list for my IF. Be free to shoot at it
STRIKE FORCE
++ BATALLION DETACHMENT ++
8CP left, 50/50 chance of getting one extra each turn
+
HQ+
-Captain in phobos armour 135
Chapter Master
Sentinel of Terra (strat, -1CP)
Master of the Codex (trait)
Indomitable (trait)
Angel artifice (relic)
-Librarian in phobos armour 100
Hero of the chapter (strat, -1CP)
Stealth adapt (trait)
Relic of the chapter (strat, -1CP)
Auric Aguila (relic)
-Lieutenant in phobos armour 80
Hero of the chapter (strat, -1CP)
Lord of Deceit (trait)
+ TROOPS +
Infiltrator squad 125
-5x infiltrators
Infiltrator comms
infiltrator squad 125
-5x infiltrators
Infiltrator comms
infiltrator squad 125
-5x infiltrators
Infiltrator comms
+ ELITE +
terminator squad 258
-6x terminators, storm bolters/power fists
1x Teleport homer
1x Cyclone missile launcher
Invictor warsuit 160
+ FAST ATTACK +
Inceptor squad 120
-3x inceptors, double assault bolters
Inceptor squad 120
-3x inceptors, double assault bolters
+ HEAVY SUPPORT +
Eliminators 75
- 3x eliminators, bolt rifles
Eliminators 75
- 3x eliminators, bolt rifles
GRAND TOTAL 1498
Basically want to grab objectives early on and hold with strategems, beefed cover saves and psychic powers. Lord of deceit lets me change initial setup when needed.
Phobos Captain beefed through traits and chapter master. T5, 7W, 2+, 4++, can only be wounded on 4+
Captain and Lieutenant both support all Infiltrators from a distance (comms). All infiltrators hit on 3+, re-rolls of 1, all 6's become auto wound and gives 1 extra hit (2 extra hits with strategem 'Bolter Drill'), so I shouldnt roll 2's!!
Lieutenant stays near Eliminators for re-rolls of 1.
Librarian (4++) and Captain near combat to support and beef infiltrators who take the first punch.
Terminators and Inceptors for fire brigade across the battlefield
Eliminators and Invictor for heavy units and armor
Lots of bolter fire (low, mid, heavy), so hoping a lots of 6's!
Let me know what you guys think