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Made in us
Using Object Source Lighting





Portland

Vladsimpaler wrote:Ian Miller

Wow, someone else remembers this guy? I love his bizarre comics so much... while things have changed a lot since then, they were part of what got me interested in what you could do with a graphic novel.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in pl
Longtime Dakkanaut






JHall wrote:
scarletsquig wrote:What kind of art style and background are you going with for this?

I'm a huge fan of late 80's fighting fantasy/ lone wolf style gamebooks and D&D artwork and that sort of 80's fantasy artwork and downright bizarre dark fantasy world settings.. have been waiting for a game that brings some of that back.


That is definitely an influence! We are very pleased to say that we have Tony Ackland as one of our artists on the rulebook. For those who are not familiar with that name, Mr. Ackland did a lot of the early Rogue Trader artwork and Slaves to Darkness drawings! So we definitely have a classic styling and great direction for what we want to do with the game!


And here I was thinking about dropping you a line about a possible illustration gig. Guess there's no point...
   
Made in us
Nigel Stillman





Austin, TX

spiralingcadaver wrote:
Vladsimpaler wrote:Ian Miller

Wow, someone else remembers this guy? I love his bizarre comics so much... while things have changed a lot since then, they were part of what got me interested in what you could do with a graphic novel.


Yeah man, his illustrations were some of the weirdest/most disturbing things I've ever seen, and that's precisely why I love them so much. One of his stories was really funny, about being told that his artwork was some of the ugliest stuff that his professor had ever seen.

Ian Miller is niche but had some of the most detailed artwork that I've ever seen. Hopefully Fanticide will enlist him at some point!

Kind Regards,
Vladsimpaler
   
Made in ca
Posts with Authority




I'm from the future. The future of space

I'll definitely take a look at this. I play Song of Blades & Heroes and this looks to be about having around twice the models on the field as that game.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

cpt_fishcakes wrote:
Cyporiean wrote:

Not a fan of the current model pics, but I'll wait until things are actually released to judge fully.


The models shown are all from different manufacturers, I spotted a few Reaper ones in there. I dont think there in any way "official" Fanticide models.

Very interested in this, particularly the blurb about building any kind of warband you want.


So if I understand things right, you could even use Brushfire minis to play this game. It's a ruleset that is independent of having to use a particular manufacturer.
   
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Dankhold Troggoth






Shadeglass Maze

d-usa wrote:So if I understand things right, you could even use Brushfire minis to play this game. It's a ruleset that is independent of having to use a particular manufacturer.

Yeah, I thought of that, too!

Miniatures are at 6:30 in the BoW video linked to earlier (here if you missed it).

Wasn't too interested in the few minis shown, although it was interesting how different they were (flying monkeys, then some tiny pixies? or the like on a base with mushrooms, much much smaller). But I'm interested in hearing more about the rules, for sure...


   
Made in de
Decrepit Dakkanaut







The flying monkey are just old Eureka Miniatures (which is now partner of Fanticide), not special Fanticide miniatures. But as the rules dream of old times (as always with Rick and Alessio), it fits to chose a miniature line wth the cheap 80/90s style.

And being more a fluff/miniature interested person, this "take everything you like" thing sounds unattractive, not to speak of game balance.

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Made in ca
Space Marine Scout with Sniper Rifle






I was interested until they talked about monkeys flinging poo. Was this just a joke? Did I miss something?
   
Made in us
Brigadier General






Chicago

Hellfury wrote:This looks just like "A Song of Blades and Heroes".

The following questions assume that the designers are aware of that design and the similarity between the two.

Jeff, if people are using the rather good ASoBaH ruleset, what makes this game so good that we as consumers should use these instead?


JHall wrote:I have never played A Song of Blades and Heroes, so I am not sure. This particular rule set can be used in different scales. The rules are written for 28mm, but work well in 15mm and other scales.
One of the big factors with Fanticide is the Card based initiative system. This allows for very dynamic gameplay. It also incorporates an Event deck that has cards added to the initiative deck for events to take place each turn. The magic system allows for manipulation of the deck through Time magic and others that can provide many tactically challenging scenarios.


Song of blades is also playable in different scales and is made to be used with any miniatures. However, the infanticide card system sounds like enough to make the gameplay drastically different from SBH (Song of Blades and Heroes). I've not played any rulesets not made by "Ganesha Games" that function at all like SBH.

