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Poll
As a Space Marine player, do you own/use Land Raiders in 8E
Yes, use base Land Raider 13% [ 41 ]
Yes, use Land Raider Crusader 15% [ 48 ]
Yes, use Land Raider Redeemer 6% [ 20 ]
Yes, Forge World Land Raider variant 6% [ 18 ]
Yes, Chapter Approved 2017 variant 1% [ 4 ]
No, own but do not use 41% [ 133 ]
No, do not use 16% [ 51 ]
No, do not use but face regularly 2% [ 5 ]
Other - please discuss 2% [ 6 ]
Total Votes : 326
Author Message
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Made in us
Decrepit Dakkanaut




 Insectum7 wrote:
^Irrelevant. You're paying CP to fire twice, the cost of the unit doesn't matter, it's the potential effectiveness of the Strat that counts.

Those other strategems are MUCH more generic in use and you darn well know it. THAT is why those Strategems are 2CP. You can only use your proposed one on Land Raiders, an already super expensive unit, for lower damage for the points.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Points dont matter. You could use the Chaos Fire Twice on a 90 point unit or a 500 point unit of Terminators with combo-plasma. The fact that it's more generic doesnt matter, it's the potential output that counts. There are 3CP Stratagems that require specific units, and those aren't discounted for specificity either.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut




 Insectum7 wrote:
Points dont matter. You could use the Chaos Fire Twice on a 90 point unit or a 500 point unit of Terminators with combo-plasma. The fact that it's more generic doesnt matter, it's the potential output that counts. There are 3CP Stratagems that require specific units, and those aren't discounted for specificity either.

And those more generic ones are priced like you can use it on either a minimum squad of Noise Marines OR those Obliterators. That makes 2CP more fair.

You only get the Land Raider in your case. Why price it like a generic Strategem?

Also don't get me started on those overcosted Strategems. Any of the fight twice strategems need to be just 2CP if they're generic.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut





 Insectum7 wrote:
^Irrelevant. You're paying CP to fire twice, the cost of the unit doesn't matter, it's the potential effectiveness of the Strat that counts.
The cost of the unit matters because it's how much you're paying to make the stratagem useful.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 IronBrand wrote:
 Insectum7 wrote:
^Irrelevant. You're paying CP to fire twice, the cost of the unit doesn't matter, it's the potential effectiveness of the Strat that counts.
The cost of the unit matters because it's how much you're paying to make the stratagem useful.


1CP is too cheap for a Land Raider to fire twice. They can bring more firepower than people tend to credit them for.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Regular Dakkanaut





 Insectum7 wrote:
 IronBrand wrote:
 Insectum7 wrote:
^Irrelevant. You're paying CP to fire twice, the cost of the unit doesn't matter, it's the potential effectiveness of the Strat that counts.
The cost of the unit matters because it's how much you're paying to make the stratagem useful.


1CP is too cheap for a Land Raider to fire twice. They can bring more firepower than people tend to credit them for.
I'm not talking about the CP. I'm saying you can't really say two units with the same benefit from a stratagem are just as effective when one of them costs almost half as much as the other.
   
Made in ca
Bounding Ultramarine Assault Trooper





 Insectum7 wrote:
 IronBrand wrote:
 Insectum7 wrote:
^Irrelevant. You're paying CP to fire twice, the cost of the unit doesn't matter, it's the potential effectiveness of the Strat that counts.
The cost of the unit matters because it's how much you're paying to make the stratagem useful.


1CP is too cheap for a Land Raider to fire twice. They can bring more firepower than people tend to credit them for.

If your just trying to give it a Bandaid fix in giving a stragime it kinda needs to be to good other wise your just buffing a bad unit with an decent buff.

Ultramarine 6000 : Imperial Knights 1700 : Grey Knights 1000 : Ad mech 500 :Nids 4000 : Necrons 500 : Death watch 500 
   
Made in us
Decrepit Dakkanaut




 Insectum7 wrote:
 IronBrand wrote:
 Insectum7 wrote:
^Irrelevant. You're paying CP to fire twice, the cost of the unit doesn't matter, it's the potential effectiveness of the Strat that counts.
The cost of the unit matters because it's how much you're paying to make the stratagem useful.


