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oh,you know. in a basement...cooking ponies into cupcakes....
sillyboy wrote:@LCK
What is your char precisly...? Some sort of ghoul?
nope,a vampire..thingy.
Spoiler:
Totenmaske (pronounced: Toe-ten-mask-eh)
WS-7/BS-5/S-6/W-3/I-9/A-3/SV-3+
SIRE: None
COMMON NAMES: Skin Takers, Fleshdrinkers, the Twisted
DESCRIPTION: The horribly disturbing Kindred known as the Totenmasken are former Vampires transformed into hideous creatures by drinking great quantities of Ancient Vitae tainted with Black Magick. A Totenmaske stands on average six feet tall, with pale, gangly limbs that touch the floor. They are whip-thin, with rubbery flesh that is nearly transparent in its paleness. The Totenmasken have no faces, only the vague impressions of eye sockets. They do not feed on blood as the other Kindred do, but on the flesh and terror of their victims. The fingers of a Totenmaske are hollow, little more than sharp tubes that the creatures use to sink into the bodies of their prey. With horrible suction, the Totenmaske literally drinks the creature's meat, sucking it into itself. More horrifically, the Totenmaske can assume the form of those it has 'drunk' from, sounding and appearing as their prey did in life. Most of the Kindred won't have anything to do with the Totenmasken, and some Vampire factions have attempted to exterminate them along with the Strigoi.
TRAITS: Totenmasken PCs have all of the traits granted to Vampire characters, with the following exceptions:
Totenmasken do not require Vitae to survive, but must instead absorb the flesh of a human or Kindred. Once absorbed, the Totenmaske may shapeshift to appear as that creature for a full week before the flesh begins to slough off.
im thinking he would be around 310,or more years old.
Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
oh,you know. in a basement...cooking ponies into cupcakes....
Chowderhead wrote:Musater's gonna try to kill his enemy PCs!
All none of them...
ill be your enemy
waitaminute......
Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
oh,you know. in a basement...cooking ponies into cupcakes....
wow, andy and dev must be real stuck ups and andy has one possible,so he wins in hates.
Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
I feel like I'm missing some characters, but then again I don't know if Beserk is going to keep using Bjorn as I recall him saying that he didn't necessarily enjoy Bjorn as a character.
Need Mordo to get on and look at redoing the vampire list to cover basic characteristics, and of course need Fitzz to green light any changes to possible PC options.
oh,you know. in a basement...cooking ponies into cupcakes....
name: slender von maun
player: LCK
race: vampire
clan: Totenmaske
still need to think of his goshdang age......
Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
The main reason why I suggested my class idea was because I saw a distinct lack of stealth and speed oriented wolf classes...while the Mgral could technically fit the description, I feel they more fit the spy category...
More importantly (for me) is that the class ties in with my NPC's background and compliments the fact that he'll be working with a Grubrah...I really don't care if that class is used for anything outside my own NPC...I just want to broaden my options a bit...
Name: Syd Harlow
Player: WARORK93
Race: Werewolf
Clan: Grubrah
(As opposed to Nrajah which he was at the beginning of II because of how he started...now running with Natasha's group, he's more in tune with that nastier side...)
I agree with you War, but I really want Fitzz and Mordo to get in on it. I think that creating houses and clans around a basic archetype would be for the best, mainly to simplify what we have while still creating a string of distinct choices.
For example, traits in House Julii could make them similar to the Joans class for hunter.
The grubrah could be closer to the Tank class for the hunters, etc.
halonachos wrote:I agree with you War, but I really want Fitzz and Mordo to get in on it. I think that creating houses and clans around a basic archetype would be for the best, mainly to simplify what we have while still creating a string of distinct choices.
For example, traits in House Julii could make them similar to the Joans class for hunter.
The grubrah could be closer to the Tank class for the hunters, etc.
Me and Mordo were talking about that before BMII closed; attaching stat modifiers to classes and groups and what not to reflect their specialties...Not sure how much of that has been done but it seemed like a good idea at the time...
I asked Mordo to flesh the stats for my suggestion because I didn't know how to do them, so I'm sure that will reflect the specialties of that specific class...But like Fitzz said, we need to compile everything together so we can figure what needs fixed and what doesn't and we can go from there...
