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Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
STILL NO SEADATE DAMMIT!


Good job with my MC playing up!

I'd miss the good stuff.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in ca
Mekboy on Kustom Deth Kopta




Hey anvil

I was tinkering around and put a bunch more power rails on your train tunnel, so be careful the next time you hop on, I stopped adding power rails at the next area that needs to be cleared.

I also lit up that area while I was there.

so the overall trip is a tad quicker, and if you want I can finish adding power rails all the way down the tunnel.

 
   
Made in us
Liche Priest Hierophant






If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Worthiest of Warlock Engineers






preston

Sadly not, they dont like the powered lines in my experience.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in ca
Mekboy on Kustom Deth Kopta




Anvildude wrote:
If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


I can remove them for that matter, I took a ride on it and noticed someone had started putting powered rails on your track and thought you'd finally given in to using them With the spacing I use though you can just shove a chest cart down the track and it will end up at the end of the track so you wouldn't need the furnace carts.

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

sirlynchmob wrote:
Anvildude wrote:
If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


I can remove them for that matter, I took a ride on it and noticed someone had started putting powered rails on your track and thought you'd finally given in to using them With the spacing I use though you can just shove a chest cart down the track and it will end up at the end of the track so you wouldn't need the furnace carts.


With ernough testing it should be easy to make it work, abit of trial and error but I got power rails to shunt cargo about without my effort on much smaller scales.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in ca
Mekboy on Kustom Deth Kopta




 jhe90 wrote:
sirlynchmob wrote:
Anvildude wrote:
If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


I can remove them for that matter, I took a ride on it and noticed someone had started putting powered rails on your track and thought you'd finally given in to using them With the spacing I use though you can just shove a chest cart down the track and it will end up at the end of the track so you wouldn't need the furnace carts.


With ernough testing it should be easy to make it work, abit of trial and error but I got power rails to shunt cargo about without my effort on much smaller scales.


I follow a patter of 16 tracks, 1 powered, which keeps all minecarts with stuff in them moving down the track. Yet doesn't allow empty carts to get very far, because I'm sure we've all chased after them

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

sirlynchmob wrote:
 jhe90 wrote:
sirlynchmob wrote:
Anvildude wrote:
If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


I can remove them for that matter, I took a ride on it and noticed someone had started putting powered rails on your track and thought you'd finally given in to using them With the spacing I use though you can just shove a chest cart down the track and it will end up at the end of the track so you wouldn't need the furnace carts.


With ernough testing it should be easy to make it work, abit of trial and error but I got power rails to shunt cargo about without my effort on much smaller scales.


I follow a patter of 16 tracks, 1 powered, which keeps all minecarts with stuff in them moving down the track. Yet doesn't allow empty carts to get very far, because I'm sure we've all chased after them


Yeah. We all have. My tracks not always perfect but I'm happy with working with a a little human care and attention at times.

I use a much more higher ratio on my verticke line. I'm tempted to lose the non powered track all together and solely power it for max hauling power.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in ca
Mekboy on Kustom Deth Kopta




 jhe90 wrote:
sirlynchmob wrote:
 jhe90 wrote:
sirlynchmob wrote:
Anvildude wrote:
If you want, I suppose. Makes cobble trains a little more dicey, though, which is why I didn't have them there and used furnace carts instead.

I wonder if you can use furnace carts on power rail tracks okay?


I can remove them for that matter, I took a ride on it and noticed someone had started putting powered rails on your track and thought you'd finally given in to using them With the spacing I use though you can just shove a chest cart down the track and it will end up at the end of the track so you wouldn't need the furnace carts.


With ernough testing it should be easy to make it work, abit of trial and error but I got power rails to shunt cargo about without my effort on much smaller scales.


I follow a patter of 16 tracks, 1 powered, which keeps all minecarts with stuff in them moving down the track. Yet doesn't allow empty carts to get very far, because I'm sure we've all chased after them


Yeah. We all have. My tracks not always perfect but I'm happy with working with a a little human care and attention at times.

I use a much more higher ratio on my verticke line. I'm tempted to lose the non powered track all together and solely power it for max hauling power.


ya uphill is different, you need 1 power, then 3 regular tracks to get yourself up it, I usually just go straight power rails up hills.

 
   
Made in gb
Worthiest of Warlock Engineers






preston

Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Liche Priest Hierophant






The biggest problem is when you start scaling up to cross-chunk travel when you're not there. Rail carts tend to get 'stuck' at unloaded chunks, and don't always re-start before another cart gets to them- and that starts a slinky-style chain reaction.

