Grot Snipers
Move.....T......
Sv......W......
Ld......OC
6"...........2......6+......1.......7+......1
Ranged Weapons
Grot Blasta [Pistol]
Range......12"
Attacks......1
BS............4+
Strength...3
AP............0
Damage...1
Grot Long Rifle [Precision, Heavy]
Range......30"
Attacks......1
BS............4+
Strength...5
AP............-1
Damage...2
Melee Weapons
Close Combat Weapon
Attacks......1
WS............5+
Strength...2
AP............0
Damage...1
Abilities
Faction: WAAAGH!
Core: Infiltrators, Stealth
Hidden
While this unit has the Benefit Of Cover, it adds +2 to their save rolls, rather than +1.
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Ork "Snipers"
Move.....T......
Sv......W......
Ld......OC
6"...........5......5+......1.......7+......1
Ranged Weapons
Slugga [Pistol]
Range......12"
Attacks......1
BS............5+
Strength...4
AP............0
Damage...1
Boomy Rifle [Blast]
Range......36"
Attacks......3
BS............5+
Strength...8
AP............-2
Damage...2
Melee Weapons
Close Combat Weapon
Attacks......2
WS............3+
Strength...4
AP............0
Damage...1
Abilities
Faction: WAAAGH!
Hey, Got The Big 'Un!
If a Critical Wound is scored from an attack with the Boomy Rifle, that attack gains Precision.
"Sharp" Shooters
If this unit remains stationary, until the beginning of their turn, ranged weapons score a Critical Wound on a 5+.