Greetings Designers,
I was thinking about what made an action scene in a film compelling, what made a combat scene in an
RPG exciting, and therefore what made a wargame interesting to play. Through this thinking, reading, researching, and analysis I came to one conclusion; Stakes.
I have some random thoughts here:
https://bloodandspectacles.blogspot.com/2024/04/wargame-design-all-sizzle-and-no-stakes.html
Is winning/dying the only stakes that matter in a tabletop wargame or is there something more to it? Is that enough to keep them compelling?
I come to the conclusion that ultimately, they are not. Avoiding dying/losing is just not compelling after a few battles. That becomes a baseline or expectation for game play. the question becomes, how do you make more compelling stakes for wargames?