Blitz is designer James using everything he learnt from Dreadball to make a better blood bowl game. And it is - the game is faster, more accessible, but just as complex without being complicated. The original wave of teams are balanced well enough, but I would guess the later teams aren't, GW being GW and the team changing so likely little to no playtesting.
Bloodbowl is widely available, has a massive player base, is a far slower risk management game, but has a massive league/tournament scene where players can change, advance and develop. There was a bare bones system planned for Blitz, but it would have been nothing like Blood Bowl because it was hard to balance well.
Pick up and play Blitz is great, for perpetual teams and leagues with experience and advancement BB is best.
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