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Made in us
Fixture of Dakka





As-is, ruins prevent units from drawing line of sight to each other. This is fine. However, I've found it annoying when I'm on an *even taller* piece of terrain, looking down on an enemy, and I still can't shoot them. Generally, putting a unit up on a tall piece of terrain comes with its own drawbacks. It's much harder to relocate that unit , and you're basically stuck if enemies start charging you from below.

So my proposal:
In addition to aircraft and towering units, add units whose bases are above the tallest point on a piece of Ruin terrain to list of exceptions for who can target draw line of sight through ruins. Note that this doesn't allow you to shoot through solid walls or "boarded up windows"; you still have to be able to draw a diagonal from your unit to your opponent's unit without going through physical walls.

Example:
My devastators are standing on a 7" tall hill. My opponnet's genestealers are standing behind 6" tall ruins, but are still visible from where the devastators are standing. Normally, the 'stealers would not be targetable because they're behind ruins. However, because my devastators are standing on a surface higher up than the top of the ruins, they can draw line of sight after all.

Intended Impact:
Make it more enticing to use tall terrain and to put your long-ranged units on said terrain. Sticking your devastators on a tall hill comes with its own risks and drawbacks already. Letting them ignore some of the limitations on their ability to target enemy units means that they have an incentive to accept those risks. You'd have a reason to stick your sniper in the bell tower again even on table with lots of ruins.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Twisting Tzeentch Horror





I would be ok with this rule
   
Made in us
Fresh-Faced New User




I really would like to go back to "real LoS". If you can see through a ruin - you can shoot it. If the target is obscured it gets cover. If a Model is obscured by a Tank/Monster/Vehicle it gets cover. I miss this look from the perspective of the model if you can see the enemy...
   
Made in us
Fixture of Dakka





True LoS had its appeals, but it also had its share of problems. Especially when you drill down into the details/edge cases.

You had entire armies of crackshots fitting their rockets and lascannons through the single tiny window you could see a bit of enemy rhino through. Defining when something was "obscured" was a mess. You could have rhinos being "obscured" because a shrub the size of a guardsman was technically hiding a tiny bit of their profile. So then you try to say, "Oh well vehicles are only obscured if they're 50% hidden by the terrain," but then you and your opponent have to decide whether those ruins are covering 51% of the rhino, or merely 49.9999%. And then you end up rolling a die to decide, but at that point the rules have sort of failed you.

Having clearer metrics for when something benefits from cover does have its upsides.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in fi
Locked in the Tower of Amareo





Farantis wrote:
I really would like to go back to "real LoS". If you can see through a ruin - you can shoot it. If the target is obscured it gets cover. If a Model is obscured by a Tank/Monster/Vehicle it gets cover. I miss this look from the perspective of the model if you can see the enemy...


This has the drawback that gaming groups/tournaments would generally have to basically bin(or at least put in deep storage) most of their terrain and invest in new solid walls and building walls with covered windows...

40k is too lethal atm to basically go for everybody sees everything that would result without obscuring terrain and GW terrain(most common terrain generally. That or fairly direct copies in shape...)

This message was edited 1 time. Last update was at 2024/01/30 21:22:19


2024 painted/bought: 109/109 
   
 
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