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![[Post New]](/s/i/i.gif) 2012/09/05 17:36:00
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters always needed!
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Fixture of Dakka
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Hey, Currently I'm experimenting with this idea of a free to play game, including rules, called Uprise. It's strategy and skirmish based with some RPG elements. Uprise is designed to be played as small skirmishes, or indeed a series of them, set in the near future of 2054. Pollution has forced humanity into Spires, self-supporting bastions that protect life inside from the toxic world that had been created by the unsustainable civilization that now lay under the dunes of deathly sand. In the infancy of the 21st century, pollution was at a peak. Humanity was reaping more from the planet than could be remade, and in turn filling it with the waste. Rivers became contaminated and the landscape ruined by the various pollutants, chemicals and choking clouds of gas that spewed from the buildings of humanity. Governments across the world realized the threat that was encroaching on them, and moved to act against it, but the point of no return had long since gone. The ecosystems of Earth strained more and more to keep the world alive, but finally stalled dramatically. Sweeping dunes of toxic ash engulfed entire cities, preserving the bodies in their hideous pain-wracked state before they perished. Thick clouds of smog spewed from atmosphere, blotting out the sun and engulfing nations in its choking grasp. Declaring a state of emergency, each nation built self-sustaining mega-cities to be filled by their best and brightest. The Spires. As the most celebrated citizens of each country were immigrated to these mighty towers, billions followed, begging for refuge from the self-engineered hell that had taken their friends and family. The Governors of the Spires showed mercy upon the masses of people, ordering the construction of habitats for them against recommendation, sacrificing themselves to control the city and make certain that the systems that kept the populace safe from the outside ran perfectly, at the cost of their lives. The Governor’s chamber contains nothing but dusty old corpses in rich finery; one or two may still be alive, but every second is wracked in agony. They are left in solitude. The final act before all communication was severed between the Spires was simple; to bring about the Peacekeepers, who would keep order in place of the Governors. They still hold close today, protecting the secret of the hierarchy and the Spires to ensure survival. The lower tiers of the Spire are filled to bursting with people from all backgrounds; the only thing in common between them is the level of bitter hatred towards the upper classes; indeed, the divide is great between them and the higher echelons. Whereas the higher Spire contains the highest levels of care for each person within its walls, the lower has next to no level of it; people die alone from hideous diseases, their slum homes burned to the ground by their closest family and friends to save them. Corrupt lords take control of the sectors with lethal force; bands of thugs beat and maim people, robbing their houses and stealing people from the streets. But now the lowest fight back. Several weapon plants that produced items for the Peacekeepers have been overthrown and taken over. Now that they have access to weapons, the lowest are called to arms by teams of warriors all working towards the same cause. The Rebellion fight for equality and freedom among all classes through any means possible, aiming to either turn the governors to their side or kill them trying. The Peacekeepers are the mailed fist of the Upper Spire, there to keep law and order among the citizens. They strive to protect the Spires at all costs, knowing that the collapse of the Upper Spire would doom the entire populace to death. You must choose whether you want to protect the Spires or remake them. Make it a wise choice; the smallest action can have fatal consequences. Please, tell me what you think needs fixing and what is good already. It's the only way I can make it better! Now on Wargame Vault! Entirely free, with notifications of updates for you! Thanks in advance, Blap
Filename |
Uprise Rules Doc.pdf |
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Description |
LATEST VERSION - CLARIFICATIONS, REVIVAL MECHANICS |
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917 Kbytes
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Filename |
Uprise.pdf |
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Description |
PREVIOUS VERSION - VISUAL ERRORS FIXED, CLARIFICATIONS |
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680 Kbytes
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This message was edited 16 times. Last update was at 2013/04/13 23:34:17
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/09/05 20:09:40
Subject: Uprise - Experimental indie rules, critique required
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Jealous that Horus is Warmaster
Cornwall UK
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I'll be willing to lend a hand. First of all, however, I'll need the ruleset to playtest :p
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Many and varied forces in progress according to waxing & waning whims.
