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Made in ca
Stealthy Kroot Stalker





There have been lots of discussion the big changes people want to see in 40k, but I'm curious what kind of tiny changes you would make. These would be either thematic changes to units, tiny power buffs or debuffs, or minor quality of life changes. What changes would you all like to see that would go unnoticed by most others?

As an example, the Kroot Farstalkers select a bounty target at the beginning of the game and get full re-rolls against it. I would add a rule that if they kill their bounty target, you gain 1CP. A way of in game representing payment for the completed contract.

I would also like to see any Space Marine Sternguard squad be able to take the Heavy Flamer that comes in the kit, not just Deathwatch and Blood Angels.

This message was edited 1 time. Last update was at 2023/03/29 16:33:36


Armies:  
   
Made in dk
Loyal Necron Lychguard






I'd remove the cannot shoot part of the super Advance ability of the Necron Nephrekh Dynasty Chapter Tactic. It would make Assault Weapons a bit better.

Remove the unit type restrictions from all the Necron Chapter Tactics because they are not narratively important and the Tactics are useless.

Remove Necron Armies of Renown, nobody would notice.

Add 6" to the Seismic Assault C'ran power, it was already bad, the others got buffed in 9th this got nerfed.

Replace re-rolls from Necron WL Traits with flat bonuses.

Replace 6+ FNP with +1 W on the Infinity Mantle Necron Relic. Make Nanoscarab Casket heal in enemy turns as well.

Move HQ buffs from Command phase to end of Movement phase, delete Command phase.

   
Made in us
Longtime Dakkanaut




 vict0988 wrote:
I

Remove Necron Armies of Renown, nobody would notice.

People would notice the Destroyer one is gone, but all the players in my area didn't even know the Cryptek one existed LOL
   
Made in us
Fixture of Dakka





Let's see...

* Change Dark Reaper squad size to 3-5 (instead of a flat 5). It's good that you can't build reaper castles, but it would be nice to be able to make the squad cheap enough to splash into an army. Plus, there are tempest launcher builds that are less good when you have to give up the shooting of 4 reaper launchers (instead of 2) to keep your exarch out of line of sight.

* Change the minimum squad size of guardian defenders and storm guardians to 5. They'd be a lot more appealing in smaller, cheaper squads that can share a transport with another infantry squad.

* Probably lower Fire Dragons' toughness back down to 3. The T4 is useful given their short range, but... It's just so weird that they have it when dark reapers and other heavily-armored aspects don't.

* Change spirit seers' spirit mark ability. Instead of letting wraith reroll to-wound rolls, make it a range increase or free overwatch or something else to represent the idea that the spirit seer is helping them perceive their surroundings and not let their minds drift. Mostly a fluff thing.

* I'd like an oldschool Bladestorm option for dire avengers where you get an extra shot when you use it, but you can't shoot at all on the following turn. Maybe tweak that Dire Avengers stratagem to be this or something.

* Power From Pain shouldn't be a purity bonus. You shouldn't lose it when you take allies.

* Change the splinter cannon back to its old profile where it's just a ton of poison shots instead of a handful of D2 poison shots.

* Kroot gunners. Make them add-ons for kroot carnivore squads instead of being their own unit. This would up their survavbility significantly.

* Genestealers. Make them troops again.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in it
Regular Dakkanaut




Let’s make Assault cannon and heavy flamer assault weapons.

Blast weapons, reduce #successful rolls to #models in target unit (when higher)
   
 
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