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Made in us
Fixture of Dakka




NE Ohio, USA

To quote my Iron Hands opponent yesterday: "That was not what I was expecting to see...."

Imperial Agents, 2k pts
Detachment: Alien Hunters
No enhancements (no characters that can carry them this game)

55 - Ur-025 (Warlord)
100 - Deathwatch Kill Team (5) - Frag Cannon x1, Infernus HB x1, Power weapon + Astarte's shield x2, Xeno Blade x1
100 - Deathwatch Kill Team (5) - Frag Cannon x1, Infernus HB x1, Power weapon + Astarte's shield x2, Xeno Blade x1
100 - Deathwatch Kill Team (5) - Frag Cannon x1, Infernus HB x1, Power weapon + Astarte's shield x2, Xeno Blade x1
70 - Veteran Bike Squad (3) - Xenophase blade x1, Long Vigil Melee Weapon x2
70 - Veteran Bike Squad (3) - Xenophase blade x1, Long Vigil Melee Weapon x2
70 - Veteran Bike Squad (3) - Xenophase blade x1, Long Vigil Melee Weapon x2
180 - Corvus Blackstar - Auspex Array, TL Lascannon, Stormstrike Missle Launcher x2, Hurricane Bolter, Blackstar Cluster Launcher
180 - Corvus Blackstar - Auspex Array, TL Lascannon, Stormstrike Missle Launcher x2, Hurricane Bolter, Blackstar Cluster Launcher
180 - Corvus Blackstar - Auspex Array, TL Lascannon, Stormstrike Missle Launcher x2, Hurricane Bolter, Blackstar Cluster Launcher
75 - Rhino - Stormbolter, Hunter-Killer Missile
75 - Rhino - Stormbolter, Hunter-Killer Missile
75 - Rhino - Stormbolter, Hunter-Killer Missile
80 - Daemonhost (2)
80 - Daemonhost (2)
80 - Daemonhost (2)
140 - Armiger Helverin with Meltagun
140 - Armiger Warglaive with Meltagun
140 - Armiger Warglaive with Meltagun

General plan & thoughts/reasons
In Reserve:
3 Blackstars (carrying the 3 DW Kill Teams) & 1 Warglaive.
Fieldeding them as Aircraft let's me see where I actually need firepower & hit otherwise hard to reach areas/targets (such as things hiding behind ruins).

Rhinos each carry a Daemonhost squad, aim to chew up infantry types, & add AT fire via the HKMs

Bikes - take objectives, do actions, chew up infantry.

Ur-025 - hangs out on home objective, safe via Lone Op. He & a generic Inquisitor (same pts) take turns leading the force.

The Warglaives provide AT punch while he Hellverin chews things up at long range. Occasionally the Anti-Fly 2+ comes into play....

This is really just an excuse to field the 3 Blackstars - I love this model.
It's DW heavy because nobody else can ride in the Blackstars. :(
The Blackstars have LC & stormstrike missiles because the Agents list is extremely limited on AT options. And I don't go to battle without AT options.
The Armigers are here to augment my AT capabilities (the Hellverin got used this time out as I'd finally finished magnetizing it's arms - otherwise it'd be a 3rd Warglaive)




This message was edited 1 time. Last update was at 2025/09/11 00:32:10


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






The Land of Humidity

I can't believe that UR-025 is your Warlord.


Is there a reason why you didn't use Artemis or the Watch Master?


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...

 
   
Made in ca
Stealthy Kroot Stalker





Nice List!

I've been using my VIndicare Assasin over UR for Lone Op objective holding, but he's been shooting so pitifully bad this edition that I think I might swap them out and use the points elsewhere.

Armies:  
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Lathe Biosas wrote:
I can't believe that UR-025 is your Warlord.


Is there a reason why you didn't use Artemis or the Watch Master?



Yes.
I don't own an Artemis or a Watch Master.
Maybe someday if one turns up in the shops used minis display case....
   
 
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