I may never finish an army in my life. |
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![[Post New]](/s/i/i.gif) 2012/09/05 20:44:19
Subject: Re:Uprise - Experimental indie rules, critique required
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Ultramarine Land Raider Pilot on Cruise Control
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I'll check it out too, seeing as I'm working on a 15mm tactical wargame and I know the feeling. But first, linky linky lol
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Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2012/09/06 19:32:54
Subject: Re:Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Finalized the title/logo. Hope you enjoy.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/09/07 14:49:24
Subject: Re:Uprise - Experimental indie rules, critique required
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Stalwart Veteran Guard Sergeant
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Im working on something simpler and am trying to do something similar so post the rules and ill help
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Fire Fire fixes everything |
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![[Post New]](/s/i/i.gif) 2012/09/10 10:55:45
Subject: Re:Uprise - Experimental indie rules, critique required
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Flameguard
West Midlands, UK
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Colour me intrigued.
As with everybody else and their mother, I'm working on my own RPG (although PnP not model-based). Happy to help where I can.
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DR:80+SGMB---IPw40k23#+D+A+/sWD-R+++T(T)DM+
I play; [WM/H] Menoth, [WM/H] Skorne, [WM/H] Mercenaries, [Infinity] Nomads
~“The public is so in awe of its own opinion that it never dares to form any, but catches up the first idle rumour, lest it should be behindhand in its judgment, and echoes it till it is deafened with the sound of its own voice”~ |
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![[Post New]](/s/i/i.gif) 2012/09/10 19:52:00
Subject: Re:Uprise - Experimental indie rules, critique required
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Nasty Nob on Warbike with Klaw
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I liked the one in the OP more. This one (NO insult intended) looks a little more "little kid with a crayon," really.
Eric
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Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 |
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![[Post New]](/s/i/i.gif) 1300/09/10 20:07:47
Subject: Re:Uprise - Experimental indie rules, critique required
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Kid_Kyoto
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I agree with Eric. OP's title was more... original?
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![[Post New]](/s/i/i.gif) 2012/09/10 20:20:40
Subject: Re:Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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I know, it's just a pain in the rear to get the cover at the correct resolution. It's quite easy to flick back the font.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2012/09/13 16:49:15
Subject: Re:Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Currently sorting out background. Quite brief, but it's a WIP.
Uprise is designed to be played as small skirmishes, or indeed a series of them, set in the near future of 2054. Pollution has forced humanity into Spires, self-supporting bastions that protect life inside from the toxic world that had been created by the unsustainable civilization that now lay under the dunes of deathly sand.
In the infancy of the 21st century, pollution was at a peak. Humanity was reaping more from the planet than could be remade, and in turn filling it with the waste. Rivers became contaminated and the landscape ruined by the various pollutants, chemicals and choking clouds of gas that spewed from the buildings of humanity. Governments across the world realized the threat that was encroaching on them, and moved to act against it, but the point of no return had long since gone. The ecosystems of Earth strained more and more to keep the world alive, but finally stalled dramatically. Sweeping dunes of toxic ash engulfed entire cities, preserving the bodies in their hideous pain-wracked state before they perished. Thick clouds of smog spewed from atmosphere, blotting out the sun and engulfing nations in its choking grasp. Declaring a state of emergency, each nation built self-sustaining mega-cities to be filled by their best and brightest. The Spires.
As the most celebrated citizens of each country were immigrated to these mighty towers, billions followed, begging for refuge from the self-engineered hell that had taken their friends and family. The Governors of the Spires showed mercy upon the masses of people, ordering the construction of habitats for them against recommendation, sacrificing themselves to control the city and make certain that the systems that kept the populace safe from the outside ran perfectly, at the cost of their lives. The Governor’s chamber contains nothing but dusty old corpses in rich finery; one or two may still be alive, but every second is wracked in agony. They are left in solitude. The final act before all communication was severed between the Spires was simple; to bring about the Peacekeepers, who would keep order in place of the Governors. They still hold close today, protecting the secret of the hierarchy and the Spires to ensure survival.