It's going to be a multi-track tunnel in the end, anyways, so I don't mind too much. Just gotta develop the pattern and the supports and stuff. I haven't been on a lot lately- got a Dwarfcraft multiplayer server going that I'm playing on with friends, so ya. Not abandoning it, though. Just... in a slow period.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ca
Mekboy on Kustom Deth Kopta




Anvildude wrote:
The biggest problem is when you start scaling up to cross-chunk travel when you're not there. Rail carts tend to get 'stuck' at unloaded chunks, and don't always re-start before another cart gets to them- and that starts a slinky-style chain reaction.

It's going to be a multi-track tunnel in the end, anyways, so I don't mind too much. Just gotta develop the pattern and the supports and stuff. I haven't been on a lot lately- got a Dwarfcraft multiplayer server going that I'm playing on with friends, so ya. Not abandoning it, though. Just... in a slow period.


I can help with that if you want, I can get your second track laid, then you can fiddle with the tracks when you get the chance. I figured I'd get the track worked on a bit til the update because I'm sure it's going to erase all my achievements which Is going to bug me as I have all of them.


Automatically Appended Next Post:
I donated 12 stacks of obsidian to your second line and got tracks on it to keep the mobs from spawning. I got you closer to your place, it ends at z-400

well the powered rails definitely help the ride go smoother without that 3k run at your place, but it takes 45 mins to ride the whole circuit but until 1.13 you will get the biome achievement.

This message was edited 2 times. Last update was at 2018/06/01 19:59:32


 
   
Made in us
Liche Priest Hierophant






Awesome. Thanks for the obby and track.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 jhe90 wrote:
 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Got MC fixed, the statues look great

Two steves GM guarding your realms entrench. The canal mumight not be super practical but it looks cool




Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

 jhe90 wrote:
 jhe90 wrote:
 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Got MC fixed, the statues look great

Two steves GM guarding your realms entrench. The canal mumight not be super practical but it looks cool


Thanks Jhe. Whilst im here do you mind if I expand the canal at some point - get rid of he walkway?
The Steves are good, but the Garden Terraces are possibly better - finally adding some life into Ulm

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
 jhe90 wrote:
 jhe90 wrote:
 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Got MC fixed, the statues look great

Two steves GM guarding your realms entrench. The canal mumight not be super practical but it looks cool


Thanks Jhe. Whilst im here do you mind if I expand the canal at some point - get rid of he walkway?
The Steves are good, but the Garden Terraces are possibly better - finally adding some life into Ulm


I kinda mind... I like having a walkway through as well as a water way, not that you cannot expand it wider on the non walkway side. I'd need to rebuild my portal at a later date if it was widened but it's mostly just concrete etc. Easy job.

Theres a few caves n bits hit it can be enlarger on the canal side. Just take some careful work as I hid alot of workings and cutting, n gaps etx when I clad some parts.

Yeah, garden terraces. Plants and flowers gonna soften the hard stone nicely. Still think they would have looked cool like LOTR Kings... The Steve's. Just a thought for future sets.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

 jhe90 wrote:
 master of ordinance wrote:
 jhe90 wrote:
 jhe90 wrote:
 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Got MC fixed, the statues look great

Two steves GM guarding your realms entrench. The canal mumight not be super practical but it looks cool


Thanks Jhe. Whilst im here do you mind if I expand the canal at some point - get rid of he walkway?
The Steves are good, but the Garden Terraces are possibly better - finally adding some life into Ulm


I kinda mind... I like having a walkway through as well as a water way, not that you cannot expand it wider on the non walkway side. I'd need to rebuild my portal at a later date if it was widened but it's mostly just concrete etc. Easy job.

Theres a few caves n bits hit it can be enlarger on the canal side. Just take some careful work as I hid alot of workings and cutting, n gaps etx when I clad some parts.

Yeah, garden terraces. Plants and flowers gonna soften the hard stone nicely. Still think they would have looked cool like LOTR Kings... The Steve's. Just a thought for future sets.


Aye, thats a good idea, I'l try it!

No worries mate, I'll leave the walkway then.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
 jhe90 wrote:
 master of ordinance wrote:
 jhe90 wrote:
 jhe90 wrote:
 master of ordinance wrote:
Jhe, I have taken your advice as to what to do with the slopes in Ulm.
Stony Shore looks good - that newbie hall looks incredible! I love the layout inside. You have put a stupendous level of thought into detailing it.

Oh, take a trip through the canal tunnel at some point by the way.


