So the Battletech: Mercenaries Kickstarter has left me with too many Clan minis (and Inner Sphere minis, but whatever), so of course the first thing I do is buy some premium Hammerheads because honestly, have you seen those things?
Anyways, Clan Sea Fox seems all right and I sort of like the Spina Khanate paint scheme with the water effect but I'm not keen on the green transition on the legs so I'm just gonna do my own thing because I'm not very invested in Battletech lore (I stopped playing for 35 years or so). Heck, I didn't know any BTech lore until I got the Mechwarrior
RPG back in the day.
This is also my first time using my red backdrop in my lightbox and hoo boy does it ever oversaturate the sensor in my old camera. Honestly kind of cool.
Anyways, this is a bargain basement version of the water effect. Started with Vallejo Andrea Blue, went over it with Secret Weapon Blue Black wash - all over, to get some mottling - then went back with the Andrea Blue to splotch it up a bit more. Then some Vallejo Deep Sky blue edge highlights to define it, black weapons/mechanical elements and some grey 'steel' paneling. I've seen some people use wavy banding to get the water effect but most of the examples I see on the internet
IMO overdo the lines way too heavily, so irregular mottling does the job nicely (and is quicker).
This mech is a lot 'dirtier' than I normally paint. Generally I prefer solid color blocks with maybe a bit of shading (zenithal). Makes him a bit more battle hardened looking, I guess. I may have to get some decals on the forearms, seems an ideal place for them.
And I painted some side and back arc bands on the base, just for clarity purposes. The red went on a bit thick, but oh well.
It's unfortunate that the Hammerhead is super late era Battletech, so you can't so much field them in earlier era play. They're such cool looking mechs with oodles of hardened armor.