The lower tiers of the Spire are filled to bursting with people from all backgrounds; the only thing in common between them is the level of bitter hatred towards the upper classes; indeed, the divide is great between them and the higher echelons. Whereas the higher Spire contains the highest levels of care for each person within its walls, the lower has next to no level of it; people die alone from hideous diseases, their slum homes burned to the ground by their closest family and friends to save them. Corrupt lords take control of the sectors with lethal force; bands of thugs beat and maim people, robbing their houses and stealing people from the streets. But now the lowest fight back. Several weapon plants that produced items for the Peacekeepers have been overthrown and taken over. Now that they have access to weapons, the lowest are called to arms by teams of warriors all working towards the same cause.
The Rebellion fight for equality and freedom among all classes through any means possible, aiming to either turn the governors to their side or kill them trying.
The Peacekeepers are the mailed fist of the Upper Spire, there to keep law and order among the citizens. They strive to protect the Spires at all costs, knowing that the collapse of the Upper Spire would doom the entire populace to death.
You must choose whether you want to protect the Spires or remake them. Make it a wise choice; the smallest action can have fatal consequences.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/04 16:04:33
Subject: Re:Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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I'm now bumping this back up, as due to the lack of response from my original post, I'm going to let anyone download and play this very early, rough version for free. I'll probably make it a free ruleset once completed, however. All I ask is that youfeed back to me with a simple PM saying what you liked and what you feel could be improved.
Filename |
Uprise.pdf |
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Description |
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File size |
325 Kbytes
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/07 14:35:57
Subject: Re:Uprise - Experimental indie rules, critique required
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Kid_Kyoto
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Your rules feel VERY much so like Necromunda. Not saying this is a bad thing. Just wanted to make sure that you knew it was pretty apparent that a lot of it felt influenced by GW rules.
Skimming through the rules, I find myself with one big question:
First of all, the enemy character to the attacker attempts to deflect attacks, known
as ‘Deflection Saves’. You take the difference between the Speeds of the faster
character and slower and add it to 4. That number equals what you have to roll
equal to or above on a D6 to deflect the blow. If the total is higher than 6, it is
impossible to save. You take one against each attack, and for every time you fail,
another attack has gotten through.
Is the correlary of this true? If the total is lower than 2, is it impossible to hit because the other person effectively evades everything on a 1+? Cause, like, if so, that could lead toward min-maxing toward melee crazy fighters with a speed of 9, and if you don't dump at least three points into your speed, you can't even attack back. I kind of like the idea of 1's being auto-fail in this regard.
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![[Post New]](/s/i/i.gif) 2013/01/07 17:02:39
Subject: Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Yeah, that was the notion. Just to stop really slow characters being able to stop somebody who could slash them 5 times within the time it takes them to make a step. There simply isn't time to react.
Also, never actually read Necromunda rules, but from my understanding, I guess it is very similar.
Also, I'll probably have to change the stats ranges. I think I did that merely because I managed to draw a grid but it was to small to handle 10 numbers.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/12 14:53:06
Subject: Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Anybody up for making the weapons a bit sillier? I mean, there's room with the selection I've given. Street gangs roaming with weedkiller sprayers and the like?
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/12 15:17:03
Subject: Uprise - Experimental indie rules, critique required
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Terrifying Doombull
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Well not sillier but perhaps more along the rout of improvized and home made weapons? ala IEDs, home made firearms and the use of industrial waste as munitions for area of effect weapons?
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![[Post New]](/s/i/i.gif) 2013/01/12 15:23:47
Subject: Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Yeah, it really falls under imagination. I could release small PDF upgrades for small amounts of money such as extra weapons, rules, etc. Like 40k expansions but affordable.
Anyway, any major point you like or hate? Please, let me know.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/14 17:01:06
Subject: Uprise - Experimental indie rules, critique required
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Terrifying Doombull
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Well so far I dont hate anything, but if you are going to start demanding GW prices will! However since you have stated you will not commit such a sin I will try to get a test done during this week.
I must say I do like your plot line, and setting. I almost got a Judge Dred feel when I read it
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![[Post New]](/s/i/i.gif) 2013/01/14 17:19:29
Subject: Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Thanks. If I recall correctly, it started out as a really weird environmental message, and slowly evolved.
Guess I'm going to make some updates soon enough.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/14 19:29:12
Subject: Uprise - Experimental indie rules, critique required
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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It looks pretty good Blap, I can see if I'm able to get a few lads together for a play test if you want?
