Bobug wrote:In
lotr terrain is very "real" as in there's true line of sight in, out, and through woodland and trees. If a tree is physically blocking line of sight then you can't shoot or see to charge, if a tree is physically blocking movement you can't move through or over it less you jump/climb. Trees in and if themselves do not cause difficult terrain modifiers but if you move through an area of woodland it's common practice to treat this as difficult terrain (although models with the woodland creature - and by extension swiftstride cavalry ridden by galathrim elves - may move through this difficult terrain freely, but still have to jump, go around, or climb roots, rocks or trees that are a physical obstacle. You don't abstract it and models cant pass "through" Terrain features and other models
For in the way, if a tree obscures
LOS it provides a 4+ in the way
yes thats the way I read it, its just not terribly practical with the terrain we have locally, or indeed any density of trees beyond "light" just for practicality reasons - especially given how its rare as hens teeth to see trees modelled correctly to scale - e.g. tree trunks you can actually get totally out of sight behind.
find myself wondering if that almost lends a solution though, model [tree trunks[/i] maybe say 4" tall but scale widths in various sizes, then can actually be stuck down to a woodland base and still actually work for skirmish games, may look a tad odd but workable, or maybe a bit taller so some sort of "tree" topper could be added for photos?
thinking its a bit like how buildings are basically never in scale either butcause if they are they will become the playing area