Niiai wrote:So in 8th edition you counted movement on every part of the base. When 9th edition came the wording of movement was much better. Come 10th edition and I see that have moved back to this bullcrap again.
The distance a unit moves is measured on the part of the model that moves the furthest along its path.
So if my flying hive tyrant pivots its wings moves quit a lot. The same is true when a tanks moves around corners.
Why isn't your flying hive tyrant on its base?
Edit: I am also unsure if the rules keeps talking about vehicles and monsters only for the rest of the paragraph. Or if it is just the sentence after talking about monsters and vehicles not passing over other monsters and vehicles.
The rules paragraph:
Each time you move a unit, you can move any of its models you choose to. The controlling player chooses the order in which to move their models. Whenever you move a model, you can pivot it and/or change its position on the battlefield along any path, but no part of its base can be moved across an enemy model or cross the edge of the battlefield. It can be moved over friendly models as if they were not there if you wish, but it cannot end its move on top of another model. The only exception to this is when moving Monster or Vehicle models; such models cannot be moved over other friendly Monster or Vehicle models and must be moved around them instead. The distance a model moves is measured using the part of its base that moves furthest along its path. If a model does not have a base, measure using whichever part of that model moves the furthest.
The underlined sentence is the only part of that paragraph specific to monsters and vehicles. The last two sentences apply to every model in the game:
* If you have a base, the only movement that matters is how your base moves.
* If you don't have a base, you have to worry about the entire model.
But, do keep in mind that the facing of your model is completely irrelevant to how the model fights, what it shoot at, or how it can move. In other words, drive your tanks side ways instead of pivoting.