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
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![[Post New]](/s/i/i.gif) 2013/01/14 19:31:33
Subject: Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Thanks, that'd be really helpful.
Currently making a few minor tweaks on Trond's suggestions, will probably upload them later this night or tomorrow.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/14 19:41:48
Subject: Uprise - Experimental indie rules, critique required
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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Alright, this friday or saturday I'll try and get a game together
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
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![[Post New]](/s/i/i.gif) 2013/01/14 19:53:20
Subject: Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Also making a new cover attempt. Very basic prototype, made in word, but reasonable.
Just converting it now... Tell me if you preferred the old version or whatever.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/14 20:36:33
Subject: Re:Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Sorry, the cover went weird in conversion.
Anyway, enjoy, and please comment!
Filename |
Uprise update 14 01 13.pdf |
Download
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Description |
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File size |
572 Kbytes
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/14 22:12:34
Subject: Uprise - Experimental indie rules, critique required
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Terrifying Doombull
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Hmmm after having reread this I think the armor save thing is somewhat over complicated. but it should be easy enough to learn after a few games. Also I do like the add on to the terrain part, but I failed to see any new additions to the weapons, perhaps a faction specific armory would be smart? Since a low spire gang is not gonna have access to a assault suit and a mini gun if you understand what I mean
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![[Post New]](/s/i/i.gif) 2013/01/14 22:49:08
Subject: Uprise - Experimental indie rules, critique required
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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It looks good. Slightly complicated with all the halving and such, but definitely doable. But have you thought of doing this as a pure RPG? It seems better suited for that
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
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![[Post New]](/s/i/i.gif) 2013/01/15 07:49:13
Subject: Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Trondheim wrote:Hmmm after having reread this I think the armor save thing is somewhat over complicated. but it should be easy enough to learn after a few games. Also I do like the add on to the terrain part, but I failed to see any new additions to the weapons, perhaps a faction specific armory would be smart? Since a low spire gang is not gonna have access to a assault suit and a mini gun if you understand what I mean
Scavenging.
Although I'll certainly think about it.
Squig, how about if I converted the dice to D12s - D6s?
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/15 12:17:26
Subject: Uprise - Experimental indie rules, critique required
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Nasty Nob on a Boar
Inside of a CRASSUS ARMOURED ASSAULT TRANSPORT
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That seems like it would make more sense. But make sure it 2D6 not d12
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angel of ecstasy wrote:
You take a dump, you flip through the Dark Eldar codex, the concept art for Lelith Hesperax shows up and you pee on the floor.
2000 |
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![[Post New]](/s/i/i.gif) 2013/01/15 12:55:42
Subject: Uprise - Experimental indie rules, critique required
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Terrifying Doombull
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BlapBlapBlap wrote: Trondheim wrote:Hmmm after having reread this I think the armor save thing is somewhat over complicated. but it should be easy enough to learn after a few games. Also I do like the add on to the terrain part, but I failed to see any new additions to the weapons, perhaps a faction specific armory would be smart? Since a low spire gang is not gonna have access to a assault suit and a mini gun if you understand what I mean
Scavenging.
Although I'll certainly think about it.
Squig, how about if I converted the dice to D12s - D6s?
I higly doudt the Enforces would leave a dead Enforcer laying around in full bombsuit and with a mini gun. Even scaveging has its limits
And I agree with the sugestion to make this into a RPG. It would greatly benefit from it me thinks, but both options wotk it is to be noted I may add.
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![[Post New]](/s/i/i.gif) 2013/01/15 16:37:09
Subject: Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Yeah, it started as a sort of bridge between the two. I'm not entirely sure as to how to transform it. Maybe a D&D system in some ways, make an attacking and defending system maybe? Or maybe create a campaign system? Automatically Appended Next Post: Just converting 2 PDFs. I made a slight update to the ruleset and a basic mission plan. Please, tell me what you think.
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This message was edited 1 time. Last update was at 2013/01/15 20:41:23
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/01/15 21:38:47
Subject: Re:Uprise - Experimental indie rules, critique required
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Fixture of Dakka
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Here you are. One basic mission, one slight tweak. I'll try and reorganize the system after playtesting, if you don't mind?
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This message was edited 1 time. Last update was at 2013/02/17 11:40:38
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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