To quote my Iron Hands opponent yesterday: "That was not what I was expecting to see...."
Imperial Agents, 2k pts
Detachment: Alien Hunters
No enhancements (no characters that can carry them this game)
55 - Ur-025 (Warlord)
100 - Deathwatch Kill Team (5) - Frag Cannon x1, Infernus HB x1, Power weapon + Astarte's shield x2, Xeno Blade x1
100 - Deathwatch Kill Team (5) - Frag Cannon x1, Infernus HB x1, Power weapon + Astarte's shield x2, Xeno Blade x1
100 - Deathwatch Kill Team (5) - Frag Cannon x1, Infernus HB x1, Power weapon + Astarte's shield x2, Xeno Blade x1
70 - Veteran Bike Squad (3) - Xenophase blade x1, Long Vigil Melee Weapon x2
70 - Veteran Bike Squad (3) - Xenophase blade x1, Long Vigil Melee Weapon x2
70 - Veteran Bike Squad (3) - Xenophase blade x1, Long Vigil Melee Weapon x2
180 - Corvus Blackstar - Auspex Array, TL Lascannon, Stormstrike Missle Launcher x2, Hurricane Bolter, Blackstar Cluster Launcher
180 - Corvus Blackstar - Auspex Array, TL Lascannon, Stormstrike Missle Launcher x2, Hurricane Bolter, Blackstar Cluster Launcher
180 - Corvus Blackstar - Auspex Array, TL Lascannon, Stormstrike Missle Launcher x2, Hurricane Bolter, Blackstar Cluster Launcher
75 - Rhino - Stormbolter, Hunter-Killer Missile
75 - Rhino - Stormbolter, Hunter-Killer Missile
75 - Rhino - Stormbolter, Hunter-Killer Missile
80 - Daemonhost (2)
80 - Daemonhost (2)
80 - Daemonhost (2)
140 - Armiger Helverin with Meltagun
140 - Armiger Warglaive with Meltagun
140 - Armiger Warglaive with Meltagun
General plan & thoughts/reasons
In Reserve:
3 Blackstars (carrying the 3 DW Kill Teams) & 1 Warglaive.
Fieldeding them as Aircraft let's me see where I actually need firepower & hit otherwise hard to reach areas/targets (such as things hiding behind ruins).
Rhinos each carry a Daemonhost squad, aim to chew up infantry types, & add AT fire via the HKMs
Bikes - take objectives, do actions, chew up infantry.
Ur-025 - hangs out on home objective, safe via Lone Op. He & a generic Inquisitor (same pts) take turns leading the force.
The Warglaives provide AT punch while he Hellverin chews things up at long range. Occasionally the Anti-Fly 2+ comes into play....
This is really just an excuse to field the 3 Blackstars - I love this model.
It's DW heavy because nobody else can ride in the Blackstars. :(
The Blackstars have LC & stormstrike missiles because the Agents list is extremely limited on AT options. And I don't go to battle without AT options.
The Armigers are here to augment my AT capabilities (the Hellverin got used this time out as I'd finally finished magnetizing it's arms - otherwise it'd be a 3rd Warglaive)
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