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Made in us
Regular Dakkanaut





California Wilderness

This is my 3rd or 4th game of Big Battles. I have found that in order for it to be truly a “Big Battle” you need to tweak a few things. I decided to import a few rules from the main game in order to ensure a “Big Battle.” If I want to run a skirmish with a role-playing aspect, I use the main rules and 28mm figs. If I want to run bigger battles with lots of figs without too much paperwork, I’ll play Big Battles with 15mm figures.
Personally, I think the main game rules are better written and I found it necessary to import some rules from there to either clarify things or improve the experience. Whenever anything came up that I didn’t think was covered by the rules I incorporated rules from Nuts! This worked well and the game described below was as intense as it was fun.
The ones I imported are additional PEFs if doubles are rolled for initiative and the possibility of multiple PEFs in buildings. Finally, I modified the reinforcement schedule a bit to fit my available figures and ensure a “Big Battle.’ I will periodically make rules notes along the way, as some readers appreciate it.
The scenario is loosely (VERY loosely) based on the 507/82nd Airborne’s advance towards Amfreville in the area from Timmes’ Orchard (where my dad was) and the village of Cauquigny. The objective is to clear Cauquigny and the area just behind it, hoping to make contact with Col Millett (507th C.O.) who is missing. They are opposed by various elements and attachments from the 91st Airlanding division.
The paratroopers will start at Timmes’ Orchard (Timmes was the CO of 2/507). They begin with a small Intelligence and Recon platoon who will scout the road towards Cauquigny. If they find it occupied, they are to withdraw to the orchard and report to LtC Timmes. Able (on the right of the road) and Baker (on the left) companies, are waiting for the report of the I&R platoon before moving. Both companies consist of three platoons with attached machine-guns, mortars and/or bazookas. Possible reinforcements are a reduced Charlie Company, a glider company (organized as above, but with an anti-tank gun) and a couple of Shermans.
According to S-2 reports from the 507th, possible German forces include: Static Infantry platoons (these will appear only in buildings), grenadiers from the 91st division, fallschirmjagers from 6th Fsj regiment (They weren’t actually present at this locale, but were attached to the 91st so could have been; besides, I have the figures), tanks from the 100th Panzer Ausbildungs und Ersatz Abteilung and a platoon from 902nd StuG-Abteilung.

Details can be found here:
https://jeffsminiaturewargames.blogspot.com/2025/07/nuts-big-battles-goes-to-normandy.html



Ahmed Ibn Fahdlan: [Ahmed is given a Viking sword] I cannot lift this.
Herger the Joyous: Grow stronger! 
   
Made in gb
Hardened Veteran Guardsman






Lost in the Warp

Looks like a great game. I haven’t played Nuts for a long time and you’re making me think I should get it to the table again.

Dances with Squats

lord marcus wrote:I resent that sir. Orks most certainly do have ding dongs.






 
   
 
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