1CP is too cheap for a Land Raider to fire twice. They can bring more firepower than people tend to credit them for.

Um no they don't. For 350+ points you get:
1. 4 Lascannon shots and 6 Heavy Bolter shots
2. 12 Assault Cannon shots and 12-24 Bolter shots
3. 12 Assault Cannon shots and 7 slightly better Heavy Flamer shots
4. 4 Lascannon shots and 7 S7 shots
5. 4 Multi-Melta shots and 1 Quad Launcher
6. 24 Heavy Bolter shots

Now the question is, for the points, this any good?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Regular Dakkanaut





The suckiness of the Land Raider goes hand in hand with Terminators. These iconic units need fixes but GW will not bother.

Landraider needs Steel Behemoth, 5++, and a points adjustment of some sort to see it become useful.
   
Made in gb
Blood Angel Terminator with Lightning Claws





Cloud City, Bespin

I haven’t run a land raider since 3rd or when ever it came out as a new kit,

Currently building a terminus ultra as a centrepiece, that’s about it

 queen_annes_revenge wrote:
Straight out if the pot, bang it on. What else is there to know?
 DV8 wrote:
Blood Angels Furioso Dreadnought should also be double-fisted.
 
   
Made in us
Painlord Titan Princeps of Slaanesh




I have the one with the flamers (can't remember its name). The short range of the flamers makes it unusable vs a lot of charging units/models and then I'm locked in combat where I can't use them to clear off the models assaulting me. I doesn't make much sense that an anti-personnel weapon can't be used in close combat with infantry. To be fair flamers in general need a rework in 8th.
I also think that the assault ramp should mean something. I think that it should allow a unit to disembark after the LR moves but the unit itself can not move for the remainder of the turn (unless they disembark into CC).
   
Made in us
Ultramarine Chaplain with Hate to Spare






Slayer-Fan123 wrote:
 Insectum7 wrote:
 IronBrand wrote:
 Insectum7 wrote:
^Irrelevant. You're paying CP to fire twice, the cost of the unit doesn't matter, it's the potential effectiveness of the Strat that counts.
The cost of the unit matters because it's how much you're paying to make the stratagem useful.


1CP is too cheap for a Land Raider to fire twice. They can bring more firepower than people tend to credit them for.

Um no they don't. For 350+ points you get:
1. 4 Lascannon shots and 6 Heavy Bolter shots
2. 12 Assault Cannon shots and 12-24 Bolter shots
3. 12 Assault Cannon shots and 7 slightly better Heavy Flamer shots
4. 4 Lascannon shots and 7 S7 shots
5. 4 Multi-Melta shots and 1 Quad Launcher
6. 24 Heavy Bolter shots

Now the question is, for the points, this any good?


"For the points" isn't the relevant question in regards to CP cost, but I'm all for a points reduction.

The question is, what units have better firepower than a Land Raider and have access to a Fire Twice Stratagem. By my math, a fully loaded Land Raider Phobos (Lascannons), with Chapter Master and Lt. Buffs will one-shot a Leman Russ with average rolls. That firing again is worth more than 1 CP, hands down.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Omnipotent Necron Overlord






Well a 6 man hive gaurd unit cost much less than a land raider and can shoot twice for 2 cp with 12( str 8 ap-2 d3 damage ignore cover doesn't need LOS weapons)

Or essentially -2.5x the firepower of a landraider. 1 CP would be fine for that strat. However - I'd like the base unit to be fixed rather than giving it some nuance use due to stratagems.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





A Wave Serpent isn't good "for it's points" of dakka. For the same points, you can have a lot more firepower (even Marines can).

You have to look at the entire package. The Land Raider is a brick. It's really hard to remove. It can transport super-durable stuff. It's got a large amount of firepower. You have to consider the price for the whole package.

(And the whole package isn't worth it's price.)

A straight up double dakka would be too much (it pays less than twice what a QuadLas Pred pays). So giving it that rule baseline might be a bit much.
   
Made in us
Omnipotent Necron Overlord






Bharring wrote:
A Wave Serpent isn't good "for it's points" of dakka. For the same points, you can have a lot more firepower (even Marines can).

You have to look at the entire package. The Land Raider is a brick. It's really hard to remove. It can transport super-durable stuff. It's got a large amount of firepower. You have to consider the price for the whole package.