Joker also kind of hates Pontius, but only because everyone he has been associated with since he arrived has been killed by him and Dez. Except for Andy, but now he's a vampire slave who recieved a lot of lashs and family breeding, who's also a werewolf... Damn, death would be a mercy on that guy.
This message was edited 1 time. Last update was at 2011/09/22 23:32:48
darksage wrote:Joker also kind of hates Pontius, but only because everyone he has been associated with since he arrived has been killed by him and Dez. Except for Andy, but now he's a vampire slave who recieved a lot of lashs and family breeding, who's also a werewolf... Damn, death would be a mercy on that guy.
Its been well established that Andy has the worst life out of the bunch in BM...its also been established that Dez is the least likeable...
Harlow doesn't hate Dez...he doesn't see him as threatening enough for his hate, he used him to get what he wanted and that was it...you could say that Dez was just a bargaining chip for Harlow...Now...if Dez were to come back and try anything funny...Then Harlow would be all over the hate train...
This message was edited 1 time. Last update was at 2011/09/22 23:45:00
oh,you know. in a basement...cooking ponies into cupcakes....
WARORK93 wrote:
darksage wrote:Joker also kind of hates Pontius, but only because everyone he has been associated with since he arrived has been killed by him and Dez. Except for Andy, but now he's a vampire slave who recieved a lot of lashs and family breeding, who's also a werewolf... Damn, death would be a mercy on that guy.
Its been well established that Andy has the worst life out of the bunch in BM...its also been established that Dez is the least likeable...
Harlow doesn't hate Dez...he doesn't see him as threatening enough for his hate, he used him to get what he wanted and that was it...you could say that Dez was just a bargaining chip for Harlow...Now...if Dez were to come back and try anything funny...Then Harlow would be all over the hate train...
i bet i could succeed in making my character have a worst life. plus the fact that my luck sucks and dice hate me would only help
why me...why does luck hate me?
Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
lord commissar klimino wrote:I bet i could succeed in making my character have a worst life. plus the fact that my luck sucks and dice hate me would only help
why me...why does luck hate me?
I'd like to see someone attempt to have a worse life than Andy...as far as this RP goes its two parts making smart moves and one part roll of the die...long as you don't, I dunno, decide to take cop hostage in a police station you should be fine...
oh,you know. in a basement...cooking ponies into cupcakes....
WARORK93 wrote:
lord commissar klimino wrote:I bet i could succeed in making my character have a worst life. plus the fact that my luck sucks and dice hate me would only help
why me...why does luck hate me?
I'd like to see someone attempt to have a worse life than Andy...as far as this RP goes its two parts making smart moves and one part roll of the die...long as you don't, I dunno, decide to take cop hostage in a police station you should be fine...
i really have become a meme! and it was the dice that killed me. even if i had been untied the shot would've killed me. but seriously,ive had like a total of 4 characters die just from bad luck so far in my history of RPing.
i swear i might roll so bad FITZZ will think he grabbed loaded dice
Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
halonachos wrote:I agree with you War, but I really want Fitzz and Mordo to get in on it. I think that creating houses and clans around a basic archetype would be for the best, mainly to simplify what we have while still creating a string of distinct choices.
For example, traits in House Julii could make them similar to the Joans class for hunter.
The grubrah could be closer to the Tank class for the hunters, etc.
Me and Mordo were talking about that before BMII closed; attaching stat modifiers to classes and groups and what not to reflect their specialties...Not sure how much of that has been done but it seemed like a good idea at the time...
I asked Mordo to flesh the stats for my suggestion because I didn't know how to do them, so I'm sure that will reflect the specialties of that specific class...But like Fitzz said, we need to compile everything together so we can figure what needs fixed and what doesn't and we can go from there...
I'll try to find the basic stats from the first blood moon and post them here, then work from that I guess.
These stats are for a Vampire who has fed as normal,a starving Vampire reduces stats by -1 for everything except wounds and save until stats have reached -3 at which point a vamp loses a wound.
