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Made in gb
Junior Officer with Laspistol





In a game today, my opponent was using a drop pod army. It was fun to play against and we had a good match. There was one thing that happened which I thought was iffy in the rules, but there seems to be no where that states what happens.

Here's the situation:

Drop pod A lands. It opens 3 out of 5 doors and the troops climb out. The other two doors were places to block line of sight from a tank to other units. I proceeded to move the tank to avoid this LoS. My opponent then closed all the doors on the drop pod, bar one on his turn. This again blocked line of sight, but allowed his storm bolter to shoot at a near by unit.

Is this door opening/closing legal? I see nothing that says it's not legal. Most transports don't open/close doors to let troops out. Similarly, he used the same door opening/closing to fit a drop pod in where if the doors were all open, it would have been within 1" of my model, I pointed out that he could easily move it due to the inertial guidance rule, but he wanted it where it was.

So YMDA, what is your take on this? I'm sure it's a TFG strategy, but as I found no rules on it, I let it pass.

This message was edited 1 time. Last update was at 2012/10/27 22:41:49



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Powerful Phoenix Lord





Buffalo, NY

TFG strategy. There is no permission to re-position the doors mid-game.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

All the doors are popped open when the Drop Pod lands. It even says so in the Drop Pod rules.

You either pop all the doors, or leave all the doors closed (if they are glued). If they are glued, play it as a Line of Sight blocker for both sides, and the Stormbolter inside cannot fire. If they aren't, they all pop open (Barring limitations like Terrain in the way.)

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Decrepit Dakkanaut




As above. You haev no permission to alter the model during the game, so you cannot do so
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Absolute illegal Cheese. As Happy said, no permission.

It's actually why we have a house rule that states the doors are open for LOS reasons.


   
Made in us
Regular Dakkanaut





Crazyterran wrote:
All the doors are popped open when the Drop Pod lands. It even says so in the Drop Pod rules.


This is wrong, but that's for another thread.

You either pop all the doors, or leave all the doors closed (if they are glued). If they are glued, play it as a Line of Sight blocker for both sides, and the Stormbolter inside cannot fire. If they aren't, they all pop open (Barring limitations like Terrain in the way.)


This, however, I completely agree with.
   
Made in au
Quick-fingered Warlord Moderatus






Crazyterran wrote:
All the doors are popped open when the Drop Pod lands. It even says so in the Drop Pod rules.

You either pop all the doors, or leave all the doors closed (if they are glued). If they are glued, play it as a Line of Sight blocker for both sides, and the Stormbolter inside cannot fire. If they aren't, they all pop open (Barring limitations like Terrain in the way.)


Technically it would be valid to have half the doors open, or at least, it's as valid as having all the doors closed.

Still can't change them around mid game though, once it hits the table the doors stay how they are.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in gb
Junior Officer with Laspistol





Thanks all, that's great to know. I just checked the drop pod rules in the SW codex, and it mentions nothing about the doors. What rules were you referring to?


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

C: SM, page 69 "Once the Drop Pod has landed, the hatches are blown and
all passengers must immediately disembark, as normal. Once passengers have disembarked, no models can embark on the Drop Pod for the remainder of the game."

And no, this is not in the "fluff" .. it's right after the Stats and right before (In the "Transport" heading of the pod) fire points and access points.

This message was edited 1 time. Last update was at 2012/10/28 00:08:44


 
   
Made in au
Quick-fingered Warlord Moderatus






except "hatches are blown" has no meaning in terms of rules of course.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in us
The Hive Mind





 Rorschach9 wrote:
C: SM, page 69 "Once the Drop Pod has landed, the hatches are blown and
all passengers must immediately disembark, as normal. Once passengers have disembarked, no models can embark on the Drop Pod for the remainder of the game."

And no, this is not in the "fluff" .. it's right after the Stats and right before (In the "Transport" heading of the pod) fire points and access points.

Cool - so your drop pods have explosives in them and the doors pop open?
Awesome. Can I get a video?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

rigeld2 wrote:
 Rorschach9 wrote:
C: SM, page 69 "Once the Drop Pod has landed, the hatches are blown and
all passengers must immediately disembark, as normal. Once passengers have disembarked, no models can embark on the Drop Pod for the remainder of the game."

And no, this is not in the "fluff" .. it's right after the Stats and right before (In the "Transport" heading of the pod) fire points and access points.

Cool - so your drop pods have explosives in them and the doors pop open?
Awesome. Can I get a video?