(And the whole package isn't worth it's price.)

A straight up double dakka would be too much (it pays less than twice what a QuadLas Pred pays). So giving it that rule baseline might be a bit much.

Why does it matter that it can transport super durable stuff? Transporting units has very little value in this game. Deep-strike exists and works better.
Wave serpents are valuable because they are more durable the land-raiders for 1/3 their cost and during mop up time they can do d3 mortal wounds and tie up units that can't really hurt them. Fast/fly key word/ and decent fire on the move. The fact that they are transports is just a bonus.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





They're more durable for their cost, but aren't more durable overall. It takes contrived examples to make it look that way. The Serpent *is* a lot more versatile, though.

Deepstrike does work better, in almost all cases. And the stuff that wants a ride in it tend to also be overcosted. But there are uses for it - so prices should keep that in mind.
   
Made in us
Decrepit Dakkanaut




Bharring wrote:
They're more durable for their cost, but aren't more durable overall.

Well if you won't use points for that metric what else are you gonna use?

With that mindset it would not matter if the Land Raider had 50 points added to it!


Automatically Appended Next Post:
 Insectum7 wrote:
Slayer-Fan123 wrote:
 Insectum7 wrote:
 IronBrand wrote:
 Insectum7 wrote:
^Irrelevant. You're paying CP to fire twice, the cost of the unit doesn't matter, it's the potential effectiveness of the Strat that counts.
The cost of the unit matters because it's how much you're paying to make the stratagem useful.


1CP is too cheap for a Land Raider to fire twice. They can bring more firepower than people tend to credit them for.

Um no they don't. For 350+ points you get:
1. 4 Lascannon shots and 6 Heavy Bolter shots
2. 12 Assault Cannon shots and 12-24 Bolter shots
3. 12 Assault Cannon shots and 7 slightly better Heavy Flamer shots
4. 4 Lascannon shots and 7 S7 shots
5. 4 Multi-Melta shots and 1 Quad Launcher
6. 24 Heavy Bolter shots

Now the question is, for the points, this any good?


"For the points" isn't the relevant question in regards to CP cost, but I'm all for a points reduction.

The question is, what units have better firepower than a Land Raider and have access to a Fire Twice Stratagem. By my math, a fully loaded Land Raider Phobos (Lascannons), with Chapter Master and Lt. Buffs will one-shot a Leman Russ with average rolls. That firing again is worth more than 1 CP, hands down.

Actually in your case that's 4CP since you like adding Chapter Masters that way, and that's an extra 130ish points minimum in your case.

It's MORE than reasonable at that point to kill a Leman Russ.

This message was edited 2 times. Last update was at 2018/08/20 16:03:21


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Omnipotent Necron Overlord






Bharring wrote:
They're more durable for their cost, but aren't more durable overall. It takes contrived examples to make it look that way. The Serpent *is* a lot more versatile, though.

Deepstrike does work better, in almost all cases. And the stuff that wants a ride in it tend to also be overcosted. But there are uses for it - so prices should keep that in mind.

Yeah I think earlier I suggested that the transport capacity is worth roughly 2 points per slot. So a standard LR it's worth 20 points of it's total cost. Even that is pretty generous.

Nah man a WS with spirit stones is more durable than a LR straight up vs anything that isn't str 8. However - str 8 typically comes with a d3 damage mechanic - which reducing the average damage of those weapons to 1 is a 50% buff to survival - -1 to wound represents an 18% buff. 13 wounds to 16....Come on man.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





Ummwat?

16 wounds T8 2+
vs
13 wounds T7 3+ Serpent Shield

Lascannons:
(2/3)(2/3)(21/6) = 14/9 wounds/hit, or 10.3 hits to pop a LR
(2/3)(5/6)(16/6) = 160/108 wounds/hit, or 8.8 hits to pop a Serpent
LR is more durable

Boltguns:
(1/6)(1/6) = 1/36 wounds/hit = 576 hits to pop a LR
(1/3)(1/3) = 1/9 wounds/hit = 117 hits to pop a Serpent

Big or small, if it's not tailored to not hurt a Serpent, the Serpent dies faster.


