Thanks guy
Automatically Appended Next Post: leopard wrote:
you can then also overlay "reserves", with a minimum part of your force that goes into them in some missions (helps declutter the table as well as tone down T1 alpha strikes), these forces can then be used to outflank or whatever depending on the scenario
heck a lot of WW2 game scenarios will port over to Legions conceptually quite well
Anything that helps legions be less alpha strikey is a good thing for sure, and that's also it too, it's not just alpha strike but as you said declutter the table, there can be such a wide variance in activation and detachment/model count that things can get so silly so quick.
I hear horror stories of first game gone awry where to no one's fault, both players just have really wacky armies. A first game where opponent has like 4-8 planes half of them bombers, especially in a context where unless you proxy players don't even have access to stuff like
AA tarantulas until this weekend. It's really odd how the book doesn't even have a box on like "turning things to 11 too quickly" even just hinting that like, maybe a squadron of 4 bombers or detachment of 6 super heavies might be a lot for a first game. And I understand it too, the game incentivizes almost every detachment with cheaper points cost the more they expand existing detachments and the result is paying more for
msu, activation economy. Games where people tap out turn 1 or turn 2 are to be expected I think no matter what but, it's unfortunate for mass battle game to sort of falter under its own weight with such top loaded battles. But I guess my vision of mas battle isn't a demolition derby, more like lengthy or extensive battle, a conveyor belt of back and forth, attack and counter attack. And the thing is, the game function better as say making you make a big list but feeding it to both players in manageable chunks to not tip over alternating activation, resulting in a wonderful 5 course meal that hopefully feels like time well spent. Right now its like a buffet in the middle of the pit at a heavy metal concert. It's bright, flashy, never entirely boring but eventually exhausting instead, bewildering, you come away head spinning and not even sure you got much to eat.