It does not have to be explosives, It could be pneumatics that Blow the hatches.

Either way we deserve a video of this!

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Made in us
The Hammer of Witches





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 Griddlelol wrote:
Thanks all, that's great to know. I just checked the drop pod rules in the SW codex, and it mentions nothing about the doors. What rules were you referring to?

He's not, because there are no rules governing what is done with the doors.

I'm going to guess when you tell your opponent he's not permitted to do that, he's going to respond with something like, 'show me where the rules say I can't.' Unfortunately for him, this is a game, and like most games, by its very nature it needs to have a permissive rule set. The rules tell you what you're allowed to, and if the rules don't say you can play monkey buggers with the doors for line of sight advantages, then you can't do that.

Not to mention that the fluff has them blown off, or otherwise forcibly opened upon landing, which makes it very unlikely that they'd have the ability to pop up and down on demand anyways.

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Made in us
Longtime Dakkanaut




I'll huff and I'll puff and I'll blow your HATCHES DOWN !!!
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Bookwrack wrote:
I'm going to guess when you tell your opponent he's not permitted to do that, he's going to respond with something like, 'show me where the rules say I can't.' Unfortunately for him, this is a game, and like most games, by its very nature it needs to have a permissive rule set. The rules tell you what you're allowed to, and if the rules don't say you can play monkey buggers with the doors for line of sight advantages, then you can't do that..


Or just calmly touch your nose and claim you win. When he asks why says because you touched your nose and claimed you won first. If he argues, ask him to show where the rules say you cannot do that.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

rigeld2 wrote:
 Rorschach9 wrote:
C: SM, page 69 "Once the Drop Pod has landed, the hatches are blown and
all passengers must immediately disembark, as normal. Once passengers have disembarked, no models can embark on the Drop Pod for the remainder of the game."

And no, this is not in the "fluff" .. it's right after the Stats and right before (In the "Transport" heading of the pod) fire points and access points.

Cool - so your drop pods have explosives in them and the doors pop open?
Awesome. Can I get a video?


"hatches are blown" is clearly a euphemism for (forcibly) opened (through some form of mechanism, be it charges/explosives, or mechanical).
I guess that's what happens when game rules writers try to write above a kindergarden level though.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Basically, the doors do not exist from a rules standpoint.

If they are glued, then they will block LoS through the Pod. If they are not glued then what you can see through the pod is what you can see.

You cannot change them mid game to do something.

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Made in us
The Hive Mind





 Rorschach9 wrote:
rigeld2 wrote:
 Rorschach9 wrote:
C: SM, page 69 "Once the Drop Pod has landed, the hatches are blown and
all passengers must immediately disembark, as normal. Once passengers have disembarked, no models can embark on the Drop Pod for the remainder of the game."

And no, this is not in the "fluff" .. it's right after the Stats and right before (In the "Transport" heading of the pod) fire points and access points.

Cool - so your drop pods have explosives in them and the doors pop open?
Awesome. Can I get a video?


"hatches are blown" is clearly a euphemism for (forcibly) opened (through some form of mechanism, be it charges/explosives, or mechanical).
I guess that's what happens when game rules writers try to write above a kindergarden level though.

And how is that not fluff? Or do your drop pods forcibly open through some form of mechanism (charges/explosives or mechanical) when you deploy them?

It's not that I can't read above a kindergarten level (I can - just to alleviate any concern you might have for my well being) its that I can tell the difference between something that's written for flavor and something that has rules support. "Hatches are blown" has no rules support. I'd you continue to disagree, quote the rule.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut





fluff wise the doors are not even supposed to be hinged. We have a fluff based player and I think he does it best. He did not even put the doors on the pod instead he painted them and when a drop pod comes in he scatters the doors about as random bits of non-game impacting terrain since they are blown off on landing. I think it is a fantastic idea.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Rorschach9 wrote:
rigeld2 wrote:
 Rorschach9 wrote:
C: SM, page 69 "Once the Drop Pod has landed, the hatches are blown and
all passengers must immediately disembark, as normal. Once passengers have disembarked, no models can embark on the Drop Pod for the remainder of the game."

And no, this is not in the "fluff" .. it's right after the Stats and right before (In the "Transport" heading of the pod) fire points and access points.

Cool - so your drop pods have explosives in them and the doors pop open?
Awesome. Can I get a video?