As someone who is a massive fan of SBH, I'm really interested in Fanticide. SBH really tops out once you get around 15 figures per player. I've played larger games...
http://chicagoskirmish.blogspot.com/2012/01/big-battles-in-song-of-blades-heroes.html
...but it takes a bit of rules tweaking. I'd really like to have a game that allows for the amount of figures (30-40) that Fanticide does that isn't aimed at mass battles like WFB or KoW. What really attracts my attention is the inclusion of a unit builder so I can stat up my own figs (one of the best things about SBH), I have exactly no interest in buying into another game that requires me to use their miniatures to play.

To JHall,
Sounds like a pretty cool product.

Is the game mechancs based around squads (like 40k) or based around individuals (like Mordheim)?

Also, don't take this the wrong way, but if you're the promotions manager for a generic (adaptable for any figures) fantasy skirmish wargame (Fanticide) then there is no excuse for not being familiar with SBH as it's probably the most popular independent generic, warband skirmish game out there. Alot of your interest could come from folks who have some experience with SBH.
8 bucks that could change your life: http://www.ganeshagames.net/product_info.php?cPath=1_6&products_id=7

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Fixture of Dakka






Akron, OH

Eilif wrote: I'd really like to have a game that allows for the amount of figures (30-40) that Fanticide does that isn't aimed at mass battles like WFB or KoW.


Brushfire easily does that, as does Warmachine. But neither have the unit builder feature.

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Brigadier General






Chicago

Cyporiean wrote:
Eilif wrote: I'd really like to have a game that allows for the amount of figures (30-40) that Fanticide does that isn't aimed at mass battles like WFB or KoW.


Brushfire easily does that, as does Warmachine. But neither have the unit builder feature.


Yep, the lack of a unit builder is the deal breaker for me. My miniature tastes are too wide, and my attention span to short to be tied to a single universe anymore. I have a real soft spot in my heart for fantasy sentient animals, but as cool as the setting and minis are, Brushfire is still another game that tells me what to play and what to buy. It's nice to see that Brushfire is less pricy than the rediculous cash-grab that is Warmachine, 40k, etc, but it still feels like a box to climb into.

Song of the Splintered Lands ...
http://www.ganeshagames.net/product_info.php?products_id=12



...on the other hand gives me an optional miniatures range and setting, but also an easy to use tool kit (even has a free online unit builder) for stating up my woodland warriors of many and varied brands. Though like SBH, it tops out around 15 models a side.


All that said, the Brushfire figs are intriguing and I might have a use for some. How tall are the hamster berzerkers (either sole to eye or sole to top)?

This message was edited 4 times. Last update was at 2012/05/01 20:11:07


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
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Fixture of Dakka






Akron, OH

Eilif wrote:
All that said, the Brushfire figs are intriguing and I might have a use for some. How tall are the hamster berzerkers (either sole to eye or sole to top)?


The rulebook is only $1 for the pdf, and includes base sizes for everything (and a 'Photo copy this page' page of base blanks), so you can easily proxy and try the game out.

The Hamsters are about 30mm tall.


And if you'd like to continue talking about Brushfire, I suggest we go to its thread so as to not trample too much on Fanticide.

-Emily Whitehouse| On The Lamb Games
 
   
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Lone Wolf Sentinel Pilot





The rarefied atmosphere

are there videos or rules samples up? I want to know more about the system.

The USS Orinoco was a Federation Danube-class runabout that was in service with Starfleet in the late 24th century, attached to Deep Space 9. It was outfitted with a sensor pod.

http://orinoco.imgur.com/ 
   
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Thanks for the continued feedback all. I hope your interest and passion continues as we roll out more info on the game. Coming this week - some background info on the setting and how that ties into the Warband Creation (why are all these things in this land??). We will also begin discussing the first elements of the rules system in the coming previews.

Keep an eye on the site this week for the next preview!

http://aliendungeon.blogspot.com
   
Made in us
Dakka Veteran






The next Preview is up for Fanticide! The Warband structure and some amazing art are now up for your viewing!

http://aliendungeon.blogspot.com/2012/05/is-this-war-band-structure-for.html
   
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Dakka Veteran





San Jose, CA

After reading the designers I am fairly sure I peed my pants a little bit.
I'm liking what I'm reading on the blog as well. Will def be buying this.
   
Made in us
Brigadier General






Chicago

JHall wrote:The next Preview is up for Fanticide! The Warband structure and some amazing art are now up for your viewing!

http://aliendungeon.blogspot.com/2012/05/is-this-war-band-structure-for.html


What's the size of the various grouping in this game?