Automatically Appended Next Post:
For numbers on the serpent shield, it provides:
D1: 0%
D2: 50%
Dd3: 33%
D3: 33%
Dd6: 24%
D4: 25%
D5: 20%
....
In the best case, it's a 50% damage resistance buff. But only vs D2 weapons - it's much less vs anything else.

This message was edited 1 time. Last update was at 2018/08/20 18:42:09


 
   
Made in us
Powerful Phoenix Lord





I think the Wave Serpent is far more worth its points (roughly half of a Land Raider). Faster, carries more - mostly, and can fly. Doesn't have much in the way of weaponry and is plenty tough for what it needs to be.

Point for point, I'd argue the Wave Serpent is much better. I wouldn't compare the two directly though, they're different animals.
   
Made in us
Fixture of Dakka





Elbows,
I agree. Point for point, a much better option.

I just see things like "Straight up" more durable (as opposed to per-point), and feel like there's a deficiency of facts.
   
Made in us
Ultramarine Chaplain with Hate to Spare






Slayer-Fan123 wrote:
Bharring wrote:
They're more durable for their cost, but aren't more durable overall.

Well if you won't use points for that metric what else are you gonna use?

With that mindset it would not matter if the Land Raider had 50 points added to it!


Automatically Appended Next Post:
 Insectum7 wrote:
Slayer-Fan123 wrote:
 Insectum7 wrote:
 IronBrand wrote:
 Insectum7 wrote:
^Irrelevant. You're paying CP to fire twice, the cost of the unit doesn't matter, it's the potential effectiveness of the Strat that counts.
The cost of the unit matters because it's how much you're paying to make the stratagem useful.


1CP is too cheap for a Land Raider to fire twice. They can bring more firepower than people tend to credit them for.

Um no they don't. For 350+ points you get:
1. 4 Lascannon shots and 6 Heavy Bolter shots
2. 12 Assault Cannon shots and 12-24 Bolter shots
3. 12 Assault Cannon shots and 7 slightly better Heavy Flamer shots
4. 4 Lascannon shots and 7 S7 shots
5. 4 Multi-Melta shots and 1 Quad Launcher
6. 24 Heavy Bolter shots

Now the question is, for the points, this any good?


"For the points" isn't the relevant question in regards to CP cost, but I'm all for a points reduction.

The question is, what units have better firepower than a Land Raider and have access to a Fire Twice Stratagem. By my math, a fully loaded Land Raider Phobos (Lascannons), with Chapter Master and Lt. Buffs will one-shot a Leman Russ with average rolls. That firing again is worth more than 1 CP, hands down.

Actually in your case that's 4CP since you like adding Chapter Masters that way, and that's an extra 130ish points minimum in your case.

It's MORE than reasonable at that point to kill a Leman Russ.


It can kill 2 Leman Russes if it fires twice. Average rolls drop the second to 1 wound.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Fixture of Dakka





The LR was bad in previous editions too, but the AV14-all-sides schtick was impressive, compared to Russes. There were some mean things that could happen to Russes that LRs wouldn't care about. The game doesn't have those distinctions anymore, though.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Xenomancers wrote:
Well a 6 man hive gaurd unit cost much less than a land raider and can shoot twice for 2 cp with 12( str 8 ap-2 d3 damage ignore cover doesn't need LOS weapons)

Or essentially -2.5x the firepower of a landraider.


My math scores the Hive Guard at 5.3 w on a Leman Russ, bare bones Land Raider Phobos 5.8.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Longtime Dakkanaut




Insectum do you mind explaining your maths here are you have said tow posts appart that a land raider does 5.8 wounds to a LR vrs two posts earlier saying it could kill 2 LR's if it shoots twice.
I'm confused as LR don't have 6 wounds?
My maths says 5.86 wounds fron everything on a Land raider even shooting twice it cant achive a 50% return on its points.

This message was edited 1 time. Last update was at 2018/08/20 20:24:46


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Ice_can wrote:
Insectum do you mind explaining your maths here are you have said tow posts appart that a land raider does 5.8 wounds to a LR vrs two posts earlier saying it could kill 2 LR's if it shoots twice.
I'm confused as LR don't have 6 wounds?
My maths says 5.86 wounds fron everything on a Land raider even shooting twice it cant achive a 50% return on its points.


Base Land Raider unbuffed gets 5.8something.

