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![[Post New]](/s/i/i.gif) 2010/04/07 19:21:40
Subject: Legendary Lizardman creature-the Thunder lizard.
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Potent Possessed Daemonvessel
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For the Legendary creatures and constructs thread: It takes the combined power of the mightiest of mage preists to summon one of the collossal Thunder Lizards from the depths of Lustria's steaming jungles. Even then, it requires the immense arcane ability of the ancient wizards to hold it under the command of the Lizardmen. If they do, however, the rewards will be great, for a Thunder Lizard is the last word in Living battering rams. A charging beast can level tree's, fences, and even small towns underfoot. If it impacts with an enemy, the resulting fight is usually swift, bloody, and one-sided. There is a downside to this immense crushing power , however. If there are no Slann left to direct their power into controlling the Beasts simple mind, it will go on a terrifying rampage in which it will rip apart both freind and foe in a mad orgy of destruction. Still, even in this state it can easily tear the heart out of the foe if it is close enough. Nothing less than a concentrated volly of cannonfire can bring down a Thunderlizard-and if it doesn't die, it'll just get madder. Thunderlizard-1350pts M-8 WS-5 BS-0 S-8 T-8 W-8 I-1 A-7 LD-5 Special rules: Unbreakable, Terror, Large target, 2d6+1 impact hits, Frenzy, cold blooded, 2+ scaly skin save. Titan: A Thunderlizard is truly a collossal beast, dwarfing even the mightiest of Stegadons. The thought that a single strike could kill it is laughable. A Thunderlizard is immune to the Killing blow special rule. In addition, attacks that cause d3 wounds of with every successful wound only cause 1, and attacks that cause d6 wounds with every successful wound only cause d3. The large frame of the Thunder lizard does render it highly visible to enemy missile troops, however. The Thunder lizard is a large target, with the following exceptions-Enemies shooting at the Thunder lizard gain +2 to hit, and suffer no penalties for regular soft or hard cover. Only other models with the Titan special rule may hide the Thunder lizard-but large targets offer it Hard cover. Fell the landscape: A charging Thunder lizard is akin to a living battering ram, crushing the surrounding terrain under its feet. Before the game, work out what the the creature can and cannot flatten(for instance, whilst a measly peasant dwelling wouldn't even slow it down, even a Thunder lizard may struggle to break down the walls of a fortress!). Every time the beast moves "through" an object it can crush, roll a dice. On the roll of a 4+, remove the terrain feature from play-it has been well and truy wiped out by the creatures bulk. Any unit inside a crushed building takes a number of strength 8 hits equal to the number of floors the building had, with no armour save allowed. Note that Difficult terrain and the like will not slow a Thunder lizard whilst moving. I think you made it mad....: Everytime a Thunderlizard suffers an unsaved wound from a shooting attack (including magic missiles), it may immeadiatly move d6"directly towards the unit that caused the wound. Thunder and Lightning: The Thunder lizard can discharge a large elctrical pulse incinerating nearby foes. In the owning players magic phase, the Thunder lizard may cast Forked Lightning as a bound spell with a power level of 6. This is an innate ability, and so cannot be dispelled. However, magic resistant units may resist it by rolling a number of dice equal to their Magic resistance (eg MR 2=2 dice rolled). If a 6 is rolled on one of these dice, then the spell does not have any effect. In the case of an uncontrollable unit, the closest unit to the Thunder Lizard is targeted. Uncontrollable: Thunder lizards are notoriusly difficult to control, just as prone to ripping apart their own troops as much as the enemy. It takes the mental strength of a Slann mage preist to direct it effectively. You must feild at least 1 Slann mage preists in your army to be able to feild a Thunderlizard. In addition, at the start of any turn in which there is no Slann mage preist on the board, the Thunder Lizard must take a Leadership check. If the check is failed, the beast will immeadiatly move towards the closest unit (freind or foe) as fast as possible, charging if able. Note that only one test is taken-if it goes out of control, you can't regain control for the rest of the battle (and of course, the previous owner may shoot at a wild beast in an attempt to stop it slaying their one troops)!
