No, the design goals are often in opposition. You cannot have a streamlined game that provides a predictable decent play experience at the same time as a maximalist game all about trying to combo layers of rules.
El Torro wrote:Skirmishhammer - Have you heard of Heralds of Ruin? I used to follow its development, though from what I can tell the project has been abandoned for some years. Certainly had some interesting concepts in it. Even ignoring third party games we already have Kill Team, Crusade and Necromunda. How much more would this bring to the table?
I read through it, never played first edition or Kill Team. You are probably right that this does not need to be a new thing as much as the others do. But having not played 1st-4th I am limited in terms of knowledge of what the design goals for these editions were and what set them apart mechanically.
Narrativehammer - Yes, this could have some potential, depending on the execution.
What speaks to you about this idea, what are you missing?
Right, you probably want some things, but not all of them, so it's a question of which of these simulationist rules are you looking for to add more narrative and verisimilitude to your game and where do just want to quickly skip over something to keep the game pace up.
Formationhammer - Alternating activations sounds good but formation based bonuses don't. Why not just play Epic?
Epic cuts down on details, so you don't get as much "my guys" and does not have the Decurion aspect 7th edition
40k introduced to
40k. 103rd - Simplehammer should pretty much do it as well. The idea with this concept is that there are fewer changes from the 10th edition rules than you would find in a specialist game like Necromunda or Epic, giving 10th a nudge in whatever direction you want it to go rather than making a whole new game. Probably at most I could do a design document for each of these and the core rules, maybe 2 factions across the editions, because importing every unit into it would be insane.
Rank & Filehammer - Don't like this, just doesn't sound like 40K.
I am a bit surprised to hear you say this, Troops were mandatory and lords of war were banned for many years. I suppose the force organisation chart might be an easier sell than
WHFB-style percentage requirements.