It's now clear that it's a squad based game (would probably have to be if 30-40 with minis per side) which is not what I associate with the term "warband", but whatever.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

"Warband" probably means more than 10 people. It's rather hard to do anything that you might call "war" without a lot more people. But it does conjure up an image of a leader and a single squad of guys, doesn't it?

30-40 models per side just might be the sweet spot for a lot of people. That was the typical model count of 40k in the 1990s when GW grew from a UK company to an international concern. And the model count that Warmachine/Hordes uses and they're still growing like crazy.

It might be the place to be as far as getting a decent number of figures on the table but not too many that people get exhausted before completing a , 50, 75 or 100+ miniature army.

This message was edited 1 time. Last update was at 2012/05/08 15:54:10


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Using Object Source Lighting





Portland

Vladsimpaler wrote:[One of his stories was really funny, about being told that his artwork was some of the ugliest stuff that his professor had ever seen.

I'm glad someone else still likes him! I'm not familiar with that one-- what collection is it from, if you remember?


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
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Dakka Veteran






Another Fanticide preview is up on our site:

http://aliendungeon.blogspot.com/2012/05/fanticide-in-10mm.html

Check out some of the latest greens we received from the sculptors!
   
Made in au
Incorporating Wet-Blending






Australia

The Brownies remain the most promising aspect of the game. I especially like the snail cavalry, even if it is impractical for obvious reasons.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
Brigadier General






Chicago

Looks like some fun little minis. Nothing that particularly interests me, but the minis have almost nothing to do with my level of interest in the game. I'm mostly looking at Fanticide as a generic rulset for using the fantasy minis I've already collected.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in be
Focused Dark Angels Land Raider Pilot





It looks very interesting... maybe i'll make my first deviation from 40k since the time of my confrontation Griffons....
   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

The snail cavalry is indeed cool from your latest link.

   
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Foul Dwimmerlaik






Minneapolis, MN

Eilif wrote:As someone who is a massive fan of SBH, I'm really interested in Fanticide. SBH really tops out once you get around 15 figures per player. I've played larger games...
http://chicagoskirmish.blogspot.com/2012/01/big-battles-in-song-of-blades-heroes.html
...but it takes a bit of rules tweaking. I'd really like to have a game that allows for the amount of figures (30-40) that Fanticide does that isn't aimed at mass battles like WFB or KoW. What really attracts my attention is the inclusion of a unit builder so I can stat up my own figs (one of the best things about SBH), I have exactly no interest in buying into another game that requires me to use their miniatures to play.


I can see where people may want to play more than a couple dozen figs in a game. I am not one of them, but there are times when it might be handy.

I'll stick with SoBaH though for my generic, anything goes skirmish system though. I rarely see the need for more models or more detailed rules and SoBaH seems to fit a nice medium weight sweet spot for me.
I hear you on dedicated miniatures for a specific rulesystem though.

I still buy models, but only models I like as opposed to models that a rule system tells me that I need.

   
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[DCM]
Dankhold Troggoth






Shadeglass Maze

I really like the idea of "squads" rather than single models acting independently... I have enough of that from other skirmish games, so squads appeals to me as far as speeding up gameplay and allowing the use of slightly more models.

Also wondering if my Brushfire models might work well for this, I think the options there go both ways

   
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Oberstleutnant





Back in the English morass

Is 'E.Skye Chaney' Andy Chamber's pseudonym?

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
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Fixture of Dakka






I loled just a little when I saw the GW reunion tour.

Are we to expect more of the fabled "Lost" rules of starship troopers in this game?

Not a bad beginning. Put me down for about a hundred of those flying monkeys.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
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A new Table Fable is available at the Alien Dungeon site:

http://aliendungeon.blogspot.com/2012/05/table-fable-2-river-run.html

This battle report / game discussion covers an exciting River Run! Please check it out!
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

JHall wrote:
That is definitely an influence! We are very pleased to say that we have Tony Ackland as one of our artists on the rulebook. For those who are not familiar with that name, Mr. Ackland did a lot of the early Rogue Trader artwork and Slaves to Darkness drawings! So we definitely have a classic styling and great direction for what we want to do with the game!


Tony Ackland is a legend. His artwork was inspiring to me as a boy as I read the 3rd edition WHFB rules and Realm of Chaos: Slaves to Darkness.




 
   
 
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