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This message was edited 8 times. Last update was at 2010/06/20 19:43:22
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![[Post New]](/s/i/i.gif) 2010/04/07 20:29:57
Subject: Re:Legendary Lizardman creature-the Thunder lizard.
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Stoic Grail Knight
Houston, Texas
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Looks great so far, but i have a few suggestions.
For: I think you made it mad... How about D6 towards the unit that dealt the wound. Would add a little bit of unreliability. Fluff wise the creature is enraged and the slann mage priest loses his control for a moment.
Fell the Landscape is a cool mechanic! I would add some rules for what happens if it fells a structure with units inside!
In addition to immune to killing blow, id add the weapons that do D3 attacks only do 1 wound, and weapons that do D6 attacks only do D3 wounds, so it doesnt get gibbed by great cannons.
Id add some form of ranged attack or something similar. like this. Once per magic phase the thunder lizard may cast Forked Lightning from the Lore of Heavens. This is an innate ability and cannot be dispelled. MR targets however will not take damage on any natural 6. Roll Xd6 where x is their MR number.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/04/07 22:18:26
Subject: Legendary Lizardman creature-the Thunder lizard.
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Stubborn Hammerer
UK
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Is it going to have some special sort of movement? I can't see it anywhere in the stats  .
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This message was edited 1 time. Last update was at 2010/04/07 22:20:11
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![[Post New]](/s/i/i.gif) 2010/04/08 01:55:46
Subject: Legendary Lizardman creature-the Thunder lizard.
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Sinewy Scourge
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It needs Cold-Blooded.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/04/08 02:06:01
Subject: Legendary Lizardman creature-the Thunder lizard.
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Fixture of Dakka
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Well its unbreakable, so why does it need cold blooded?
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2010/04/08 02:49:30
Subject: Legendary Lizardman creature-the Thunder lizard.
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Sinewy Scourge
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Racial special rule, plus there are other ways Ld tests can crop up.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/04/08 17:47:09
Subject: Legendary Lizardman creature-the Thunder lizard.
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Skink Chief with Poisoned Javelins
New York/Michigan
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Maybe give is some options for a howdah type thing? Seeing something like the old EotG from Red Host would be kool (the 360-LOS stone thrower-esqe thingy).
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![[Post New]](/s/i/i.gif) 2010/04/09 16:36:48
Subject: Re:Legendary Lizardman creature-the Thunder lizard.
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Potent Possessed Daemonvessel
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ShivanAngel wrote:Looks great so far, but i have a few suggestions.
For: I think you made it mad... How about D6 towards the unit that dealt the wound. Would add a little bit of unreliability. Fluff wise the creature is enraged and the slann mage priest loses his control for a moment.
Good Idea.
ShivanAngel wrote:Fell the Landscape is a cool mechanic! I would add some rules for what happens if it fells a structure with units inside!
Thank'ee. Any suggestions for how the units inside are affected?
ShivanAngel wrote:In addition to immune to killing blow, id add the weapons that do D3 attacks only do 1 wound, and weapons that do D6 attacks only do D3 wounds, so it doesnt get gibbed by great cannons.
Yep, I've just seen the revised rules for Titan. I'll be adding this.
ShivanAngel wrote:Id add some form of ranged attack or something similar. like this. Once per magic phase the thunder lizard may cast Forked Lightning from the Lore of Heavens. This is an innate ability and cannot be dispelled. MR targets however will not take damage on any natural 6. Roll Xd6 where x is their MR number.
Again, nice idea.
Grimstonefire wrote:Is it going to have some special sort of movement? I can't see it anywhere in the stats  .
Dammit! Forgot to add a movement stat. Too much 40k recently .
Eyclonus wrote:It needs Cold-Blooded.
