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Made in gb
Longtime Dakkanaut




Have been running HQ here, have noted that when a hero dies, short of a whole party kill it doesn't seem to matter very much.

e.g. their kit is dropped, but another in the party can carry it, and if feeling nice give it back later, after various real world threats and promises etc. but otherwise "Wizard #7" is the same as "Wizard #6" except slightly more angry at being the one pushed through doors to check for traps after they have used a chunk of the magic.

Wasn't after anything game breaking but pondering a way to make a more experienced hero slightly better, was thinking keeping it very simple - just count the number of quests completed, nothing about actually doing anything in them so basically no record keeping

then have a few "skills" heros can learn, maybe after every second quest or something, in effect something to lose when they die. thinking stuff like

- "Lucky", once per quest the hero may re-roll any single die or single set of dice they have rolled, e.g. one or both red die for movement, one or more combat die when attacking/defending or called to roll for any other reason
- "Sixth Sense", once per quest when a hero makes a move that triggers a trap they may step back one square and end their turn, the trap has been triggered but the hero has avoided its effects. Pit Traps remain in play, as do rock fall traps, spear traps are removed, wandering monster traps remain but are identified and not triggered
- "This seems strangely familiar", once per quest after drawing a treasure card the hero can elect to discard it and draw another - e.g. can discard a wandering monster card or trap card, or discard a treasure card they feel they can do better than.
- "Well rested", once per quest a character able to use a one time only ability, e.g. cast a spell or similar, may repeat this ability

this sort of thing.

thoughts?
   
Made in us
Battlefield Tourist




MN (Currently in WY)

That is something I like about HQ, it is very easy to Mod.

I think this makes sense to add more RPG-Lite elements to the HQ.

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Made in gb
Longtime Dakkanaut




 Easy E wrote:
That is something I like about HQ, it is very easy to Mod.

I think this makes sense to add more RPG-Lite elements to the HQ.


have to say for a system thats oh so simple upon first glance there is actually quite a lot to it, and even the "fixed" board layout isn't a huge issue either

stuff they have brought in like ethereal stuff needing a black shield, not a skull, to hit it (in effect a 6 to hit, not a 4+) is nice and simple

and yes thats party the aim, some simple bits that allow a player to slightly customise what a character can do, as well as what equipment they carry, in a way that the characters death means something and is not just magically back as before for the next quest
   
 
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