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Horus Heresy Event in SoCal Sunday, November 6th at Gamer's Haven in Colton  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Trigger-Happy Baal Predator Pilot




SoCal

Hi All,



This will be the second HH 2.0 Event hosted at Gamer's Having in Colton, CA. I posted the last notice in local gaming section, but, since its 30k... I figured it might be better noticed here.


Overview: This is the second Horus Heresy 2.0 event that we’re hosting at Gamer’s Haven. The previous event was 2500/2500; but we realized that the lord of war restriction stopped folks from bringing a lot of bringing their big toys, so for this event we will do 1500 and 3000 points. To note, your 3000 point list does not need to include your 1500 point list, maybe the scouting forces had a bad day and rolled tons of ones; but they do need to be from the same primary faction (so your scout force cannot be Emperor’s Children if the main force is Sons of Horus). Location is 850 S Vía Lata #117, Colton, CA 92324.

Prizes will go to best Loyalist and best Traitor in a combination of paint score, battle points and sportsmanship (being 40%/40%/20% respectively).

Schedule:
-0900 Sign in, pairing, etc
-0930 Game 1 Starts
-1200 Lunch break
-1300 Game two starts
-1630 Awards, etc.


Game 1:

-1,500 Points
-Intent: Light scout/skirmish forces moving on foot or light transports as vanguard for the main effort
-Restrictions: 0-1 Dreadnought Talons (so no Fury of the Ancients RoW), Lords of War/Primarch restrictions as per main rule book, no flyers, (normal drop pods/dreadnought drop pods okay), no armor value above 12.
-Deployment: Vanguard Strike (pg 303)

Mission: Three Objectives, worth 2 VPs each, end of game scoring (again, you’re securing the area for follow on forces). Secondaries are: Slay the warlord (1 VP) and Linebreaker (1VP)

-Order of Operations: Roll off. Winner picks deployment side and will go first. Players take turns placing objectives outside of their deployment zones, 1 objective each. The player that is going second (eg lost the roll off) will roll 2D6 to scatter the third objective from the center of the table. A “Hit” stays at center of the table. After all three objectives are placed, player one deploys their forces (minus reserves and infiltrators), then player two deploys their army (again, minus reserves and infiltrators). Player two can attempt to steal the initiative on a six.
-Rules in Play: Night Fighting WILL BE in effect turn one. At end of Turn 1, roll, on a 5+, night fighting continues through Turn 2. After Turn 2, night fighting ends. Game length is set at five turns.



Game 2:

-3,000 Points
-Intent: Full force, super heavies, primarchs, all the goodies
-Restrictions: only as per force org charts and the primarch/lord of war percentage (750 points total)
-Dawn of War (page 302)

Mission:

-Modified Relic Hunt (Book IV Conquest Pg. 228)

-Premise: The location of priceless relic, an STC of great power, has been discovered by one side. The other, through deception and intercepts has learned of the suspected location and is racing to get there first.
-Battlefield: Terrain as in place, 6x4 table as normal.

-Order of Operations: Players take turns placing six objectives in no man’s land (the area between the deployment zones). No objective may be placed within 6” of a table edge or 12” of another objective.
-Players roll off, winner will select deployment zone and go first (unless initiative is stolen).
-Player one deploys entire army (minus reserves, infiltrators, etc.), player two then deploys entire army (minus reserves, infiltrators, etc.)
-Game length is five turns, fixed, the mechanicum has a no later than time to grab this thing.
-Victory Conditions; Location Unknown: Each of the objective markers represents a potential location of the relic both sides are seeking, but neither side knows the true location where the relic is hidden. Each objective is identified by the first infantry/cavalry/troop unit that makes base to base contact with it. When this occurs, the controlling player roles a D6. If a “6” is rolled, that is the relic. If a 1-5 is rolled, the relic remains at large. If only a single objective remains to be investigated, that is by default the relic. The winner is whomever controls the relic at the end of the game. To note, in cannot be moved, it is both valuable beyond measure and delicate, the location must be secured before a sanctioned tech priest can unlock it from stasis.
-Mission accomplished: A unit that controls the relic once it has been identified gains both Fearless and Counter-attack special rules while in control of the relic.
-Special Rules: No night fighting in effect, Reserves as normal.



Best Coast Pairing app to register here: https://www.bestcoastpairings.com/eventlanding/v4x2htv3?embed=false


We're working out details on breakfast/lunch (we had it last time). If there are any questions, please send me a DM or email at jduncanwauchope@gmail.com

This message was edited 1 time. Last update was at 2022/10/11 17:40:03


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Made in ca
Trigger-Happy Baal Predator Pilot




SoCal

Hi everyone, just to add a bit more information;


Breakfast and Lunch will be cooked on site and available for purchase (via cash, venmo, zelle, etc)

Banana nut waffles for breakfast and proper burritos for lunch.

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