Update on this list. Went 4-0 at the tournament rather handily. It was very narrative themed, so I wasn't playing top tier meta armies, but this list still performed incredibly well.
I was expecting to have a lot of trouble against vehicles, but aside from a tank heavy Astra Militarum list, I never had issues downing armour. I took out a Land Raider Redeemer and Baal Predator in game 1, as well as a Brutallis and Venerable dread, plus Bjorn in game 4. The armour list was tough, running a Baneblade, Rogal Rogal Dorn, 3 Russ' and 2 Chimera's, but I still took out half his vehicles and put the big ones I couldn't kill in Kroot Hound jail for the first couple turns.
Against infantry heavy lists, even terminators which I was worried about the 2+ save, Kroot just shred them with oceans of AP -1/2 attacks and eventually they fall over. The trick is to bait out AoC then switch to something else and put your AP there.
The benefit of going first with this list and setting the tempo for the entire game cannot be understated. Against that tank list, I had 4 turn 1 charges and had 2 more in easy charge range, but chose to hold them back. Kroot are FAST, however fast you are thinking, they are faster.
The 3 Farstalkers with 4 redeploys turned out great, either taking down a key exposed unit if I went first (which was only once and they killed a Leman Russ plus an infantry squad since I had firepower to spare. But people underestimate how hard they hit with their lethals and with some good positioning can jump on a baited target. I had them down Gabriel Seth with Sanguinary Priest FNP on 10 Intercessors in game 1 (though they did have a little support since I had to use one to bait the charge), as well as downing the Lion in game 3 after I baited him into the center, and the Brutallis in game 4.
The Krootox and Rampagers proved to be reliable damage dealers against pretty much any target so long as I had the impossible to pin down Lone Spears around to support.
The army can also be everywhere all at once. In game 4 turn 2, I had about 90% of the board screened out from his 2 Deep Strike units so he had to spend his turn just clearing spots to put them on the table.
Some games we had to call early because the one downside of the army is that it takes a long time to move so many bodies around. Between deploying such a big army, doing your re-deploys, then all your scout moves, it's a long time before you even start playing. Totaled points for anyone wondering were (or calculated to have been had we made it to turn 5) 100-30 against Blood Angels, 88-47 against Astra Militarum Tanks, 90-27 against Dark Angels, and 90-70 against Space Wolves.
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