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Has anyone been taking a look at the upcoming warband/Skirmish level game "Rivenstone" coming from Broken Anvil Games. Broken Anvil Games was mainly and STL company but have acquired a number of individuals from other companies to develop this game and design and produce the models
This isn't meant to be a negative or a positive but that game's assets really look like the bastard child of warmachine and any recent FF Mini game which I guess makes since considering the designers.
From the cards (Which if someone posted these as a leak for an unannounced PP game it would be believable)
Monkeysloth wrote: This isn't meant to be a negative or a positive but that game's assets really look like the bastard child of warmachine and any recent FF Mini game which I guess makes since considering the designers.
I dont disagree with your points. But i hope that a company that has the ability to produce tight, scenario driven game AND good models will be able to make a great go of it. Especially given that PP is flapping in the wind. Will it break through in that crowded market when you already have Malifaux, Infinity, GW skirmish games etc already in this space remains to be seen. But if it makes it to UK stores i'll defo be giving it a good look.
Measuring sticks I don't mind too much (SOBAH does it just fine), but depending on how they're used they can be annoying. Definitely not a fan of custom dice. At all. Especially with that many different symbols on them.
It seems fine, but kind of forgettable. The art style really has that late 2000's Warcraft knockoff vibe like DnD 4th or Rune Wars. I haven't seen a gameplay gimmick that seems like it would stand out from the crowd either.
That said, the sculpts they've shown have some potentially interesting characters to rally behind and they've certainly poached some quality staff. It also looks to be a 16ish figure game so its pretty reasonable to jump into.
As it currently stands its likely a game I won't push to play but would likely pick up if one of my friends really wanted to give it a try.
This looks like it would have done fantastically well if it was released 20 years ago. In todays market it is, as LunarSol said, wholly forgettable in appearance, theme, and design. I expect the game will manage some penetration into the market on pedigree as Will Hungerford has his fanbase from the Privateer Press/Warmachine era, and PP/WMH is stagnant enough that peeling away a(nother) segment of its playerbase shouldn't be too difficult (certainly not moreso than how easy it seems to be to peel away Privateer Press design staff). The real question will be whether or not thematically, mechanically, and aestheticallyait has the staying power to survive and thrive in a crowded market.se
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
The game now has its own site, kickstarter coming in April and there will be doing demos at Adepticon and giving away free miniatures on the day as well
Looking over all the revealed rules so far, this is reading like a sibling to PP's Warcaster, which figures. They actually have some rules I like better.
I think they're leaning into the crowd that might like the WoW aesthetic, but I'm not sure there is a market for that right now in the miniature wargames scene. This might go over better as a boardgame with a lot of wargame aspects for that crowd.
$100 bucks for 9 dwarf models? Excluding the terrain models.
It's nice that you are exceeding your goal already, but that's too expensive for me. If I want to buy two boxes to play against, that's $180 without shipping.
Yeah... GW box sets are a better deal for the value I seek. Which is something I'd never thought I'd say.
I'll look this product up in a few years if you sell just the models in cheaper boxes.
Ayn Rand "We can evade reality, but we cannot evade the consequences of evading reality"
Really liking the Orrix, It's about damn time somebody released actual physical WoW style orcs and not just STL files. Game looks merely OK, but not good enough to buy in the KS. If it hits retail/online store, I'll be picking up some random figs to paint
Game seems pretty cool actually. It's hitting a lot of the boxes of solid modern game design. Scenario and objective driven, built in come back mechanics, alternating activation, variable turn timer. No double turn/alpha strike/tabling NPE nonsense. It has a cool push and pull feel with resource management and harvesting the stones, like do you over extend on harvesting to later become more powerful to flip your dude and buy more attacks, or would you rather gain ground and VPs in the interim at risk of being under powered in the late game. I'm backing it
The rules look neat. Lot to like here. I'm not keen on any of the models currently ,but I do think a fairy faction in this art style would be superb so I'm not ruling anything out yet. As is there's several things I like, but I can wait to see what it looks like once its been out a few months before deciding to buy in.
Automatically Appended Next Post: I think what's most odd to me is that knights are so over the top cartoony and the orcs feel less cartoony than the rest by a fair amount. I'm not an undead guy and the Dwarves are about right but not my top pick. I do like the Wild, Id' like the Wild.
This message was edited 1 time. Last update was at 2022/04/27 17:34:33
I was pretty excited about this, I love the style and the different approach to humans. But the price tag for a single faction will probably keep me from backing. Do game companies set low goals to ride the buzz of hitting it? 100k seems low for a whole game release. At 220k now but I wonder what their "real" goal is.
There's no "real" goal here. This stuff is effectively already in production. They're making it in house with Silocast, the rules are done, the models are sculpted, they're just doing this to get an idea of how much to print and to give the game some hype for launch.