Vampires and sunlight- Sunlight counts as an instant-death weapon against Vamps,however to reflect a possible escape (if applicable) Vampires get one + 5 save to get to cover,if the save is successful the vampire takes a wound and counts as starving until it feeds again.
Vampire PCs may have up to two major NPCs and one minor NPC and may have two "bases of operation"
In Human form ---------------------------------- WS-6/BS-3/S-5/T-5/W-3/I-5/A-2/Sv-3+
These stats are for a Werewolf who has fed as normal,a starving Werewolf is subject to frenzy on a roll of 4+ until it feeds on flesh,a frenzied wolf Gains +1 to S and T,but is at -2 for all other stats other than wounds and saves. Frenzy can occur at any random time for a Wolf who has not Fed,a wolf MUST feed during the full moon or frenzy will result on a roll of 2+ A wolf who suffers the effects of Frenzy loses one I point permanently for each episode. Wolves and Silver-Silver is lethal to Werewolves and counts as a poison attack costing one wound for each successful attack,a wolf may attempt a 5+ save against death by silver,if successful..the Wolf is reduced to one wound and must flee to attempt to recuperate.
Werewolf PCs may have up to two major NPCs and one minor NPC,and have up to two bases of operation.
These Stats are for an uninjured hunter,a hunter that is injured by a Werewolf and loses all his wounds dies on a roll of 1-3 and is infected on a roll of 4-6. A hunter in normal combat with a Vampire is killed when all wounds are lost,however the Vampire may decided to transform the hunter and will be successful on a roll of 3+.
Hunters will have access to various weapons that will present themselves in the RP,but will start the RP with two firearms + 50 rounds of standard ammo,in addition each Hunter will start with 10 rounds of silver ammo,Hunters will also start with a single bladed weapon (not Silver) and Stakes and a crossbow/bow and 10 bolts/arrows. Hunters will also be allowed one Talisman ( for either Vampires OR Werewolves) witch allows them One Auto save Wound.
Hunter PCs may have one Major NPC and one minor NPC but may have up to three bases of operation.
This message was edited 1 time. Last update was at 2011/09/23 00:25:48
oh,you know. in a basement...cooking ponies into cupcakes....
..does that mean i could have 3 NPCs? huh... of course im not sure who would follow a vampire like slender maybe an axe murder or something.....
Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.
Whatever happened to Jaime Summers? I loved her as an NPC, but ended up forgetting entirely about her.
Mael-Dannan Ravenous Angels Tomb Kings Protectorate of Menoth
halonachos wrote:Mordo is evil, the cute walrus wearing a monocle is just a disguise for the evils within the confines of the avatar box.
darksage wrote:And then the darkness approached the computer screen ready to unveil untold horrors on millions of unsuspecting innocents... Some knew him as the bringer of terror...some knew him as the spawn of all things evil...some knew him as the walrus, but then their lives would account for nothing, for they would be dead in seconds of the words leaving their lips.The walrus has posted, prepare for the death of worlds.
Soldier:
Human=Joan
Vampire= House Julii
Werewolf= Lycaelon
Tank:
Human= Tank
Vampire= Opriknikki
Werewolf= Grubrah
Magic:
Human= Djinn
Vampire= House Brutii
Werewolf=
Close Quarters:
Human= Dervish
Vampire= Totenmaske
Werewolf= Rahl
Of course these are all basic concepts and ideas. Each race could also get 1 bonus character depending on their race.
Human special= Witch Hunter
Vampire Special= Strigoi
Werewolf Special= Nrajah
Or whatever you can come up with, werewolves may probably not have as much magical power as humans who don't have as much as vampires.
i like it,but think werewolves should have something to make it an even number. maybe a class that is resistant to magic?
Deathshead420 wrote:As your leader, I encourage you, from time to time and always in a respectful manner, to question my logic. If you're unconvinced a particular plan of action I've decided is the wisest, tell me so! But allow me to convince you. And I promise you, right here and now, no subject will ever be taboo … except, of course, the subject that was just under discussion. The price you pay for bringing up either my Chinese or American heritage as a negative is – I collect your f g head. [Holds up Tanaka's head] Just like this f r here. Now, if any of you sons of bitches got anything else to say, now's the f g time! [Pause] I didn't think so.