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2024/03/05 08:16:16
Subject: Re:Wrath and Glory, Da Orky Dungeon Crawl
But does it fit the rules? Is driving a vehicle, priming a grenade and jumping out to take cover too many actions? Or is it just a multi action with a huge DN?
Danke. I pencil it first and then ink line it with a fine waterproof ink pen. And then yes, Aquarell for the colour.
My poor photography gives it that kind of washed-out sketchpad effect because I take the picture under a warm yellow light on the kitchen worktop and then try to colour correct it back to white. But I almost like the style it creates now.
Ok, so do you have to go first to get off the vehicle with your burna Or would that mean we take plague-belcher damage before the wagon even gets moving?
Or can I just tell you to get out and specify that my action begins with you safely out of the vehicle? I take the first move to ram, Plaguey McPlague face reacts and then you take your turn?
Grotskorcha could get out, move and switch to his favorite weapon. The Dark Lord will Hold action...meaning he isn't going to do anything until the Snazzwagon comes within range (kind of like firing overwatch).
We'll see what happens. But I'll definitely wait for Grotskorcha to weigh in before rolling and narrating the next round.
Hahah. I just read your post and couldn't stop laughing. Death Guard are such a good arch nemesis for da Orkies. Have you thought about trying to sketch one?
This message was edited 1 time. Last update was at 2024/03/06 01:51:31
"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa
Is SnazzKrunk too wrecked to weigh in on this bout. I’ve only a sliver of life in me but I have good initiative, I could wait til the flames have gone off then jump in and grapple the still-smoking boss’s arm before he can swing my big choppa. I mean HIS big choppa. (Of course) or am I reduced to basic actions right now. Like choppa attack to the back of the neck?
Normally I’d try to step in between them in the interests of having more alive orks around when the DL finally decides to stand and fight, but… conflict mediation isn’t really the ork way.
This message was edited 1 time. Last update was at 2024/03/10 07:34:05
theCrowe wrote: Is SnazzKrunk too wrecked to weigh in on this bout. I’ve only a sliver of life in me but I have good initiative, I could wait til the flames have gone off then jump in and grapple the still-smoking boss’s arm before he can swing my big choppa. I mean HIS big choppa. (Of course) or am I reduced to basic actions right now. Like choppa attack to the back of the neck?
Normally I’d try to step in between them in the interests of having more alive orks around when the DL finally decides to stand and fight, but… conflict mediation isn’t really the ork way.
LOL. When you are "Dying" you are allowed to do a basic attack and only movement allowed is crawling. However when you attack you roll additional wrath dice and any roll of 1 can cause additional injury which could result in a traumatic injury for the first 1 rolled and then death for the 2nd one. Basic attack kind of rules out the whole, knock the weapon out of his hand thing.
The good news is though, with that 6 on the Wrath dice, it literally means Snazz can seize the initiative and attack before Big Toof can even go. I'd recommend just a basic choppa attack as just ounching him won't do much of anything. Combined with the damage from the flame thrower it MIGHT be just enough to take him down. We'll see.
Alternatively, Grotskorcha could seize the initiative and spray the Nob again with the skorcha before the Nob could respond! Having a point of Glory is a very nice thing. Up to you guys what you want to do.
This message was edited 3 times. Last update was at 2024/03/10 13:01:20
"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa
2024/03/10 13:25:43
Subject: Re:Wrath and Glory, Da Orky Dungeon Crawl
The Burna might be the safer bet, but I want this to be a team effort. And I want to see Snazz get all choppy choppy! So please, Crowe, seize the Initiative and bring him down!
This message was edited 1 time. Last update was at 2024/03/10 14:13:01
~7510 build and painted
1312 build and painted
1200
I had seized the big choppa there but upon discovering that grappling is not an option i have edited it and now I am staggering in with a basic attack.
On the one hand we are quite likely dead if we don't and if we by any chance succeed, I have little clue if the two of us would be able to pull of the lead of the camp.
On the other hand I don't really feel like Skorcha is willing to let BigToofs continuous disrespect slide and I feel the most epic course forward would be to finish this one way or the other.
As I mentioned I would prefer if Snazz gives it a shot, so it's up to you. If Snazz negotiates and brings up the point you mentioned that we'll need all orks we can get to bring down the Plaguemarine, Skorcha would likely fall in line. But if he doesn't I'm completely OK if Skorcha dies in the attempt to take over or die trying.
~7510 build and painted
1312 build and painted
1200
Funny enough I can absolutely see this as the Start of a wonderful friendship. And years from now all three sit in a bar and tell their story to the yoofs : "And then I set him on fire and he hacked bis axe into my knee... ah, the good old times..."
Also: it might even be good for Bigtoof that way. A Nob with a pair of ambitious boyz in his back has to stay on his toes and that should do something good for ork anatomy
~7510 build and painted
1312 build and painted
1200
That’s right, Deks should be totting up XP advances for da boss after this one too. I’m looking forward to seeing the rewards of our exploits this round. I’d like to maybe go for a dual-wielding skill if not just straight WS. We’ll see what’s possible.
You know, I was laughing today when I was thinking about how the story had degenerated into a bunch of orks fighting each other. But that's kind of the point isn't it?
At least no one walked away with a traumatic injury. Memorable injuries are just that...ways to remember past glories of battle.
But yes, you ladz are entitled to quite a bit of XP this time around, as this is technically an end to a complete story. Don't worry...a sequel will be in the works.
But for now give yourselves a nice 20 XP.
Of course, if one of you had killed the Nob and become a Nob, you'd have gone to Tier III and I'd have given you at least 100 XP. But that's ok.
"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa
2024/03/12 03:05:41
Subject: Re:Wrath and Glory, Da Orky Dungeon Crawl
So anyway that wraps up an entire big darn story arch!
Do you all want to continue? I can get another arch worked up in about a week or so.
Alternatively we can put this one on hiatus for a while and I can start thinking about starting up a different Wrath and Glory game. You know...with like humies and stuff lol.
"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa
2024/03/12 06:19:44
Subject: Re:Wrath and Glory, Da Orky Dungeon Crawl
I'm all for continueing this one. It's funny and I want to see what becomes of the Orks and Grots involved.
@ XP: 20 still is pretty good. I'll have to think about it, but I think Grotskorcha will get more Fellowship and Intelligence. I know I need Willpower to withstand more damage, but after what we experienced I assume Skorcha instinctively works on outsmarting BigToof and other bigger orks and especially considers that while he alone might be weaker, Snazz and him together might take an Ork Nob. Especially when the other boys are on their side.
~7510 build and painted
1312 build and painted
1200
Yeah I’m in. Thanks for a great season of W&Orky G. I’ve really enjoyed it and I’ll happily come back for more.
Take as long as you like to get the next part drawn up though as I have a ton of projects that are just waiting for my enthusiasm to return from the Red Sands Desert. TONKS battle reports being one of them! And my Murder of Crows webcomic.
OK, I skimmed through the rules book thought about it and I want to try something... His freindship with Snazz, picking up Evuleye, Squigslasher and Wargrit as well as the whole ordeal with BigToof has shown Grotskorcha the power of "Pschykyolorky". So if it is OK for you I would give him Fellowship 2 and 3 (10 XP in total) as well as persuasion 4 (total of 10 XP).
Quite a step up, but I read that you can use Persuasion as attack to lower enemy defense which is cool and I can absolutely see Grotskorcha trying to "steer" Bigtoof in the direction he likes, while he makes fast friends with the other Orks. Doesn't mean that he will definitly challenge the Nob again, but he sees that a working group of orks is stronger than the sum of their parts.
Also regarding his character: I said I see Grotskorcha as one of the big bullys goons who doesn't really think for himself. That last scene had a lot of flavor of him realizing the "Big Bully" isn't THAT much stronger than him and definitly not stronger than two of them. So he starts thinking for himself if he always wants to be a subordinate. He just goes about it in a rather unorky, less strength/brute force kind of way.
~7510 build and painted
1312 build and painted
1200
I would see Snazz as a determined and resourceful fighter. He wants to get in fast and hit hard and last. But he’s canny with it. He can size up a situation and if he doesn’t think he’ll come out on top he’ll change tactics and look for another way to win.
SnazzKrunk wants to be a badass, skull-cracking, one-ork killing machine. He’s got it in his head that nothing states that quite so emphatically as a big choppa but he’s been thinking a bit about explosives too and might enjoy gaining the requisite knowwots required to “blow stuff up good and propa.”
His XP this round might best go toward strength and WS since he’s already quick and determined. Then we’ll maybe see about fancy skills later on.
As far as BigToof is concerned… to SnazzKrunk he’s a useful idiot.
He’ll happily take all the muscle he can get in this fight but he’s not going to accept being ridiculed. He’ll hold his head up high regardless of the Boss’s slabberings. He’s also been very impressed by Wargritt and will more or less believe any old hoodoo the doc comes off with. The scar on his chest is but the beginnings of what he hopes to one day be an impressive scarification-tattoo imbuing his body with protective shamanic power.
This message was edited 1 time. Last update was at 2024/03/12 17:34:26