Hi all,
I've been banging on for a while now on the tactics forum about the value of the Helbrute as a force multiplier.
I'm not sure if people are seeing this rules Interaction, so I thought I'd bring it up here.
The wording on the rule is that you get both pacts when within 6."
Now, specifically in the Marks rules it says if you get one or other pact, depending on Mark, then crits on 5+, but it doesn't distinguish between the type of pact.
My reading is that Marked units will get both effects to crit on 5+, when in range of the Helbrute.
This can turn even weak units, like Cultists into a serious problem.
Similar for cheap, high output units like Warp Talons.
The Helbrute can be Nurgle too (or just hidden), so it's hard to remove.
With rerolls from Abaddon, it just makes CSM ridiculously target efficient, for the investment.
Any thoughts? As far as I can see its RAW.
Best,
Samii.
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