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Made in us
Longtime Dakkanaut




Can take the following as a 5 man unit:
1 assault cannon or 1 heavy flamer, and 1 cyclone launcher (I believe the DA can do this part already).
Can take two of the heavy flamer/assault cannon at 10 man.

The sergeant can replace his storm bolter and power fist with a thunder hammer and storm shield, or can replace his storm bolter with a combi-weapon

Price drop to 35 pts base

That'd make me happy without any goofy rules changes
   
Made in us
Blood Angel Terminator with Lightning Claws






Keep them the same points there are now or maybe 5 pts more, but have them be T5 with 3 attacks (TDA should give an extra attack like in the old editions.)

Also, storm bolters should be salvo 2/4.

This message was edited 1 time. Last update was at 2014/08/11 06:09:30


GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in gb
Battleship Captain




 Ashiraya wrote:

Give tactical termies special ammo too and you're set.


Would probably work too.


Interestingly, this was apparently going to be a thing at one point. At one point in early drafts, the 5th edition marine codex had no such unit as the 'Terminator Squad' or 'Terminator Assault Squad', but instead had a 'take Terminator Armour' option for Sternguard and Vanguard respectively.

I get the comment about firepower. The major issue with the stormbolter is that it's no better at close quarters than a bolter - yes, it's an assault weapon but terminators are relentless anyway, and they'll never voluntarily engage in a 24" range stand-off fire-fight against someone with more and better heavy weapons than them. I think the twin-linked bolter of chaos terminators is actually a better choice, upping the firepower by 1/3 in close range as well as allowing them to charge afterwards. Been on the receiving end of white scars enough to know that twin-linked rapid fire plus charging hurts like hell.



Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

 Ashiraya wrote:
 Blacksails wrote:
They shouldn't be immune to anything either though.


Both you and morgan freeman said this, but I still do not understand why you are saying it. Is there an invisible poster in this thread saying Terminators should be immune to something?

Instead of making them super tough, why not just price them accordingly. It avoids any serious balance repercussions, is easier to house rule among friends, and matches their durability/points ratio better with stock marines.

Give tactical termies special ammo too and you're set.


Would probably work too.


Well, let's consider what happens when you increase Terminators to T5.

S3 wounds on a 6, not 5.
S4 wounds on a 5, not 4.
S5 wounds on a 4, not 3.
S6 wounds on a 3.
S7+ wounds on a 2.

For standard Terminators, this means they get better against small arms in a significant way (well, for my guardsmen at least), but they still go down to high S AP2 weapons - which is fair, considering the vast majority of those are AT weapons. It is Tactical Dreadnought armour after all.

You could argue that this breaks TH/SS termies, but in reality they're only as durable vs small arms as Tactical Terminators, and again, High S low AP weapons won't change in their damage output.

I never understood why Terminators, veterans of the first company, were no better than the scrubs holding the ammo for the Devastators. Special Ammo just makes sense IMO.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
 
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