If you say so...
plusARGON wrote:Maybe give is some options for a howdah type thing? Seeing something like the old EotG from Red Host would be kool (the 360-LOS stone thrower-esqe thingy).
Seriously dude, you've got NO idea about how much I want to put a howdah on this thing . But with the beast being so unreliable, I'm not sure the Lizzies would be willing to risk putting some of their own on it-it's possible, but i'm a little bit skeptical.
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![[Post New]](/s/i/i.gif) 2010/04/09 17:23:18
Subject: Re:Legendary Lizardman creature-the Thunder lizard.
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Stoic Grail Knight
Houston, Texas
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Thank'ee. Any suggestions for how the units inside are affected?
If the building is toppled they take XS8 hits, no armor save. X=number of stories.
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2010/04/09 17:28:53
Subject: Legendary Lizardman creature-the Thunder lizard.
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Potent Possessed Daemonvessel
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Good plan Shiv (is it okay if I call you that  ?)-I'll add it now.
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![[Post New]](/s/i/i.gif) 2010/04/09 18:13:33
Subject: Legendary Lizardman creature-the Thunder lizard.
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Skink Chief with Poisoned Javelins
New York/Michigan
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I know what you mean. Maybe another addition to these things could be a re-write of the Anacondon... Maybe I will do that when I have time!
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![[Post New]](/s/i/i.gif) 2010/04/09 18:15:37
Subject: Legendary Lizardman creature-the Thunder lizard.
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Potent Possessed Daemonvessel
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The Anacondon...that's that big flying thing, AmIright?
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This message was edited 2 times. Last update was at 2010/05/16 20:20:42
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![[Post New]](/s/i/i.gif) 2010/04/09 20:14:33
Subject: Legendary Lizardman creature-the Thunder lizard.
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Skink Chief with Poisoned Javelins
New York/Michigan
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No, you are thinking of the Coatl. The Anacondon was like some kind of sauropod that had the (old) EotG on it. A Coatl would be a good idea for this, too! Especially as a mount for Skink characters.
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![[Post New]](/s/i/i.gif) 2010/04/09 20:21:18
Subject: Legendary Lizardman creature-the Thunder lizard.
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Potent Possessed Daemonvessel
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plusARGON wrote:No, you are thinking of the Coatl. The Anacondon was like some kind of sauropod that had the (old) EotG on it. A Coatl would be a good idea for this, too! Especially as a mount for Skink characters.  Ah, thanks for the clarification. My knowledge of Lizzies only goes back to when I started playing them, 2 years ago. Actually...was a model of the Anacondon in the Lustria book?
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This message was edited 1 time. Last update was at 2010/04/09 20:21:58
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![[Post New]](/s/i/i.gif) 2010/04/09 22:12:11
Subject: Legendary Lizardman creature-the Thunder lizard.
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Skink Chief with Poisoned Javelins
New York/Michigan
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After a lot of looking, I found the above picture. It's a FW Greater Knarloc and a Carnosaur head, IIRC. It was in a WD I think. It looks a bit like something that would be good for the Thunderlizard or the beast Eyclonus proposed.
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![[Post New]](/s/i/i.gif) 2010/04/10 05:49:46
Subject: Legendary Lizardman creature-the Thunder lizard.
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Tunneling Trygon
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plusARGON, thank you, thank you, thank you! I have been trying to find that thing since I saw it in my first WD, May 2008.
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![[Post New]](/s/i/i.gif) 2010/04/11 11:27:51
Subject: Legendary Lizardman creature-the Thunder lizard.
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Potent Possessed Daemonvessel
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plusARGON wrote:
After a lot of looking, I found the above picture. It's a FW Greater Knarloc and a Carnosaur head, IIRC. It was in a WD I think. It looks a bit like something that would be good for the Thunderlizard or the beast Eyclonus proposed.
Ah, thats what I was thinking of. Cheers Plus  .
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