Switch Theme:

[2000] - Thousand Sons - Competitive  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut





Magnus
Ahriman
Daemon Prince, Wings
Infernal Master, Vortex
Terminator Sorcerer

10 Rubrics, Flamers [ attached by Ahriman ]
Rhino
10 Rubrics, Bolters [ attached by Infernal Master ]
Rhino
5 Scarabs, HMR, SRC [ attached by Terminator Sorcerer ]
2 Spawn
3 Enlightened
3 Enlightened
3 Enlightened
Spoiler:
Strategy :
Spoiler:
Spawn and Enlightened cover the backfield, jump objectives, and do action monkey stuff. Ahriman & Co comes on board to flambé someone on an objective. Infernal Master is the bully squad on the table and works with Magnus to push psychic shots with +1 to hit and +1 to wound. Scarabs are a flexible option for this and the Terminator Sorc carries the Crystal. Prince is winged to allow him to go off table and come back for more exploitation.
Concerns :
Spoiler:
Magnus is the ONLY big target. I play him conservatively, but still need to invest a lot to keep him up. Assassinate offers a lot of points, but it is generally very hard to wipe all of them in most games.

This message was edited 2 times. Last update was at 2024/02/06 18:58:34


 
   
 
Forum Index » 40K Army Lists
Go to: