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Made in us
Rampaging Carnifex





Hey,
 
So I came into something like 3500 pts of new nids for a hundred bucks (hurr!) and now have to whip them into shape. Go go castrol super degreaser.
 
Anyway, here's what I'm looking to roll with so far. This is mostly approximate, and has some room for modification.
 
~2000
Flyrant, warp field, S6, I6, Implant attack, 2x scything talons
Screaming walking Tyrant, venom cannon and TL devourer, +1 bs, 3 tyrant guard of some sort
 
2 x 8 carapace stealers
1 x 6 carapace stealers
 
3 elite carnies with dakka loadouts
 
2 heavy carnies with sniper loadout (+1 wound, +1 WS, +1 BS, regeneration - yeah I know regeneration might not be optimal, but thinking to give it a try in "Real world" scenarios where a carni seems likely to be down a wound or two for a while)
 
3 zoeys, warp blast+psychic scream
 
3 x 1 ravener
 
Admitttedly this is mostly robbed from Vsurma/Moz's lists. So far I've not gotten to play a real zilla list! No one in my area plays one. Just a bunch of CC carnifexes and stupidly equipped tyrants and gaunts and crap. I've talked a ton of trash about them, but the more I check out my area I don't think anyone is even remotely prepared for the Zilla. It ought to be exciting.
 
Am I doing anything horribly wrong, forgetting anything? I've got a buttload of other models, so can really do anything I want (biovores, warriors, a broodlord, 900 more stealers, a billionty one gaunts, some more raveners, a few lictors, etc).
 
I also need to go plug this into army builder some more, as I may be shorting myself a squad of genestealers or something.
   
Made in fi
Regular Dakkanaut




At the 2k level I would up the ravaner squads to 2 strong personally.

Atleast for me it has been extremely rare that the ravs didnt get into CC unharmed (mech taus SMS being one of the only exceptions)

Otherwise its pretty much the same list so cant really complain.

Also a squad of 8 spinegaunts for the cost of 2 stealers would likely be worth it, you can do funny things with a unit like this. Make walls to block the enemies CC attempts on fexs, I even (almost) tied down a deathcompany, a they wont expect much from a unit of spinegaunts most enemies won't realize to fear them.

A unit of 8 can easily tie up ANY squad as the turn you charge you can lose a max of 2 models and 3 to outnumber if you place them 2" from each other (atleast the front ones) and charge right.

The Plasma Gun is a game altering force of unspeakable power 
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


1) With a Psychic Choir Godzilla list, your flying Tyrant should most certainly be of the shooting variety: Wings, x2 TL Devourers, +1BS, +1S, and definitely another Psychic Scream! Use his ability to move quickly to put him in positions where he won't take much AP3 (or lower) firepower.


2) Your Walking Tyrant needs +1S for his guns.


3) I agree with Vsurma, you should take at least one (if not two) smallish units of Spinegaunts. You don't really need 3 squads of stealers, two should be enough if you keep them hidden behind your Carnifexes.


4) Actually, Regeneration may not be such a bad idea in this particular situation. You're dealing with a list where you can't pack any more T6 wounds in (even though you'd like to), and you're short one Carnifex as well since you took Zoanthropes. Regeneration can help keep your Gunfexes above scoring, and since you've got a few points to spare over 1,850 I say go for it.


5) I again agree with Vsurma that I'd put excess points into more Raveners.


Here's the list revision I come up with @ 2,000 pts:


Hive Tyrant w/ wings, x2 TL Devourers, +1BS, +1S, Flesh Hooks, Psychic Scream --175 pts.
Hive Tyrant w/ Venom Cannon, x2 TL Devourers, +1BS, +1S, Psychic Scream --159 pts.
x3 Tyrant Guard w/ Flesh Hooks --138 pts.


Carnifex w/ x2 TL Devourers, +1 BS --113 pts.
Carnifex w/ x2 TL Devourers, +1 BS --113 pts.
Carnifex w/ x2 TL Devourers, +1 BS --113 pts.


x8 Stealers w/ Carapace --160 pts.
x8 Stealers w/ Carapace --160 pts.
x10 Spinegaunts w/ Spinefist -- 50 pts.
x8 Spinegaunts w/ Spinefist -- 40 pts.


x2 Raveners w/ Scything Talons, Rending Claws --80 pts.
x2 Raveners w/ Scything Talons, Rending Claws --80 pts.
x1 Ravener w/ Scything Talons, Rending Claws --40 pts.


x2 Zoanthropes w/ Warp Blast, Psychic Scream, x1 Zoanthrope w/ Synapse, Psychic Scream --185 pts.
Carnifex w/ Venom Cannon, Barbed Strangler, +1 BS, +1W, +1WS, Regenerate --197 pts.
Carnifex w/ Venom Cannon, Barbed Strangler, +1 BS, +1W, +1WS, Regenerate --197 pts.


TOTAL: 2,000 points on the dot.


A couple points to note:

*One Zoanthrope was given Scream/Synapse to prevent all the Gaunts from running away in Escalation.
*I gave the super-Gunfexes +1WS also because with a Godzilla list you tend to move your whole army forward together, and the +1WS can help prevent Powerfist wounds if the Gunfex gets surprised charged by the enemy.




I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Rampaging Carnifex





Thanks for the talk guys. Some very good points.

I'm not sure Yak - I think losing the screaming zoey for a screaming Tyrant is the wrong move. The super choppy implant Tyrant is just so effective at a lot of things (especially girking 2+ save demonprinces). Making 2 walking VC/Devourer Tyrants with 2 tyrant guard would probably be better, and keeping all 3 zoeys. That means a lot of nipping/tucking.

Yeah I am totally agreed on +1 ws for the gunfexes. It's a drastic increase in staying power against their main opponent (Fists) for not much.

The regeneration, I think, might really shine at 2k, as you said Yak. Not a lot is gonna kill 4 T6 wounds at long range in cover in one turn, so it ought to come into play in most games (or people just won't shoot them and I'll get extra vps saved in the carnies).

Not sure how I feel about the spinegaunts, but having more squads can't hurt. Not sure how I feel about raising the ravener numbers, but they are really really fast and having more rending attacks can't hurt.

How does this look:
249 -- Scream Tyrant, +1 S, +1 BS, VC, TL Devourer, 2 tyrant guard, lash whips & rending claws
249 -- Scream Tyrant, +1 S, +1 BS, VC, TL Devourer, 2 tyrant guard, lash whips & rending claws

120 6 carapace stealers
120 6 carapace stealers
120 6 carapace stealers

114 Dakka carnie with flesh hooks (for climbing impassible stuff, meh)
114 Dakka carnie with flesh hooks
114 Dakka carnie with flesh hooks

197 sniper carnie with regenerate, +1 ws
197 sniper carnie with regenerate, +1 ws
195 - 3 zoanthropes, warp blast & scream

80 - 2 raveners, rc/sc
80 - 2 raveners, rc/sc
40 - 1 ravener, rc/sc

1989.

   
Made in us
Rampaging Carnifex





5 screams (ow), an extra venom cannon, 2 more T6 wounds.

Very low body count though. I think your list might be better overall, Yak, if only due to more scoring units.

I think I may wind up going with the choppy Tyrant against my better judgment (and yours), but he's just so cool it's hard to pass up. 6 S6 I6 attacks, rerolling failed wounds, with implant attack. Owning the various demon princes in my area with a big arsed bug seems like it migh be worth it just for the fun factor.

But a 3 shot venom cannon, a devourer, and 8 T6 wounds seems way better objectively, than for similar points, a choppy flying 2+ dude. Meh.
   
Made in us
[ADMIN]
President of the Mat Ward Fan Club






Los Angeles, CA


Take a careful look at my earlier list. It still had 5 screams, just one less Warp Blast.

You definitely want to stick with a flying Tyrant just because it gives you so much more versatility than the walking ones although all those T6 wounds you get with the 2nd Tyrant Guard unit are indeed nasty.

If you don't like the Raveners so much, put the extra points back into Stealers and Spinegaunts.

Flesh Hooks on the Dakkafexes are not a bad idea at all, I took them out at the last second from my list to get to 2,000 pts.

But honestly, your Carnifexes shouldn't really be charging units in cover. They may get charged by the enemy, and they may need to charge enemy units that have engaged OTHER Tyranid units, but either way the Flesh Hooks aren't necessary.


Anyway, you're in the right general area with your lists. You definitely want 5 Screams, and I think you'll find that having those cheap units of Spinegaunts to intercept charges is something you'll want to include in your army.

 

Edit: And I am personally a really big fan of the CC flying Tyrant, it's ONLY in a choir based Godzilla list where I think the x2 TL Devourer flying Tyrant is key. The reason is, your army is a SHOOTING army, so you really don't want a unit flying off on it's own to engage part of the enemy. You want to sit back at your optimal range (a little under 18" and absolutely decimate the enemy through shooting and failed morale checks.

The Genestealers and Raveners should be used only if the enemy gets uppity and tries to charge you. Otherwise you should be able to out shoot all but the most dedicated shooting armies.

The reason a flying Tyrant is essential over two walking ones (with more Tyrant guard) is that it allows you the ability to move around the battlefield to capture objectives late in the game, or get into the game quicker in the case of Escalation.







I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Rampaging Carnifex





Ah sorry I didn't see your third Zoey.

Your rationale for the winged Tyrant makes good clean sense.

I think I'll try it with a variant of your list and see how it goes.
   
 
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