I suspect that their "real" target is in the $500k range. Obviously shooting for more, but their goals aren't aggressive at all and I'd be surprised if these prices are much less than MSRP if any less (there's no advertised discount). It's just serving as a direct sale distribution channel since normal distribution isn't really a thing anymore.
I was definitely getting the WarmaHordes vibes both in rules and aesthetics (the humans are basically Menoth with black trim instead of gold), and then I played the video, saw Hungerford there and it all made sense.
I'm always wary of these US Kickstarters, because unless there's exclusives offered the incentive to commit is close to 0 when shipping costs eliminate any kind of saving (and in some cases actually lose you money these days). Plus there's no guarantee anyone else in your area is going to play anything but 40k anyway, even if you take it on yourself to be a 'rep' and bring along all the models ("yeah the game's fun but my hobby budget is going on that new Primaris model they showed.")
It looks fun, they're committed to the Warcrafty aesthetic, the rules seem strong and I really hope this succeeds, but I can't really see a point to risking having £100+ worth of models gathering dust like so many other systems.
Right now it's sat at about half of what the first Warcaster Kickstarter made. Be interesting to see how it does over the next month. I only heard about it post-launch because of GlassHalfDead and it does seem they're banking on the influencers doing a lot of their marketing for them.
This message was edited 3 times. Last update was at 2022/04/29 11:56:47
Arbitrator wrote: I was definitely getting the WarmaHordes vibes both in rules and aesthetics (the humans are basically Menoth with black trim instead of gold), and then I played the video, saw Hungerford there and it all made sense.
He also recruited over Faye who did the excellent update to Warmachine last fall that gave the game the most life its seen in years.
I did finally cave and back it. A bunch of people in my group are really excited about it and... sure, I'll give it a try. Good people working on it and I don't really feel the need to go in too far beyond the starter box. The $225 pledge seems like its way too much redundancy.
I have been really impressed with how they have launched the game and the fact they have got many hobby youtube channels and content producers to paint and show their work.
The KS funded twice over and is unlocking lots of its stretch goals. Personally I dont use or do KS but if it gets to the shelves in the UK I will pick up some models at least for painting.
This message was edited 1 time. Last update was at 2023/08/10 13:55:43
Bam, said the lady!
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To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
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Broken Anvil was sold to a new company. Most of the staff and designers for the game, including Hungerford and Faye that had jumped over from Privateer have been let go. Siocast isn't working and they're moving to 3D prints. Whoever is left is insisting the game is a priority but I cannot imagine it will see any real support beyond what's already been produced if the KS gets fulfilled at all.
LunarSol wrote: Broken Anvil was sold to a new company. Most of the staff and designers for the game, including Hungerford and Faye that had jumped over from Privateer have been let go. Siocast isn't working and they're moving to 3D prints. Whoever is left is insisting the game is a priority but I cannot imagine it will see any real support beyond what's already been produced if the KS gets fulfilled at all.
Not that I don't believe you (having just looked around on their website, Facebook, etc., it seems it's gone quiet since like May, so...) but source?
Edit: Did happen to look up Hungerford on Linked In (since I actually had him as a contact from way back, though I'm on LI super rarely), and yeah, shows he left Broken Anvil back in May.
Doesn't bode well for this KS ever delivering.
This message was edited 2 times. Last update was at 2023/08/10 15:55:46
LunarSol wrote: Broken Anvil was sold to a new company. Most of the staff and designers for the game, including Hungerford and Faye that had jumped over from Privateer have been let go. Siocast isn't working and they're moving to 3D prints. Whoever is left is insisting the game is a priority but I cannot imagine it will see any real support beyond what's already been produced if the KS gets fulfilled at all.
Not that I don't believe you (having just looked around on their website, Facebook, etc., it seems it's gone quiet since like May, so...) but source?
Edit: Did happen to look up Hungerford on Linked In (since I actually had him as a contact from way back, though I'm on LI super rarely), and yeah, shows he left Broken Anvil back in May.
Doesn't bode well for this KS ever delivering.
Most of this you can find on the KS updates. They've been more transparent than most.:
LunarSol wrote: Broken Anvil was sold to a new company. Most of the staff and designers for the game, including Hungerford and Faye that had jumped over from Privateer have been let go. Siocast isn't working and they're moving to 3D prints. Whoever is left is insisting the game is a priority but I cannot imagine it will see any real support beyond what's already been produced if the KS gets fulfilled at all.
Not that I don't believe you (having just looked around on their website, Facebook, etc., it seems it's gone quiet since like May, so...) but source?
Edit: Did happen to look up Hungerford on Linked In (since I actually had him as a contact from way back, though I'm on LI super rarely), and yeah, shows he left Broken Anvil back in May.
Doesn't bode well for this KS ever delivering.
Most of this you can find on the KS updates. They've been more transparent than most.: