Switch Theme:

[LI] Buildin Your Units SA  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

How do you build you inf detachments for the Solar Auxillia. Is it better to have the veletari and the ogryns as support or do you attached them to your riflesquads.
Its the same quistion for the spacemarenis, plasma and misslelaunchers as support or attached to your tacticals??

This message was edited 1 time. Last update was at 2024/02/20 23:16:37


full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in gb
Longtime Dakkanaut




for SA here I've taken the basic troops, and attached the Ogyrn, then combined all the axe nutters into an eight base support unit (starter set and one additional box)

has given me four units of four with a pair of flamers and a pair of Ogryn in each for eight bases, then either a pair of four axe nutter units if running two formations or a single larger one if running one

figure the nutters work well on their own and distract a lot of attention, while having the Ogryn in the infantry provides them with spare bodies adjacent to take the hits and making those units a bit harder for marines to clear through assault

for marines its currently four bases tactical, two plasma and two missile as thats the mix of models I have, currently working on a six base missile unit, have six bases of assault bods which I'm finding is ok to jump on smaller enemy units acting as a sort of goal keeper sitting back on charge orders, but is too small for offensive uses
   
Made in es
Regular Dakkanaut




 skeleton wrote:
How do you build you inf detachments for the Solar Auxillia. Is it better to have the veletari and the ogryns as support or do you attached them to your riflesquads.
Its the same quistion for the spacemarenis, plasma and misslelaunchers as support or attached to your tacticals??


IMO for SA, Ogryns always as upgrades of tercios. So they have plenty of cheap ablative wounds. Otherwise they won't reach combat.

Veletarii on the other hand, are not as expensive as Ogryns and have some shooting, so I deploy them on their own.

Anyways. Big detachments, otherwise they are going to start (and fail) to chek morale soon and bye bye!

Misisle Launchers in both ways. With normal SM for ablative wounds, AND also independently because they are too good for their points.
   
Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

Oke so for the ogryn you attache for more bodys to soak hits. Would you take 8 flamers to clearout buildings??

full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in gb
Longtime Dakkanaut




 skeleton wrote:
Oke so for the ogryn you attache for more bodys to soak hits. Would you take 8 flamers to clearout buildings??


no, I'd stick them into lasrifle units, similar reason, its extra bodies and spreads them out. one unit, especially one that has to get close is going to get murdered

note this may change when transports arrive and they can actually move up, dismount and fire in one turn
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

I've had success sadly just taking naked tercios with at most maybe a couple extra flamers. Veletari or ogryns on their own don't have chain of command and as such don't need to concern themselves with sticking close to an leader.

I do see some advantage to having a few veletari or ogryns on occasion but I tend to prefer them on their own. Only benefit to putting them in tercios is the larger detachment size possible if there's concerns about morale or you just want to be able to swamp target detachments. .

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

Ive played them as there own squad and in cc they can kill and survive. But if you need to walk in the open or strand in the open your death. so will field them in the next game as ad ons will see how they do.

full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in us
Fixture of Dakka




NE Ohio, USA

We finally got our 1st real game in this evening .
(The others had to build/buy enough stuff - complicated by availability)

I put the ogyns & axe guys into thier own full sized units.
While they did have to March through the open t1 we had a bunch of Los blocking terrain. So they weren't too exposed en-route.
Some Thunderbolt air support also absorbed and then eliminated a major shooting threat to them.
Turn 2 they both took some shooting casualties but got to charge with the majority of each unit.
Each of thier targets were virtually erased & the left flank was mine.

For our next game I think I'll play around with mixing them into the las tercios.
   
Made in gb
Longtime Dakkanaut




excellent, and yes the way you set a table up seriously changes the answers to this, the specialists are evil in their own units if they get into combat/range to do their thing

glad it worked, and very much best way is to mix it about and find out what works locally - while also making it harder to predict what you will bring thus harder to counter
   
Made in us
Fixture of Dakka




NE Ohio, USA

leopard wrote:
excellent, and yes the way you set a table up seriously changes the answers to this, the specialists are evil in their own units if they get into combat/range to do their thing

glad it worked, and very much best way is to mix it about and find out what works locally - while also making it harder to predict what you will bring thus harder to counter


Oh, predicting what I'm bringing is the easy part - virtually everything I own for a 2k game.
Until my Slaughter stuff arrives the only real question is: Will you see Avenger Strike Fighters or Lightnings? You WILL see Thunderbolts + one of those other two.
In a few weeks I'll have a Reiver & two Warhounds ready to use. And hopefully my slaughter stuff....
   
Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

Back again now with a quistion about those cards you can get, are those very helpfull or do you make your own. I did a exsel sheet kind of cards but i would like them to be the same format and when looking for the heavy tank you need almost a A4format and the infantery only needs a couple of lines.

full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in gb
Longtime Dakkanaut




 skeleton wrote:
Back again now with a quistion about those cards you can get, are those very helpfull or do you make your own. I did a exsel sheet kind of cards but i would like them to be the same format and when looking for the heavy tank you need almost a A4format and the infantery only needs a couple of lines.


the cards look ok, however I have a personal policy really of avoiding GW cards whenever possible, the damned things don't last long enough before they are outdated. I go with a mix of home brew stuff, usually pen & index cards, printed sheets and just using the book. find its worthwhile when you do your own doing them for the actual units you built/use and not bothering with all the other weapons lines for stuff you are not carrying
   
Made in us
Fixture of Dakka




NE Ohio, USA

 skeleton wrote:
How do you build you inf detachments for the Solar Auxillia. Is it better to have the veletari and the ogryns as support or do you attached them to your riflesquads.
Its the same quistion for the spacemarenis, plasma and misslelaunchers as support or attached to your tacticals??


I do both. It just depends upon the day & what I feel like doing atm.... Trying out different things just because I can.
Most recently I mounted all my ogryns in Arvus flyers. It worked well enough.
   
Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

Quistion.

I have a little bit a problem with understanding the use of the word sponson and sponsons

example

Baneblade it says in the book

baneblade cannon 1 shot
co-axial autocannon 2 shots
hull mounted demolisher 1 shot
hull mounted heavy bolter turret 2 shot
lascannon sponson turrets 2 shot
baneblade autocannon sponsons 2 shot
baneblade heavybolter sponsons 4 shot

they say lascannon sponson turrets have 2 shots so there a 2 turrets with 1 shot each.
there are two sponsons with autocannons
but those have only 2 shots but the co-axial has 2 shot would it not be 4 shots for the autocannons in the sponsons.

and if you look at the heavy bolter sponsons they have 4 shots so 2 sponsons with 2 shot each.

This message was edited 2 times. Last update was at 2024/09/10 13:55:26


full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 skeleton wrote:
Quistion.

I have a little bit a problem with understanding the use of the word sponson and sponsons

example

Baneblade it says in the book

baneblade cannon 1 shot
co-axial autocannon 2 shots
hull mounted demolisher 1 shot
hull mounted heavy bolter turret 2 shot
lascannon sponson turrets 2 shot
baneblade autocannon sponsons 2 shot
baneblade heavybolter sponsons 4 shot

they say lascannon sponson turrets have 2 shots so there a 2 turrets with 1 shot each.
there are two sponsons with autocannons
but those have only 2 shots but the co-axial has 2 shot would it not be 4 shots for the autocannons in the sponsons.

and if you look at the heavy bolter sponsons they have 4 shots so 2 sponsons with 2 shot each.


My opponents & I read it as being the total # of shots all the sponsons armed with _____ produce. All rolled together vs 1 target. So basically 1 weapon with x shots.
If we're wrong we haven't found anything telling us that we are.
   
 
Forum Index » Other 40K/30K Universe Games
Go to: