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In my so important opinion in the fluff it is between necrons and nids. Necrons in the fluff i believe have guns that ignore most armor and nids just keep coming. I may be wrong about the necrons guns.

This message was edited 1 time. Last update was at 2012/09/13 01:29:26


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 samtheking wrote:
In my so important opinion in the fluff it is between necrons and nids. Necrons in the fluff i believe have guns that ignore most armor and nids just keep coming. I may be wrong about the necrons guns.


You're right about Necron guns, they strip enemy armor away atom by atom using a molecular disassembling beam. I ran the maths, once, a squad of 20 Necron Warriors within 12" of a Land Raider should by laws of averages wreck it in one turn because of their Gauss Flayers.

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Scarey Nerd wrote:
 samtheking wrote:
In my so important opinion in the fluff it is between necrons and nids. Necrons in the fluff i believe have guns that ignore most armor and nids just keep coming. I may be wrong about the necrons guns.


You're right about Necron guns, they strip enemy armor away atom by atom using a molecular disassembling beam. I ran the maths, once, a squad of 20 Necron Warriors within 12" of a Land Raider should by laws of averages wreck it in one turn because of their Gauss Flayers.


Actually according to mathhammer you only need 18 to strip 4 hull points

This message was edited 1 time. Last update was at 2012/09/13 20:10:16


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Punisher wrote:
Scarey Nerd wrote:
 samtheking wrote:
In my so important opinion in the fluff it is between necrons and nids. Necrons in the fluff i believe have guns that ignore most armor and nids just keep coming. I may be wrong about the necrons guns.


You're right about Necron guns, they strip enemy armor away atom by atom using a molecular disassembling beam. I ran the maths, once, a squad of 20 Necron Warriors within 12" of a Land Raider should by laws of averages wreck it in one turn because of their Gauss Flayers.


Actually according to mathhammer you only need 18 to strip 4 hull points


You're right, I think I was working on the assumption that I only fit squads in multiples of 5.

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I think in terms of the greatest threat to all the Necrons take it for all of the listed reasons. As for the greatest threat/hardest to defeat for the Space Marines specifically, I would say Chaos/Chaos Space Marines. Space Marines know no fear, but they know the value of a tactical withdraw. When it comes to fighting Chaos they are very likely to take an unnecessary risk that could be the downfall of a chapter. Also, they can just pop out of the warp seemingly at will and killing one doesn't mean that they actually die. How many times has Eliphas been killed in the DoW2 franchise?

(edited for spelling)

This message was edited 1 time. Last update was at 2012/09/13 21:57:28


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Eldar and Dark Eldar and here is my reasoning.
In a battle I always see the Imperium's forces as a person trying to hammer in a nail, where the enemy is the nail, the Guard are the hand that holds it steady and the Space Marines/Storm Troopers/Sisters of Battle as the hammer that strikes the nail into the wood.
The Eldar and Dark Eldar, are that nail a lot, but when they are that nail, that nail is covered slick in grease, oil and various other lubricants that stop the hand holding it steady and when you try to hammer it in the wood all you end up doing is ending up with sore broken fingers.

This message was edited 1 time. Last update was at 2012/09/13 23:52:02


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Some Throne-Forsaken Battlefield on the other side of the Galaxy

1. Chaos
2. Necrons
3. Tyranids

Those are portrayed as being the 3 strongest non-Imperium forces in the fluff.

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Whoever wins that Octarius war

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The Tyranids are winning that war. In a WD issue (March, I believe when the Tervigon kit came out) It had the Swarmlord personally kill 3 warbosses, and the Tyranids had already taken over a continent.

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Your all thinking too small, Space Marines have tactics specifically designed to combat nid infestations and necron tomb worlds.

I believe they refer to it as "Orbital Lance Strikes, hooray for Orbital Lance Strikes" for when surgical application of force fails and only wholesale application of ungodly firepower will do.

In all seriousness the hardest foe for Space Marines are usually chaos cults, whereas space marines are trained in light infantry tactics, guerrilla warfare and infiltration, they still aren't ideally suited tot he task, and lets not forget most cultists, especially higher up, have taken serious measure to protect themselves from even being discovered.

The moral of the story, you cannot claim military superiority over a force that's more than willing to annihilate the planet your standing on, you can however send them away, thinking your dead and the threat is over.

Other that cultists I'd say the biggest foe to Astartes is the administratum.

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 Sasori wrote:


The Tyranids are winning that war. In a WD issue (March, I believe when the Tervigon kit came out) It had the Swarmlord personally kill 3 warbosses, and the Tyranids had already taken over a continent.


In an ork army comprising of of likely billions of combatants, with entire ork armies joining in every day, I hardly think that 3 warbosses is something that the other orks are really concerned about. Orks are said to grow stronger as they win, and in a conflict this size I think its safe to say that any one warboss felled, two nobz will rise to the occasion (and beat each other senseless until one stands the victor and takes control of all the former warbosses command.) As for taking over one continent in an entire system of planets, good for them, that just makes it easier to crash roks and guarantee tyranid kills.

now the reverse of this is true as well, the nids probably don't care that numerous hive tyrants have been killed cause they just gather some biomass and build a new one.

the entire point of this conflict from a fluff point of view is simple, if the nids win, they become nigh unstoppable, if the orks win, they become nigh unstoppable and at the end of the day the Imperium is screwed

This message was edited 1 time. Last update was at 2012/09/15 22:50:38


 
   
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In an ork army comprising of of likely billions of combatants, with entire ork armies joining in every day, I hardly think that 3 warbosses is something that the other orks are really concerned about. Orks are said to grow stronger as they win, and in a conflict this size I think its safe to say that any one warboss felled, two nobz will rise to the occasion (and beat each other senseless until one stands the victor and takes control of all the former warbosses command.) As for taking over one continent in an entire system of planets, good for them, that just makes it easier to crash roks and guarantee tyranid kills.


Yes, an entire continent on the central planet of this conflict is a very big deal, as it shows the Tyranids are gaining a large amount of ground.

As for Planets in the sector, every listed known planet, besides Octarius itself has been consumed by the Tyranids.

Orrok - Consumed by Hive Fleet Leviathan.
Ghorala - Consumed by Leviathan.
Derragon - Consumed by Leviathan, after it consumed Ghorala.
Keltor - Consumed by Leviathan, after it consumed Ghorala.


This message was edited 1 time. Last update was at 2012/09/16 03:21:47


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 Sasori wrote:


In an ork army comprising of of likely billions of combatants, with entire ork armies joining in every day, I hardly think that 3 warbosses is something that the other orks are really concerned about. Orks are said to grow stronger as they win, and in a conflict this size I think its safe to say that any one warboss felled, two nobz will rise to the occasion (and beat each other senseless until one stands the victor and takes control of all the former warbosses command.) As for taking over one continent in an entire system of planets, good for them, that just makes it easier to crash roks and guarantee tyranid kills.


Yes, an entire continent on the central planet of this conflict is a very big deal, as it shows the Tyranids are gaining a large amount of ground.

As for Planets in the sector, every listed known planet, besides Octarius itself has been consumed by the Tyranids.

Orrok - Consumed by Hive Fleet Leviathan.
Ghorala - Consumed by Leviathan.
Derragon - Consumed by Leviathan, after it consumed Ghorala.
Keltor - Consumed by Leviathan, after it consumed Ghorala.




It really does look as if Leviathan has the upper hand at the moment. That can all change of course; the tendril attacking the system was almost completely wiped on whilst advancing on Ghorala, but their victory on that world allowed the fleet to be completely reborn.

Octavius is probably going to go the way of Armageddon; an endless meat grinder.

It's worth noting there though that an endless meat grinder does not automatically guarantee giant super-Orks. Sure, if the same Orks spend the next fifty years fighting the Tyranids, then yes we'll have real monsters on our hands. On the other hands, if casualties are staggering then each new battle is going to be comprised of new, regular Orks. The survivors will be terrifying, but given the nature of Tyranid/Ork warfare there aren't likely to be many long term survivors. Each side will just send in an endless supply of fresh troops.
   
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 King Pariah wrote:
The truth is, almost every faction could claim being the hardest to beat in battle.

Orks with their we never lose, we either win the fight today or live to fight and win another day

Daemons with being just hard ass mofo's from the warp and immortal

Nids with their consume your biomass to increase their numbers which is already nigh infinite and their rapid adaptability

Necrons with their superior technology and the capability to get back up when you're not looking and stab/shoot you in the back

Eldar with their stupid stupid "Just as Planned!" cackling and decently high tech levels

All in all, the only thing that's really undisputed is that the easiest to beat are the Tau. puny blue fishfaces.


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The Imperial Guard when led by a competent commander.

Power armor or not, the firepower the Imperial Guard has at its disposal > an Astartes strike force. The main crapshoot is getting a commander who can utilize it effectively.

This message was edited 2 times. Last update was at 2012/09/21 01:52:05


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danp164 wrote:
Your all thinking too small, Space Marines have tactics specifically designed to combat nid infestations and necron tomb worlds.

I believe they refer to it as "Orbital Lance Strikes, hooray for Orbital Lance Strikes" for when surgical application of force fails and only wholesale application of ungodly firepower will do.

In all seriousness the hardest foe for Space Marines are usually chaos cults, whereas space marines are trained in light infantry tactics, guerrilla warfare and infiltration, they still aren't ideally suited tot he task, and lets not forget most cultists, especially higher up, have taken serious measure to protect themselves from even being discovered.

The moral of the story, you cannot claim military superiority over a force that's more than willing to annihilate the planet your standing on, you can however send them away, thinking your dead and the threat is over.

Other that cultists I'd say the biggest foe to Astartes is the administratum.


A Space Marine chapter does not have enough ships to combat a hive fleet. Necrons have surface to space capabilities with it's pylons. To destroy a tombworld a chapter sacrificed itself while several others helped in the fight.

Cultists usually aren't a Space Marine problem. Rooting out cultists is Arbite territory. A Space Marine wandering around a planet is usually a waste of resources. When a cultist uprising happens, then all bets are off. Space Marines tear through cultists like butter though a turbine. A librarian would figure out whats up in a matter of seconds if a cult tried to hide in front of him.

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And more likely than not Astartes wouldn't even be deployed there. Sisters, Imperial Guard, or Inquisitorial acolytes would be used.

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I'd say the hardest thing Space Marines fight is.. everything that there up against. I mean think about it, Space marines are crazy super humans. They get sent to fight things for a reason: theres so hard that normal men couldn't fight them,plus the fact that space marines, although ''super'', are still human and still die a lot when you really look at things. an example is this; a guardsmen vs a traider guardsmen is just like an Imperial marine vs a chaos marine.. that and also aliens(or anything for that matter) that humans havent reallly been in cantact with untill the space marines fight it.

 
   
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Marines get sent wherever they're needed. It's not always against "omg the tuffets nmes evar".

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Without question, Tyranids.


Endless numbers, fanatical.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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Kinda like Orks.

Or humans, for that matter.

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That's a simple one. Personality, the marines must fight the dreaded forces of constant ubiquity with vain attempts to prove they are different than other chapters... sadly this enemy beats them everytime and they are forced to be seen a MEQ rather than Commander Boreal of the Blood Ravens.




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 Melissia wrote:
Kinda like Orks.

Or humans, for that matter.
Or, nothing like either of those factions. Orks are sorta endless due to bad writing, but they are not fanatical in any way, shape or form. They are fragmented and as likely to fight themselves as anyone else.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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 Veteran Sergeant wrote:
 Melissia wrote:
Kinda like Orks.

Or humans, for that matter.
Or, nothing like either of those factions. Orks are sorta endless due to bad writing, but they are not fanatical in any way, shape or form. They are fragmented and as likely to fight themselves as anyone else.


until word gets out space marines are mixed up in a fight then every ork and nob will go out of their way to prove they can kill em. All it takes is one arrogant guy like you to turn a more or less pacified situation and antagonize the most trollish race in all of 40k and give it no reason not to keep coming at you.

*Shrug* not a good idea my friend not a good one at all. Were it not for things like 11,000 active black templars crusading all over the place you might not even have a Planet Armageddon.

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 Veteran Sergeant wrote:
Orks are sorta endless due to bad writing
I think you're confusing Orks with Tyranids. Orks are actually well-written.

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