Looks cool

I'm aiming to fix my minecraft this weekend.

Thanks, yeah the hall looked pretty cool if I do say so myself

Still needs potions, enchantment etc adding. I shall have a look, the tunnel end on your side had only just been widened out abit last time I saw.


Got MC fixed, the statues look great

Two steves GM guarding your realms entrench. The canal mumight not be super practical but it looks cool


Thanks Jhe. Whilst im here do you mind if I expand the canal at some point - get rid of he walkway?
The Steves are good, but the Garden Terraces are possibly better - finally adding some life into Ulm


I kinda mind... I like having a walkway through as well as a water way, not that you cannot expand it wider on the non walkway side. I'd need to rebuild my portal at a later date if it was widened but it's mostly just concrete etc. Easy job.

Theres a few caves n bits hit it can be enlarger on the canal side. Just take some careful work as I hid alot of workings and cutting, n gaps etx when I clad some parts.

Yeah, garden terraces. Plants and flowers gonna soften the hard stone nicely. Still think they would have looked cool like LOTR Kings... The Steve's. Just a thought for future sets.


Aye, thats a good idea, I'l try it!

No worries mate, I'll leave the walkway then.


You can widen the other side just not the walkway side for more water

It looks nice I used roses etc to soften one of my islands, and a garden of flowers and trees to soften one approach to a large fortress on another server it was very effective way to break up the huge blocks of stone and brick etc.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in ca
Mekboy on Kustom Deth Kopta




it's pre release 1 time

 
   
Made in au
Dangerous Outrider





sirlynchmob wrote:
it's pre release 1 time
What's that mean?
   
Made in ca
Mekboy on Kustom Deth Kopta




 Lotet wrote:
sirlynchmob wrote:
it's pre release 1 time
What's that mean?


the update is done and now they're squishing bugs. so 1.13 could be out late this month, early next.

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

sirlynchmob wrote:
 Lotet wrote:
sirlynchmob wrote:
it's pre release 1 time
What's that mean?


the update is done and now they're squishing bugs. so 1.13 could be out late this month, early next.


Get ye dorneed proofing a ready folks!

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in ca
Mekboy on Kustom Deth Kopta




 jhe90 wrote:
sirlynchmob wrote:
 Lotet wrote:
sirlynchmob wrote:
it's pre release 1 time
What's that mean?


the update is done and now they're squishing bugs. so 1.13 could be out late this month, early next.


Get ye dorneed proofing a ready folks!


my sunken city is going to become the land of the dead, or I could remove the water and make it slime city. I like my floor and don't want to 1/2 slab it, so I'm not sure what to do with my tower.

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

sirlynchmob wrote:
 jhe90 wrote:
sirlynchmob wrote:
 Lotet wrote:
sirlynchmob wrote:
it's pre release 1 time
What's that mean?


the update is done and now they're squishing bugs. so 1.13 could be out late this month, early next.


Get ye dorneed proofing a ready folks!


my sunken city is going to become the land of the dead, or I could remove the water and make it slime city. I like my floor and don't want to 1/2 slab it, so I'm not sure what to do with my tower.


Either way your going to end up with one mob taking over if you Don t do anything.

Land of the dead might be a handy trident farm?

This message was edited 1 time. Last update was at 2018/06/06 16:46:15


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

Put some iron golems down there and make it a forsaken village barely surviving on the edge of the living lands.
Or even better let it be overrun by Drowned and have it as a great underwater wreckage, abandoned or sunk in ancient times and now overrun by the undead, a place for players to quest in search of rare artefacts and relics of a forgone age.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Liche Priest Hierophant






I wanna build a labyrinth below the Mesa eventually.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Worthiest of Warlock Engineers






preston

@jhe
Sorry for vanishing suddenly back then, my internet decided to once more give up the ghost. Or at least the pretence of functionality.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 master of ordinance wrote:
@jhe
Sorry for vanishing suddenly back then, my internet decided to once more give up the ghost. Or at least the pretence of functionality.


Guessed so, you where in and out more than a Kardashian in the gossip magazines

No problem. Having a moat is defenitely a cool idea, maybe a overhanged gatehouse like the one on my bridge entrence. I'm probbly gonna widen my moat round the gate. Your out fortifying and by Dorn, thou enjoys a challenge

I added a second level to mob Farm but anyone... How did you do a alternating water system to flush the mobs out of the spawn Chambers?

Unless I chose a bad design?

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Worthiest of Warlock Engineers






preston

>Outfortifying Ulm
Now thems fighting words laddie

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
 
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