"hatches are blown" is clearly a euphemism for (forcibly) opened (through some form of mechanism, be it charges/explosives, or mechanical).
I guess that's what happens when game rules writers try to write above a kindergarden level though.


It's fluff. Pure and simple sorry.

That said though. Either up or down. No changing mid game

   
Made in us
The Hammer of Witches





A new day, a new time zone.

 Grey Templar wrote:
Basically, the doors do not exist from a rules standpoint.

If they are glued, then they will block LoS through the Pod.

Sometimes not even that. Just because I find the footprint with the doors down annoying, I built my pods doors up, but before the game I say to my opponent, 'hey, why don't we treat it like it's doors down? 5+ cover to any shooting that goes through it, the inside weapon can still shoot, but no fiddling with doors hitting terrain or models trying to run over them?'

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in gb
Esteemed Veteran Space Marine




Sheppey, England

^^ But the pods look so cool on the tabletop with the doors open, especially if there's some snazzy hazard striping going on!

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And the sequels HERE and HERE

Final part's up HERE

 
   
Made in us
One Canoptek Scarab in a Swarm



Sacramento, CA

I think this is an opportunity for you to use his placestyle against him.

DropPods hold ten marines - as per modeled (tens sets of harnesses inside, two per hatch. On in the case of terminators, one per hatch.

If your opponent wants to leave one or more of the doors closed for LOS reasons - just say "sure, I guess the units on the those hatches are trapped due to a drop pod malfunction and will not be enter battle then? - that's too bad".

And likewise, the Stormbolter inside won't be able to fire through those closed doors.
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

jdjamesdean@mail.com wrote:
 Rorschach9 wrote:
rigeld2 wrote:
 Rorschach9 wrote:
C: SM, page 69 "Once the Drop Pod has landed, the hatches are blown and
all passengers must immediately disembark, as normal. Once passengers have disembarked, no models can embark on the Drop Pod for the remainder of the game."

And no, this is not in the "fluff" .. it's right after the Stats and right before (In the "Transport" heading of the pod) fire points and access points.

Cool - so your drop pods have explosives in them and the doors pop open?
Awesome. Can I get a video?


"hatches are blown" is clearly a euphemism for (forcibly) opened (through some form of mechanism, be it charges/explosives, or mechanical).
I guess that's what happens when game rules writers try to write above a kindergarden level though.


It's fluff. Pure and simple sorry.

That said though. Either up or down. No changing mid game


If it's fluff, then WHY is it located WITHIN the rules for the drop pod and not the fluff portion? It's squarely located in the "Transport" rules section of the drop pod and written (quite obviously) in the manner of rules. Using a quasi-military euphemism may have been a poor choice of wording, but every other bit of that line reads as rules and not fulff combined with it's location in the entry = rules.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Rorschach9 wrote:
jdjamesdean@mail.com wrote:
 Rorschach9 wrote:
rigeld2 wrote:
 Rorschach9 wrote:
C: SM, page 69 "Once the Drop Pod has landed, the hatches are blown and
all passengers must immediately disembark, as normal. Once passengers have disembarked, no models can embark on the Drop Pod for the remainder of the game."

And no, this is not in the "fluff" .. it's right after the Stats and right before (In the "Transport" heading of the pod) fire points and access points.

Cool - so your drop pods have explosives in them and the doors pop open?
Awesome. Can I get a video?


"hatches are blown" is clearly a euphemism for (forcibly) opened (through some form of mechanism, be it charges/explosives, or mechanical).
I guess that's what happens when game rules writers try to write above a kindergarden level though.


It's fluff. Pure and simple sorry.

That said though. Either up or down. No changing mid game


If it's fluff, then WHY is it located WITHIN the rules for the drop pod and not the fluff portion? It's squarely located in the "Transport" rules section of the drop pod and written (quite obviously) in the manner of rules. Using a quasi-military euphemism may have been a poor choice of wording, but every other bit of that line reads as rules and not fulff combined with it's location in the entry = rules.


They can put fluff wherever they feel like.
There's a fluff part about how a razorback is a rhino with a better gun, does that make it a rhino. NO.


   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

jdjamesdean@mail.com wrote:
 Rorschach9 wrote:
jdjamesdean@mail.com wrote:
 Rorschach9 wrote:
rigeld2 wrote:
 Rorschach9 wrote:
C: SM, page 69 "Once the Drop Pod has landed, the hatches are blown and
all passengers must immediately disembark, as normal. Once passengers have disembarked, no models can embark on the Drop Pod for the remainder of the game."

