Hello all,
I have little to no experience in game design, but the Wargames Atlantic "One Box Wargame" challenge reminded me of a fun game idea I had a while back. As this forum has quite some talented designers writing (and no doubt lurking) in several threads, I thought I'd write my idea down so someone can maybe run with it, either for the challenge or any other purpose. Any further discussion, feedback etc. is of course welcome in this thread!
The Goblin Election is about a Goblin tribe in search of a new leader. The previous leader died in an unfortunate accident no doubt caused by an overconsumption of mushrooms combined with confidence befitting of an Ork Warlord (but not a Goblin).
After mourning the death of the great leader, involving a lot of mushroom mead and almost emptying the tribes food storage, several Goblins are running for the election to be the next in charge.
Each player represents a Goblin with the (over-) confidence to be the next great Goblin leader.
To win the election, the player must gain the support of at least two thirds of the goblins in the tribe. For example, in a tribe of 18 goblins, the player must gain the support of 12 or more. Each goblin is represented by a Goblin miniature. Each player collects Goblins in front of him, while Goblins in the middle of the table represent those yet undecided.
Players can take different actions on how to gain followers for the election:
- Recruiting: Gain D3 Goblins that are currently undecided (in the middle of the table). This represents the aspiring leader going from door to door trying to gain new supporters.
- Hold a speech: I'm currently undecided what works best. Draw from a deck of cards, where the possible speech is written and deal with the results? Or just role some dice to determine the success of the speech? I would like to have the potential of things going horribly wrong. For example insulting an opponent that is ill received by the audience, causing supports to switch side, etc.
- Go on an expedition (WIP Name: Loot 'n Hoot): To show who is the greatest leader the player leads his supporters out into the wild, trying to loot, grab or steal something of value. This may be spider eggs, some shiniest from da 'umies, or an accidental encounter with a bear. I would like a mechanic were the player is confronted with a scenario, e.g. "You enter a cave filled with bioluminescent mushrooms. Do you A grab the mushrooms to refill the tribes food supplies (gain D3 supporters) or B venture deeper into the cave (a spiders lair. Role a D6. On a 4+, gain that many supporters impressed by the spiders defeat, else lose that many supports, injured by the spider)"
If the supply of undecided models is empty, the player would gain these supporters from a random other player (determined for each individual model).
So, closing comments: I believe this could be a fun little game, but it needs something to spice it up. A mechanic for catching up after series of unlucky roles and the opportunity to take out a weaker opponent for good to reduce the game length would be useful. Furthermore, having a set of scenarios that add funny (or rather silly) encounters or accidents would really help this, but this may run the risk that these short stories might get stale after encountering the Glow-Mushroom cave filled with spiders for the third time.
I hope that, if nothing else, this was a fun read. If anyone wants to build on this, please feel free to use it in whatever form you like. I'm lacking the time and skill to turn this into anything more that a fun little idea in the back of my head.
Take it from here!
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