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2023/07/03 22:15:17
Subject: Ported USRs with Updates
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Fresh-Faced New User
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Seeing as 10th Edition was supposed to be relying more heavily on USRs, I thought it might be interesting to port over some of the old USRs that have been completely dropped, with appropriate changes and updates for the many editions that these have been missing. I feel some of the USR potential of 10th is looking pretty squandered at the moment, and I think padding out the USR section of the Core Rules with some of these might help!
Acute Senses
Adamantium Will
And They Shall Know No Fear
Assault Vehicle
[BLIND]
Brotherhood of Sorcerers
Bulky x
[CONCUSSIVE]
Counter-Attack
Crusader
Daemon
Eternal Warrior
Fear
Fearless
Fleet
[FORCE]
Furious Charge
Hammer of Wrath
Hatred x
[HAYWIRE]
Hit & Run
[INTERCEPTOR]
It Will Not Die
Jink
[LANCE]
[MASTER-CRAFTED]
Missile Lock
Monster Hunter
Move Through Cover
Outflank
[PINNING]
Poisoned
Power of the Machine Spirit
Preferred Enemy
Rage
Rampage
Relentless
Skilled Rider
[SKYFIRE]
Slow and Purposeful
[SOUL BLAZE]
Strikedown
Stubborn
Tank Hunters
Vector Dancer
Vector Strike
Zealot
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This message was edited 1 time. Last update was at 2023/07/03 22:15:43
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2023/07/03 22:41:26
Subject: Ported USRs with Updates
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Fixture of Dakka
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Well, the point of USRs is that they're rules that get re-used throughout the game by so many things that it's easier to reference them in one place rather than reprinting them each time. So I'm not clear on what your goal is here.
At a glance, these seem like reasonable ways of bringing old rules into 10th, but that's moot unless you're planning to hand these rules out somehow. In which case, discussing specific rule/unit changes is probably where the conversation should start, and then we can decide whether or not to lump similar rules under a universal name after that.
It doesn't make much sense to have an Acute Senses USR if you only end up giving it to like, Space Wolves and Ur Ghuls or whatever.
Also, I haven't read through each individual rule here, but note that Lance is already a USR in 10th edition.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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2023/07/03 22:46:33
Subject: Ported USRs with Updates
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Fresh-Faced New User
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Wyldhunt wrote:Well, the point of USRs is that they're rules that get re-used throughout the game by so many things that it's easier to reference them in one place rather than reprinting them each time. So I'm not clear on what your goal is here.
At a glance, these seem like reasonable ways of bringing old rules into 10th, but that's moot unless you're planning to hand these rules out somehow. In which case, discussing specific rule/unit changes is probably where the conversation should start, and then we can decide whether or not to lump similar rules under a universal name after that.
It doesn't make much sense to have an Acute Senses USR if you only end up giving it to like, Space Wolves and Ur Ghuls or whatever.
Also, I haven't read through each individual rule here, but note that Lance is already a USR in 10th edition.
I agree. I intend when I get some time to run through which units have similar rules to these and see how they can be replaced.
Yeah, it's a weird thing with [LANCE]; the main tenth edition keyword refers to traditional knight-lance type weapons, for charging, whereas historically in 40k, Lance has referred to concentrated energy beam weapons than focus in on and wear down the armour of large targets. I guess I could just swap it for the word [BEAM] to ensure a distinction.
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2023/07/03 23:07:48
Subject: Ported USRs with Updates
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Fixture of Dakka
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I think you'd probably want to find a new word as "BEAM" is used to refer to something fairly specific for things like Votann conversion beam weapons.
But I'm not sure there's really much point to the Lance keyword as you have it. Outside of very rare cases (like S9 void lances on the voidraven bomber), lance weapons were generally S8 which essentially meant that lance weapons never needed better than a 4+ to hurt enemy vehicles So an S8 bright lance could hurt a land raider on a 4+, but it still hurt a rhino on a 3+. In 10th edition, this would functionally be covered by the Anti-Vehicle (4+) rule, which would also probably be better at avoiding weird edge cases.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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2023/07/03 23:12:08
Subject: Re:Ported USRs with Updates
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Humming Great Unclean One of Nurgle
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Noticing an issue as soon as rule number two, Adamantium Will.
It should be Adamantium Will (X+), where the number in parentheses is the FNP value.
It's fine to have a default value (Horus Heresy does this, usually with the minimum/worst possible value for the default) but there's no reason to have Adamantium Will be 4+++ all the time. If you wanted to give a unit a 5+ FNP against Psychic Attacks, with your rule, you'd have to give them Adamantium Will and another rule stating they subtract one from FNP rolls made with it.
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Clocks for the clockmaker! Cogs for the cog throne! |
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2023/07/03 23:27:54
Subject: Re:Ported USRs with Updates
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Fixture of Dakka
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JNAProductions wrote:Noticing an issue as soon as rule number two, Adamantium Will.
It should be Adamantium Will (X+), where the number in parentheses is the FNP value.
It's fine to have a default value (Horus Heresy does this, usually with the minimum/worst possible value for the default) but there's no reason to have Adamantium Will be 4+++ all the time. If you wanted to give a unit a 5+ FNP against Psychic Attacks, with your rule, you'd have to give them Adamantium Will and another rule stating they subtract one from FNP rolls made with it.
On that note, I'll point out that one of the big gripes about USRs in 7th was that many of them were just a couple of other USRs glued together. There might be enough specifically-anti-psychic- FNP effects out there to warrant making Adamantium Will an exception, but I recommend reconsidering any of your USRs that reference other USRs.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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2023/07/08 04:49:51
Subject: Ported USRs with Updates
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Loyal Necron Lychguard
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USRs should be printed on the datasheet when possible and should always be referenced in the codex. The new datasheet design is awfully inefficient, otherwise, most datasheets would have space for all the rules there.
USRs are still great in a world where you do this because if someone knows what lethal hits are from their own codex it makes conveying that gauss has lethal hits quick and easy. Needing to memorise rules is silly, needing to look up rules in the core rules is awful. Maybe you wouldn't call it a USR, but no reason to call Space Marine fearless and Necron fearless different things in my book.
I think two kinds of Objective Secured USRs would be good, one for taking/holding and one for killing things. Then we can get rid of the variety of subtly different Troops abilities.
The Daemon rule is just a combination of Fear and 5++, bad design. Force shouldn't be a thing, let the psykers have their extra damage permanently. Poisoned weapons should not be good against vehicles.
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2023/07/08 15:42:55
Subject: Re:Ported USRs with Updates
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Confessor Of Sins
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Most of these look like USRs looking for a home. They are not rules the game really needs.
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2023/07/16 14:55:53
Subject: Ported USRs with Updates
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Loyal Necron Lychguard
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I think Fear should be Fear (X" -Y). For example for the Psychomancer Fear (9" -1): Enemy units within 9" of this model subtracts 1 from Morale tests.
Stubborn units get to use Stratagems while Battleshocked. Could be really useful for the current indexes.
The free Stratagem stuff also desperately need a common name to avoid incoming FAQ referring to all abilities that sound similar to "Once per battle round, one unit from your army with this ability can be targeted with a Stratagem for 0CP, even if you have already targeted a different unit with that Stratagem this phase." like we had with FNP FAQs.
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