And no, this is not in the "fluff" .. it's right after the Stats and right before (In the "Transport" heading of the pod) fire points and access points.

Cool - so your drop pods have explosives in them and the doors pop open?
Awesome. Can I get a video?


"hatches are blown" is clearly a euphemism for (forcibly) opened (through some form of mechanism, be it charges/explosives, or mechanical).
I guess that's what happens when game rules writers try to write above a kindergarden level though.


It's fluff. Pure and simple sorry.

That said though. Either up or down. No changing mid game


If it's fluff, then WHY is it located WITHIN the rules for the drop pod and not the fluff portion? It's squarely located in the "Transport" rules section of the drop pod and written (quite obviously) in the manner of rules. Using a quasi-military euphemism may have been a poor choice of wording, but every other bit of that line reads as rules and not fulff combined with it's location in the entry = rules.


They can put fluff wherever they feel like.
There's a fluff part about how a razorback is a rhino with a better gun, does that make it a rhino. NO.



Yes, but it's not held within the RULES of the model and it's not written clearly as rules .. as is the quote above about the Drop Pods. Try again.
I have yet to find a unit entry with Fluff written within the rules (and vice versa), nor have I yet to find a unit entry with Fluff written using rules terminology ("All passengers must immediately disembark, as normal. Once passengers have disembarked, no mdels can embark on the drop pod for the remainder of the game" .. That sounds like Fluff?? When does fluff use terms such as "remainder of the game" and "models"?)
   
Made in gb
Junior Officer with Laspistol





 Grey Templar wrote:
Basically, the doors do not exist from a rules standpoint.

If they are glued, then they will block LoS through the Pod. If they are not glued then what you can see through the pod is what you can see.

You cannot change them mid game to do something.


This seems like an unfair advantage. Why on earth would you want the doors to open when you can legally use it as an LoS blocker? So my opponent, who moved the doors was wrong, but someone who keeps them glued shut is right? Yes you lose the storm bolter, but that's a minor loss considering you gain an LoS blocking piece of terrain anywhere on the table.

The BA and SW codices say nothing about it. They do however say it counts as being "open topped" which does indicate that the doors should be open. I guess this really just comes down to judgement rather than an actual rule.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Longtime Dakkanaut





Folks on here are arguing "hatches are blown," seriously?!?!

if you guys want to see explosives, then show me an actual unit "firing" or a missile flying through the air to "hit" the enemy.

c'mon guys, this is childish and petty. This is a game, remember.

This message was edited 1 time. Last update was at 2012/10/28 15:47:02


 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 Griddlelol wrote:
 Grey Templar wrote:
Basically, the doors do not exist from a rules standpoint.

If they are glued, then they will block LoS through the Pod. If they are not glued then what you can see through the pod is what you can see.

You cannot change them mid game to do something.


This seems like an unfair advantage. Why on earth would you want the doors to open when you can legally use it as an LoS blocker? So my opponent, who moved the doors was wrong, but someone who keeps them glued shut is right? Yes you lose the storm bolter, but that's a minor loss considering you gain an LoS blocking piece of terrain anywhere on the table.

The BA and SW codices say nothing about it. They do however say it counts as being "open topped" which does indicate that the doors should be open. I guess this really just comes down to judgement rather than an actual rule.


Are the doors on my Battlewagon open because it's opentopped? No they're not.
you can claim MFA if they don't open the doors as that is clearly going against the design/intent of the vehicle. You can tell by taking a peek to see where it's weapon is located ^^

   
Made in us
The Hive Mind





 Rorschach9 wrote:

Yes, but it's not held within the RULES of the model and it's not written clearly as rules .. as is the quote above about the Drop Pods. Try again.
I have yet to find a unit entry with Fluff written within the rules (and vice versa), nor have I yet to find a unit entry with Fluff written using rules terminology ("All passengers must immediately disembark, as normal. Once passengers have disembarked, no mdels can embark on the drop pod for the remainder of the game" .. That sounds like Fluff?? When does fluff use terms such as "remainder of the game" and "models"?)

Tyranid Pyrovore. "On a 4+ the weapon has ignited the Pyrovore's ..." Do I need to light my Pyrovores on fire now?

Fluff can be mixed with rules. It's actually easy to tell the difference - are there rules explaining the phrase?
There are no rules explaining blowing hatches open.

According to you, if I glue the doors shut its an illegal model because I cannot follow that rule.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
 
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