Loaded Land Raider (+Multimelta and HK missile), plus rerolls to hit and reroll 1s to wound gets 12 something. (I calculated the Multimelta being not within 12", the presumption being this is a first turn alpha type of thing. Move forward 10" and fire, or whatever)

So my "Fire Twice" scenario has the first round of shooting averaging a Leman Russ kill, and the second round slightly less because the HK missile is spent. Which, imo, is awesome firepower.

Apologies, I'd write it all up but it's a hectic day.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Omnipotent Necron Overlord






 Insectum7 wrote:
 Xenomancers wrote:
Well a 6 man hive gaurd unit cost much less than a land raider and can shoot twice for 2 cp with 12( str 8 ap-2 d3 damage ignore cover doesn't need LOS weapons)

Or essentially -2.5x the firepower of a landraider.


My math scores the Hive Guard at 5.3 w on a Leman Russ, bare bones Land Raider Phobos 5.8.

Yeah - killing LR with heavy weapons is tough. LC can do it well but vs custodes bikers or ravagers or even rhinos - the hive guard unit does significantly more damage.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Xenomancers wrote:
 Insectum7 wrote:
 Xenomancers wrote:
Well a 6 man hive gaurd unit cost much less than a land raider and can shoot twice for 2 cp with 12( str 8 ap-2 d3 damage ignore cover doesn't need LOS weapons)

Or essentially -2.5x the firepower of a landraider.


My math scores the Hive Guard at 5.3 w on a Leman Russ, bare bones Land Raider Phobos 5.8.

Yeah - killing LR with heavy weapons is tough. LC can do it well but vs custodes bikers or ravagers or even rhinos - the hive guard unit does significantly more damage.


Vs. Rhino Hive guard get 7.0, a Land Raider with the additional Multimelta scores 7.3. I'm sure Hive Guard pull ahead against models with invuln saves, and that's fair. But there's a huge benefit coming from the potential buffs, as illustrated by the 12 potential wounds given in the post above. Hive Guard can't be nearly as buffed, I think it's just Kronos reroll 1s to hit? The Fire Twice Stratagem is almost a substitute for buffs. Buffed Land Raider +Fire Twice would be very valuable, and that's how it would likely be played. Stacked Buffs are the way of competetive builds, generally.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Regular Dakkanaut




Almost every week I play my regular buddy. Many of the times I use my SM, I tell myself I'm going to bust out my Land Raider for funsies.

Even in a casual game, (we generally play at 1k points since we play late night and only have time for a 1 hour game, max, including setup and takedown) I have a very hard time ever including the Land Raider. It's just too expensive and the transport thing never plays out right. What is worth putting in a Land Raider that's not better either with Jump Packs (vanguard vets) or not using at all (Termies)? I have a Crusader for my Raven Guard which actually does see some use, and a Redeemer for my BA's which I have used, literally, twice in 3 years.
   
Made in us
Decrepit Dakkanaut




 Insectum7 wrote:
 Xenomancers wrote:
 Insectum7 wrote:
 Xenomancers wrote:
Well a 6 man hive gaurd unit cost much less than a land raider and can shoot twice for 2 cp with 12( str 8 ap-2 d3 damage ignore cover doesn't need LOS weapons)

Or essentially -2.5x the firepower of a landraider.


My math scores the Hive Guard at 5.3 w on a Leman Russ, bare bones Land Raider Phobos 5.8.

Yeah - killing LR with heavy weapons is tough. LC can do it well but vs custodes bikers or ravagers or even rhinos - the hive guard unit does significantly more damage.


Vs. Rhino Hive guard get 7.0, a Land Raider with the additional Multimelta scores 7.3. I'm sure Hive Guard pull ahead against models with invuln saves, and that's fair. But there's a huge benefit coming from the potential buffs, as illustrated by the 12 potential wounds given in the post above. Hive Guard can't be nearly as buffed, I think it's just Kronos reroll 1s to hit? The Fire Twice Stratagem is almost a substitute for buffs. Buffed Land Raider +Fire Twice would be very valuable, and that's how it would likely be played. Stacked Buffs are the way of competetive builds, generally.

The unit needs to be able to perform without buffs. I'm assuming you didn't take into account Kronos either, which would be a baked-in rule?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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